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Continent 1 - Illatia

Starting point- Seles- 0 days
Allegiance: Rebel
Notes: Seles is dart's hometown, and all Rebels start here. There is a secret route from Seles to Bale, to take it, simply tell me you want to. To get to Bale from this route takes 6 days.

Kazas- 4 days
Allegiance: None
    Notes: Kazas used to be the center of an evil empire, but is peacefull now. It is a western port town, and is a little offroad, so it takes 1 extra day to reach Kazas from 4 days.

The Illatia Cemetary- 2 Days
Allegiance: None
This is where a few Nebula Gates are linked to.

Lohan- 5 days
Allegiance: GRA
    Notes: Lohan is a trader town, and looks like something out of the arabian nights. It is a western port town.

Crossroads- 6 days
Allegiance: GRA
     Notes: The Crossroads is not a town nor is it that new Brittany Spears movie. You cannot buy things here, but represents the major fork in the road in Illatia. People on the left hand side of the fork traveling to the right side, or vice versa, must travel to the crossroads first. This rule is not in effect if you are traveling over water. If you are travelling past 6 days you must specify whether you are going to the left or right hand sides of the fork.
Choices: Left or Right

Hoax- 7 days
    Notes: Hoax used to be a fort long ago, but was transformed into a prosperous city. It is on the right hand side of the fork.

Fletz- 8 days
Allegiance: GRA
    Notes: Fletz is a very beautifull city, and the people there are very into astrology. It is a western port town, and is on the left hand side of the fork.

Donau- 8 days
Allegiance: XE
    Notes: Donau is known as the city of flowers, and is currently the XE HQ. XE members start here. It is an eastern port, and is a little offroad, so it takes one extra day to reach it from 9 days. It is on the left hand side of the fork.

Bale- 10 days
Allegiance: GRA
    Notes: Bale is Lord Alberts hometown, and is currently the GRA HQ. GRA members start here. It is an eastern port, and is on the right hand side of the fork. Note that the land to the right hand side of the fork stops here.

Giganto's Home- 12 days
Allegiance: Rebel
    Notes: Giganto is the home of, duh, the Giganto's. Bandits are frequently seen here. It is on the left hand side of the fork, and the land to the left hand side of the fork stops here, untill I finish my map.

There is an ocean on each side of Illatia. To travel from one ocean to another by boat, go to 12 days from Seles, email gaplant saying you want to go to the other ocean, and then it will take 10 days. To calculate water distance from port to port in the same ocean, figure out the time it would take you on foot, and cut it in half, rounding up.

                      
Continent 2 - The Island of Cerobra
  Notes: Cerobra is located on the Eastern Sea. To reach any port on Cerobra from an Eastern Illatian port, or vice versa, takes 4 days water travel. Specify which of the 4 perimeter guards you want to enter on Cerobra. It takes 2 days to get from any of those bases to the city of Cerobra. It takes 2 days to get from the city to the edge of the island, no matter which way you go.

The City of Cerobra- 2 days
Allegiance: Cerobrain
      Notes: This is a truly magnificent city, thats really all I can say.


Continent 3 - The land of Oyioskix
  Notes: This island is located on the Western Sea. To reach the port town of Carib, or Vice versa, takes 6 days water travel. To reach the Cave of Oyioskix from Carib, or vice versa, takes 6 days, in a very zigzag course.

The Hamlet of Carib- 0 days
Allegiance: None
     Notes: This small village is nearly a ghost town, almost no one lives there, and they only trade foodstuffs. You cannot buy things here.


Continent 4- Lymbio
Notes: This is the Realm of the Dead. If you die, you are automatically sent here. To get back to the Realm of the Living, you must either have a friend raise you from the dead, or you must go through a Nebula Gate. Powerful beings reside here, so you may not want to stay long. Currently a war is being fought between the numerically superior demonic hordes, and the outnumbered holy deities. You start out in a small field in Lymbio, and must travel from there.

Hekuba Square- 2 Days
Allegiance: Unholy
Notes: This is a small town of even smaller proportions. Nearly nothing goes on here, but it a haven for the cowardly dead. A small base, more like a tavern for the undead, houses a Nebula Gate, so it is the safest way out of Lymbio.

Medusa's Cave- 3 Days
Allegiance: Unholy
Notes: It is just like the name, this place is the mythical demon Medusa's home. But, nobody has seen Medusa since she supposedly had a battle with Izual of tremendous proportions. Maybe she has fled the cave, but then again, maybe she hasn't...

The River of Sagos- 5 Days
Allegiance: Unholy
Notes: This is a turning point in the road. There is a rusty bridge up ahead, and dense forest to the right. Also here is The River Slave Guard, which despite the scary-sounding name, is nothing more than a few skeletons, who have been in Lymbio for so long that their spirits no longer have the appearance of skin, watching over the river. You must tell me which path you want to take.
Choices: Right or Straight Ahead

The Church Sanctuary- 4 Days
Allegiance: Holy
Notes: This is the location for the only remaining base for the holy deities, and they defend it very aggressively. You must have taken the right path from The River of Sagos to get here.

The Cathedral of Death- 3 Days
Allegiance: Unholy
Notes: This used to be a town of churchgoing undead, who were seeking repentance so they could leave the wretched location of Lymbio. Since then, it has been overrun by demons. You must have taken the straight path to get here.

Xtraz- 8 Days
Allegiance: Unholy
Notes: This is the stronghold of the demons, and commanding point of Sinstral, the demon's commander. An attack on this unholy place could scatter the demons forever... You must have taken the straight path to get here.

Sherman Forest- 10 Days
Allegiance: Unknown
Notes: This is the edge of Lymbio, at least to the east. Nobody has discovered what lies after the forest. A base is located here, one that is mostly uninhabited. Or that is what the last scout patrol said, but they never came back... You must have taken the right path at the river to get here.
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