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KORG past events: Queensday

Here is the player introduction that was read to all teams at the beginning of the event.

This is quite possibly the most popular event KORG has ever run. Certainly the KORG folks enjoyed it as much as any other event, because it let them play as well as GM. Queensday was a live action role playing event, in which teams of characters were on a scavenger hunt. The winning team won the Queen's favor, and got to go on to round two of the tournament. (In retrospect this should have been a one round event - the second round was more traditional role playing and wasn't nearly as good). Gen Con provided KORG with four or five gaming areas, each of which was designated as one of the places in the city - thus there was a Pub, a Magic Shop, a General Store, and a Temple. The GMs (KORG put together 6 or 7 of them for every session) played the roles of various NPCs, who ranged from shop keepers to adventurers to city guardsmen. There was even a prostitute named Rose (and yes, one of the scavenger hunt items was a rose). KORG was blessed with a great set of players in this event that ran wild with the whole concept. The role playing was tremendous as each team sought to interact with one another, with the NPCs, and occasionally with poor innocent folks that just happened to wander through the area.

The Characters

The characters for this event were fairly plain. Each team had four members - two fighters, a mage, and a thief. There was not much fighting in the first round, however, so role playing ability was the most important thing. Each team was given some money - KORG made for the tournament gold pieces made from some kind of bread dough-like substance, baked to harden and spray painted gold. We also painted symbols on all the coins. This was to enable us to make a special coin (with a different symbol) to be a scavenger hunt item. All in all KORG put in thirty or forty man hours in creating the money used by the players to buy things - it was worth it, though, as the players really liked this particular prop. All in all Queensday had a lot of props - the KORG folks wore costumes (hand made by Sarah Marcel and Stacey Allen) and most of the scavenger hunt items (ranging from butterflies to books) were created by us.

Non-Player Characters of Note

The Play: As with Eclipse Eternal, the teams participating in Queensday were forced to put on a play. In this case, the teams that advanced to the final round performed a play for the King. The play itself involved your typical set of mid-level adventurers attempting to save the world. Without a doubt the best performance was by the group that chose to perform the play as an opera - you haven't lived until you've seen four gamers belting out lines like "We must kill the evil warlord with a holy sword of sharpness" like Luciano Pavarotti. The play was written by Sir Richard Daggereye, who was also in attendence.

Trivia Note: Many of the NPCs in Queensday were based on characters the KORG folks have played in the past, or on famous NPCs from other KORG campaigns. This made role playing them much easier, and helped make them seem more fully fleshed out to the players. One NPC that was not based on a KORG idea was Emirikol the Chaotic, from AD&D first edition Dungeon Master's Guide fame. This rogue spellslinger was played by 6'6" Jason Duby, and Emirkol lived up to his name by getting into a fight during every session of Queensday.

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