Dr.Arcturus is a character persona I adopt when dressing up at sci-fi or gaming conventions. He is not who I really think I am, as much he is as my idealized self (see the Disclaimer on the front page). As a member of the Sons of Ether, he is capable of working true magic with technology and theory conjured from his own imagination and will. A similar concept would be the human Techno-Wizards of post-apocalypse Rifts Earth (Copyright 1990 Kevin Siembieda and Palladium Books all hail the hypno-toad).
For those of you who are familiar with the Mage: The Ascension game system, Doc Arcturus is capable of many kinds of magic, but is most adept at manipulating Matter, Forces, and Prime. I would describe him best as an Adventurer, but he could also find friends among the Cyberneticist or Progressivist factions of the Etherite Order. Dr. Arcturus is a portly and jovial man whose manner can turn hot-blooded and violent when imposed upon. This is partly due to his Kinfolk relation to the werebears, or Gurahl, a facet of his existence that has caused him trouble and almost cost him his life on more than one occasion. His adventures have also included finding and safeguarding the treasures and knowledge of lost civilizations. One of his favorite pastimes is making gifts of his inventions for his friends and kin as his way of making their lives easier and safer. |