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Version 1.1 (Compiled: Microsoft QuickBASIC vr 4.50)-[OS: 16bit
MS-DOS]-{March 25, 2007}
Minor Update.
No major changes in the Game Engine itself, just editors.
Found a minor error for midis. This error cannot be fixed, but can
be avoided.
If you have a midi file used that doesn't exist, an error will occur
and the program will be terminated.
This means that the error will occur also if you decided not to use:
title.mid, battle.mid, option.mid, death.mid, kierra.mid
So to resolve this issue, just use the newly added null.mid as a
replacement.
It is a midi file that doesn't play any sound.
TILEDIT.EXE
Added a thumbnail view for a preview of tiles.
Now can load previously saved tiles and sprites.
You can press F3 to clear the image in memory.
Right Click performs a function similar to a color picker in most
paint programs
You can load files from the command line. For an example:
tiledit.exe tile.ktl
Or from Windows, you can associate the file so when you double-click
to open it,
it will open it in the editor.
MONEDIT.EXE
See above for tiledit.exe
BSV2KGI.EXE
I combined the BSV2KMI, BSV2KTL, and BSV2KSP into one Program
MAPEDIT.EXE
Text is easier to read.
Created a little panel on the sides of the screen.
GAMEDIT.EXE
Formally called KGIEDIT.EXE
Now can reload and edit the GAME.KGI and Tile.LST
Easy to use interface.
Save games from the previous version are not compatible. This will
continue in the future for each new KGI release.
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