The stab in the back is the sweetest stab of all. Beginners will feel more comfortable in this well-armored machine, but it takes the coolness of an expert to make it sing.
| Strengths: | Your heavy shields help you outlast shootouts. Your acid drones keep seeking their target even if they miss the first time. Your cloak makes you invisible and impervious to shots - use it well! |
| Weakness: | Your blasters and plasma cannon don't fire very rapidly, so count on well-chosen targets - the weak and unsuspecting. |
| Defense: | Cloak
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| Special Weapon: | Acid drone
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| Composition: | A heavy dose of molecular acid suspended in a magnetically protected alloy shell
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| Damage: | Medium |
| Speed: | Slow |
| Tracking: | Excellent |
| Special features: | If someone is locked in your sights when you fire off an acid drone, it will keep seeking that opponent for quite a while. Bounces off many obstacles and keeps going. |
Safety through size. Peace through firepower. This MEK is easy to control, but to get the most out of the missiles takes strategy and practice.
| Strengths: | Face-to-face, you can outshoot any other MEK. Your missile packs more damage than anything else in the arena - use it. Your reflector defense bounces shots off you and back towards your opponent. |
| Weakness: | Your slow movement can make you bait. Stick to the walls, choose your destination carefully, and let your missiles do the walking. |
| Defense: | Reflector |
| Special Weapon: | POV missile |
| Composition: | A lethal charge of fusion explosives delivered in a pilot-guided high-speed missile |
| Damage: | Very severe |
| Speed: | Fast |
| Tracking: | Depends on the pilot |
| Special features: | The pilot can guide this baby to any target, including oneself. |
If speed kills, the SpeedMEK is death in motion. Warriors with a couple battles under their belts and steady hands on this MEK's controls can blindside their opponents without mercy.
| Strengths: | Your shock-bolts go through obstacles and mix up your opponent's controls. You can stay on the broadside of slower MEKs for a good deadly while. Use your speed to grab energy cores and special weapons. |
| Weakness: | Your shields are not much protection, so try not to see anyone's front side. Use your hopshot when caught in the crossfire. |
| Defense: | Hopshot |
| Special Weapon: | Shockbolt |
| Composition: | A powerful, contained charge of electricity |
| Damage: | Light |
| Speed: | Fast |
| Tracking: | Good |
| Special features: | The shockbolt goes through most obstacles and disorients your opponents by mixing up their controls. |
Love is blind...Hate is a blinder bomb. Another good choice for fledgling warriors, but avoid blinding yourself with your primary weapon.
| Strengths: | Your blinder bomb damages and temporarily blinds your opponent. Your cloak makes you invisible and shotproof for a long time. Your shields can withstand an insane amount of abuse. |
| Weakness: | It's easy to hit yourself with the blinder bomb - stay alert. You move slowly, so keep out of the wide open spaces. |
| Defense: | Cloak |
| Special Weapon: | Blinder bomb |
| Composition: | An explosive-filled shell that deploys shrapnel and a blinding flash via highly photoemissive magnesium powder. |
| Damage: | Pretty nasty |
| Speed: | Medium |
| Tracking: | Excellent |
| Special features: | A hit with a blinder bomb will make your opponent (or, if you are not careful, YOU) temporarily unable to see outside the cockpit due to scanner overload. |
Keep moving, you're untouchable. Stop moving, you're toast. Only experienced warriors looking for a white-knuckled thrill should dare hop into this machine.
| Strengths: | Your insane speed lets you pick up whatever you can see. Your plasma-thrower is a triple whammy of white-hot death. You can outflank anyone if you pilot skillfully. |
| Weakness: | If you sit in someone's sights, you are as good as dead - so never stop moving and dodging. Beware of getting wedged in a corner. |
| Defense: | Hopshot |
| Special Weapon: | Plasmathrower |
| Composition: | Three white-hot balls of charged plasma |
| Damage: | Heavy when accumulated |
| Speed: | Fast |
| Tracking: | Decent |
| Special features: | Line up and wallop an opponent with all three hits to deliver serious damage. This weaponry is nearly impossible to outrun. |
All the aggression of the AssaultMEK without all the pesky armor. You have to be insane to jump into this stripped-down AssaultMEK, but the rush is addictive.
| Strengths: | Your speed missile can lash out far and fast, and your speed lets you pick up a lot of them. Your firepower is formidable, and your reflectors can make them the suicide victim. |
| Weakness: | Shields? Who needs shields? Don't let your firepower draw you into face-to-face shootouts - you will die fast. |
| Defense: | Reflector |
| Special Weapon: | Speed missile |
| Composition: | Identical to the POV missile but composed of a lighter alloy that increases speed and sacrifices stability. |
| Damage: | Severe |
| Speed: | Extremely fast |
| Tracking: | Depends on the pilot |
| Special features: | See POV missile (AssaultMek). |