March 25, 2007
KGI version 1.1 is now available. See the KGI page for details
regarding its updates and download. Not much has actually been
changed, but the editors are now much easier to use. The KGI Demo
game will be delayed for the next release of KGI because the next
version will support many new features.
Josh
August 1, 2006
Finally after a Year and a half of development. The first version of
KGI is finished. Actually it took only a year of development. The
first six months were for the prototype. The final version here is
much better and easier to use. I have decided to release it under
the GNU license. You can find it on the KGI page. Within the next
few weeks, there should be a Demo Game designed to demonstrate the
features of KGI.
Josh
February 19, 2006
The DOS version has now been loaded on our site. This is only here
in case people want to play it on older computers that have only
earlier versions of windows and MS-DOS. You must have a 386 or
higher, because it is a 32-bit program. Also you need to run in a
protected mode environment because it uses more than just 640k of
memory. CWSDPMI seems to work well.
Click here to Download Pyramid (DOS)
Click here to Download CWSDPMI or
HERE for its source code.
Josh
February 18, 2006
It has been a while since I last updated our web page. The game I
was working on had some fatal bugs I needed to remove and it took
awhile. This is why it has now been placed here as BETA version.
Please note it may not be very stable. This was posted up here to
help find bugs. We also have a new message board.
Click Here to go to
it. The new game is a remake of Pyramid that I created back in
2002. The Windows version is available now. I should have the DOS
one soon.
Click here to Download Pyramid (Windows)
Josh
October 30, 2005
Sorry about not updating the web page for a
while. Note that KGI has been delayed until sometime after Christmas
due to a bug, otherwise it would have been finished in June. I have
been very busy working on that and a new game. It will be written in
AGS. Visit the site for more
information about it.
This game engine is more powerful, enabling graphics from AGI games
to 3D adventure games today. Music and sound can be from Midis to
mp3s and ogg vorbis. If you have played the KQ1 and 2 VGA games,
recreated by AGDI, then you know exactly what AGS can do.
You can even sell its games created in it.
I'm not telling you about the game story and title. That's a
surprise. However I will tell you that graphics will be in 16-bit
colors with Sierra-Like VGA scenes. No typing is required at all,
just a point-and-click interface with the mouse. Hopefully this game
should be finished by late November.
Unfortunately, I don't think Spirit Warrior will be ever 100%
finished. It just took to long to make and before February, I rushed
too much. I may make a remake someday in AGS or something else, but
not for a long time.
I found a Midi sequencer that's freeware. It was very difficult to
find. That's why it is on the links page.
Josh
March 8, 2005
Work on KGI is coming pretty great. It
evens has a compiler and encrypts the scripts so hackers can't get
into your game. The Tile Editor is easy to use and uses the mouse to
draw just like a typical drawing program. The interpreter will
include MIDI support. While if you can tell, the music in Spirit
Warrior is borrowed off of other games. I am looking for a MIDI
sequencer. A absolutely free one with no trial or demo version. If
you know of one please, please tell me. Thank you. 
Josh
March 1, 2005
I am sorry that I uploaded Spirit Warrior
two weeks later than expected. I had the flu or something during the
week of Valentine's Day and last week, I was very busy to upload it.
But here it is. It's only 75% finish, but this version was primarily
for bug reports. Please report all bugs you find. We are checking
for bugs as well. When we find and fix the first 50 bugs (I know
that there's at least 100) I'll release the BETA version.
Josh
February 8, 2005
Spirit Warrior is almost finish. I just
need to link a few rooms and create battle scenes. I have to admit
that the first version or ALPHA will not be 100% finish. Only the
ending will be incomplete, but I doubt the way it is designed that
anyone will get that far in a month. Actually the ALPHA version is
only going to be released for bug reports. So please report any bugs
if you download it.
Josh
January 11, 2005
Work on Spirit Warrior is falling a little
behind schedule. I promise that the Beta Version will be completed
before Valentine's Day. I'm working on a little side project in
QuickBasic. It a RPG game engine that allows you to create the tile
to tile RPG games. It will run only in DOS at 320x200 resolution
with 256 colors. If you know about QBASIC bitmaps it shouldn't be a
problem creating the graphics. It also has a very, very simple
script code that allows you to set stats, grab inventory items and
display text. I have decided to call the engine KGI short for Kierra
Game Interpreter. When I release the first version I will post it up
for anyone who wants to make a game in it.
Josh
December 7, 2004
I have created a Guest book page where you
can report bugs, send comments, or ask questions about our games. If
you send a bug, please specify which game it is, where it is in the
game, what do you do to produce the bug, and what happens. If you
ask questions, please don't ask when a game will be finished. Let me
know what you think of our games.
Click here to go to the Guest book.
Josh
October 19, 2004
I have finished a links page that has links
to other sites relating to AGI and SCI. Those sites are MUSTS if you
want to learn more about them or create your own games in any of
these formats. The work on Spirit Warrior is coming on pretty well.
Click here
to go straight to the links page!
Josh
August 12, 2004
Great News. I've added a Spirit Warrior
Demo Pack. It includes a movie where you can see what the game is
like, and a playable demo. The demo is really what I have finished
so far. It's not really much and some graphics are not as good. Some
background pictures were made when I starting to learn how to use
PicEdit (The background Picture Editor). So when I come when the
game's finished, some background images will be different. Also I
know there will be bugs with the demo. I'm finding out a way to so
you can report any bugs to me. There are two more things, because of
MS-DOS games have some compatibility problems in Windows XP I put
the demo in NAGI (New
Adventure Game Interpreter). The last thing is that the pack is in
the ZIP file format. Please view the readme before using the
software. It takes about 1 and 1/4 megabytes of space. Have Fun
playing.

Josh
July 15, 2004
I just got this site up and running. I'm
not finished yet with it. You can check the site out and see about
my game Spirit Warrior. I'm working on a demo and the game is going
great so far. It'll be a great hit. I think it will be
finished around fall. I still have a lot of work to do.
Josh
|