~TEMUAIR~
~MEDENIA~

RESEARCH

Wizardry Research can take place between the tables at Dar's, the Dark Wizard of Mileth. To keep youself alive have another wizard assist you and stand in front of you facing you. Sometimes when research fails you can lose up to 3000hp.

Alchemy: To make a smokey sphere, you need blue powder. To make a beothaich deum, you need a viper's gland.
Analyze an item: Tells the properties of the first item in you inventory.
Enchantment: To make earrings, you must have the corrisponding gems. To make Coral Earring, you need coral, Ruby Earrings require ruby, Beryl Earrings require beryl. To make a randomly enchanted gauntlet make sure you have an unenchanted gauntlet.
Sorcery: Use a parchment scroll, bought from Dar, to make a random Arcane scroll.

Advanced Enchantments

Abundance Enchantment: (Adds 1dmg) Undine Wizard, requires a Scorpion's Sting. Bring a monk and a wizard assistant
Blessed Enchantment: (Adds 5Hit) Abel Alchemist, requires a Wolf's Fur. Bring a rogue and wizard assistant.
Magic Enchantment: (Adds 50mp) Soumi Wizard, requires a finished ruby. Bring a priest and wizard assistant
Might Enchantment: (Adds 100hp) Piet Alchemist, requires a Bat's Wing. Bring a warrior and a wizard assistant.

 

 

 

Hosted by www.Geocities.ws

1