| WASHOOS ASSOCIATION OF NORTH AMERICA | ||||||||||||||||
| Washoo Terminology | ||||||||||||||||
| Blank end - when a player does not put any washers in the box or pipe in a given turn Bouncer - when a washer bounces off the grass into the box Box - successfully landing a washer in the box (as in I got a box or I got 3 boxes) Coming in the back door - rebounding the washer off the back pit wall for a successful box Copper - scoring 10 points in one end (3 pipes and 1 box - named in honour of Trevor Braiden) Edger - bouncing the washer off the edge of the pit and into the box Full box - getting all 4 washers in the box in one end Grazer - a thrown washer that bounces off the ceiling on it's way toward the box Inopportune Pipe - getting a pipe when you only need 1 or 2 points to win Pipe - getting a washer into the middle pipe (3 points) Sweet - scoring 1 pipe and 3 boxes for 6 points in one end (named in honour of Tina Sweet) Tinker - a washer that bounces off the top edge of the pipe Washoo - a washer used in the game of Washoos |
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| Rules | ||||||||||||||||
| Pit Specifications | ||||||||||||||||
| New for 2005 | ||||||||||||||||
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| Tips and Techniques | ||||||||||||||||
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