Index < Enhancements listed by Attribute

Enhancement Attribute Cost Duration Effect Source
Accuracy Dexterity 1 1 attack +3 dice to attack roll AB 158
Adaptability Stamina 0 Automatic No need to eat, breathe or sleep AB 160
Analytic Taste/Touch Perception 0 Always on +3 dice to taste- and touch-based rolls AB 162
Analyze Weakness Intelligence 1 1 scene Gives bonus dice or identifies weaknesses AB 165
Appearance Alteration Appearance 1 1 scene Alters the nova's body in different ways AB 171
Artistic Genius Wits 0 Always on Rolls Wits twice for Arts-related rolls AB 168
Awe-Inspiring Appearance 1 1 scene Auto successes for Intimidation, Command & interrogation rolls AB 171
Blindfighting Perception 1 1 scene No dice penalties while blinded AB 162
Bloodhound Perception 0 Always on +3 dice on smell-based rolls AB 162
Catfooted Dexterity 1 1 scene +3 successes to Stealth & related rolls AB 159
Commanding Presence Charisma 1 1 scene Commands a group of people AB 175
Copycat Appearance 1 1 scene Duplicates appearance of another person AB 172
Crush Strength 1 1 strike Inflicts Lethal Brawl or Martial Arts damage AB 157
Dreadful Mien Charisma 1 1 confrontation Intimidates opponent into not attacking AB 175
Durability Stamina 1 Reflexive Converts Lethal damage into Bashing AB 161
Eidetic Memory Intelligence 0 Always on Memorizes everything AB 165
Enhanced Initiative Wits 1 1 turn +5 initiative AB 169
Enhanced Memory Intelligence 1 Mega-Intelligence days Short-term memorization AB 166
Enhanced Movement Dexterity 1 1 turn or scene Multiplies movement rate AB 158
Face of Terror Appearance 1 1 scene +3 successes on Intimidation & related rolls AB 172
Fast Tasks Dexterity 1 1 scene Perform tasks at rapid speeds AB 158
First Impression Appearance 1 varies Gives others a "good impression" AB 172
Flexibility Dexterity 1 1 scene Extends or contorts body AB 159
Hardbody Stamina 1 1 turn or Reflexive Soaks Aggravated damage with Lethal soak total AB 161
High-End Electromagnetic Scan Perception 1 1 action X-ray vision AB 163
Hyperenhanced Hearing Perception 1 Perception + Mega-Perception turns Sonar & Radio scanning senses AB 163
Hypnotic Gaze Manipulation 1 Manipulation + Mega-Manipulation days Hypnotizes target, or creates posthypnotic suggestion AB 174
Lie Detector Wits 1 1 scene Detects that a falsehood was spoken AB 169
Lifter Strength varies 1 scene or feat Doubles lifting capacity for each quantum spent AB 157
Linguistic Genius Intelligence 0 Always on Can learn languages easily AB 166
Mathematical Savant Intelligence 0 Always on Instant math calculations AB 166
Mental Prodigy Intelligence 1 1 scene +3 dice to rrelevant roll AB 167
Mr. Nobody Appearance 1 1 scene Makes nova look "average," plus has a slight taint-masking effect AB 173
Multitasking Wits 1 1 turn Multiple action dice penalties halved AB 169
Natural Agitator Charisma 1 1 scene Persuades a person or group to engage in unusual behavior for up to an hour AB 176
Natural Empath Wits 1 1 scene Detects emotional states AB 169
Persuader Manipulation 1 1 request or series of related requests +1 or +3 successes toward Persuading target AB 174
Physical Prodigy Dexterity 1 1 scene +3 successes to Athletics & related rolls AB 159
Quantum Attunement Perception 1 1 turn Detects Quantum, Node & Taint ratings AB 164
Quantum Leap Strength 1 1 leap Jumps kilometer-length leaps AB 157
Quickness Wits 1 1 turn Gives extra action without penalties AB 169
Rapid Strike Dexterity 1 1 attack Adds to punch & kick damage rolls AB 159
Regeneration Stamina 1 1 turn Instantly heals Bashing and Lethal damage AB 161
Resiliency Stamina 0 Always on Soak bonuses are doubled AB 161
Seductive Charisma 1 1 scene +3 successes to Seduce or Persuade a target character AB 176
Seductive Looks Appearance 1 1 scene +3 successes to Seduce or Persuade a target character AB 173
Shockwave Strength 1 1 attack Rolls Strength as area attack via ground AB 157
Soothe Charisma 1 1 scene Calms everyone within 10 meters, plus reduces Taiont social penalties AB 176
Speed Reading Intelligence 0 Always on Reads 4 times faster than normal AB 168
Synergy Wits 1 1 action Gives bonus dice for working in a group AB 170
Taint Resistance Intelligence 0 Always on Lessens mental aberrations and removes taint from Node AB 168
Thunderclap Strength 1 1 attack Rolls Strength as area attack via air AB 157
Trickster Manipulation 1 1 scene or situation +3 successes to Subterfuge or related rolls AB 174
The Voice Manipulation 1 1 turn Commands a target to do something AB 174
Ultraperipheral Perception Perception 1 1 scene 360 degree perception AB 164
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