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~KEEPER SPELLS~
As a keeper you have a great collection of powerfull and grand spells. You often start with just a few spells (often the Create Imp- and the Possession spells) In order to get the rest of the spells you have to build a library and let your minions research them... When you have researched them all you can upgrade them to "Spell Grade 2" in order to make them less costfull and more effective. (When a spell has been upgraded the icon shifts from green/white to green/gold)
For more information about the different kinds of Keeper spells you can cast, read the following guide:
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Spell: Create Imp Cost: 1 500 mana+ Damage: None Upgraded: Creates level 4 imps instead of level 1. |
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Description: Imps are your magically-created workforce, your thoughts made flesh. They are your eyes, ears, and hands in the world, changing the environment to meet your grand designs. Create Imp allows the player to expand his workforce - provided there is sufficient territory to maintain it. |
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Spell: Thunderbolt Cost: 6 000 mana Damage: 1500 Sub effect: Target creatures is stunned for a few seconds. Upgraded: 2000 damage points instead of 1500. |
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| Description: Cast a thunderbolt upon an enemy creature that enters your own territory. This is the weakest and simplest offensive magic, and should be useful only for softening up intruders or finishing off near-dead stragglers. |
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Spell: Possession Cost: 500 mana Damage: None Upgraded: Requires 70% less mana to cast. |
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| Description: Take control of a player-owned creature in 1st-person mode. Certain creatures have special abilities that can be made use of, giving a tactical advantage but making the player neglect the rest of his dungeon. |
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Spell: Heal Cost: 5 000 mana Heals: 16000 points Upgrade: Increases the mana's effect, healing 25000 points instead of 16000.
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| Description: As well as restoring health to the creatures in an area, Heal is also be sensitive to context, so enemy creatures being held in a player's Prison or Torture Chamber can also be healed. |
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Spell: Sight of Evil Cost: 5 000 mana Damage: None Upgrade: Increases sight range from 5 to 7 tiles.
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Description: See into unrevealed areas for a period of time. This is a very useful spell if you want to know how the enemy keeper have built his dungeon and witch creatures he got... |
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Spell: Call to Arms Cost: 10 000 mana Damage: None Mana drain: 5 Upgrade: Reduces mana drain by 70%. |
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| Description: Call to Arms is the Keeper's only means of initiating a massive battle at a precisely-chosen battlefield. The consequences of hungry, unpaid unhappy creatures mean that it is predominantly a final call to Armageddon in the destruction of an enemy. |
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Spell: Tremor Cost: 30 000 mana Damage: None Sub effect: Causes fear among creatures, and weakens fortfied walls. Upgrade: Lasts 2 seconds longer. |
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| Description: The purpose of Tremor is sabotage and disruption. It carries a high fear rating, scattering friends and enemies alike, while weakening the enemy's dungeon fortifications. It is not intended to be a major killer, although it will spread damage to significantly weaken a large force when used cleverly and at the optimum time. |
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Spell: Turncoat Cost: 20 000 mana Damage: N/A Lasts for: 25 seconds Upgrade: Target creature is affected 40 seconds instead of 25. |
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| Description: Use this spell to convert the creature it is cast upon into one of the player's characters for a short time. Turncoat is a very disruptive spell, with potentially-devastating results when cast into the middle of a raiding party. |
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Spell: Create Gold Cost: 15 000 mana Damage: None Gold created: 1000 gold Upgrade: Creates 2000 gold instead of 1000 |
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| Description: The effect of Create Gold is simply to generate a huge pile of gold pieces on the spot where the spell was cast. This amount can be picked up in one lump and transferred to the Treasury by hand. |
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Spell: Inferno Cost: 50 000 mana Damage: 400 points per second Upgrade: 400 points per second raises to 500 |
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| Description: This is the ultimate destructive force. All creatures within it's area effect are sucked into the centre, where a massive firestorm explosion sets them alight and blasts them back out. Inferno will also cause structural damage to almost everything within its area of effect. |
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Spell: Chicken Cost: 10 000 mana Damage: None Lasts for: 60 seconds Upgrade: Spell lasts for 90 seconds instead of 60 |
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| Description: Cast this spell on any creature to transform them into a chicken for a set period of time. Victim adopts physical appearance and behaviour but retains their original status. However, victims can also be eaten by hungry creatures whilst in this state. |
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Spell: Summon Reaper Cost: 100 000 mana Damage: Devastating! Mana drain: About 1700 points per second... Upgrade: can't be upgraded... |
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| Description: This spell summons the Horned Reaper. Although he can only be invoked on land owned by the Keeper, he will immediately make his way towards the enemy and exterminate any Hero's in his path. He also has a few traits that are of interest. |
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