Weapons and Gear
Weapons
Shiny +1 Keen Longsword of Shocking

+14 to hit (+12 when using two hands)
1d8 + 7 + 1d6 shocking damage
15-20, x 2 Critical
Market Value:  18,315 gp
Master Worked Short Sword

+12 to hit (off hand)
1d6+3
19-20, x2 Critical
Market Value:  310 gp
Master Worked Mighty Composite +3 Longbow (from Dash)

+12 to hit (within 30 ft.)
1d8 + 3 damage
Market Value:  400 gp

I also carry with me a quiver full of Master-worked arrows, which add a +1 to hit. 
Whip

+10 to hit (off hand)

I use a whip in my left hand to trip opponents.
    I use these weapons to master combat against a wide variety of opponents.  If my opponent is two legged and my size or smaller, I try and trip him with my whip.  If I am successful, I get an immediate second attack, with a +4 to hit (because the opponent is prone), and then my second attack of the round.  All attacks made to the prone opponent by any player while the opponent is prone recieve the +4 to hit.  If my opponent is obviously weaker than myself, but four legged or I've dropped my whip, I attack him first with my short sword (in my left hand), then with my longsword, then again with my short sword via the two-weapon fighting feat.  Against the toughest opponents (those with high Armor Classes), I simply use my longsword two handed, with the attack bonuses shown above. 
Magical Gear
    I have in my possession many magical items, either found in dungeons or bought in stores.  Not listed below are a +1 ring of protection, an unidentified shiny ring, +1 bracers of protection, a mithril breast plate, and various potions.  On my list of things to get are:  Gloves to make me stronger or more dexterous, a hat that makes me wiser, and a ring of underwater breathing. 
Rope of Climbing

This 60 ft. rope helps me climb really well, and it goes wherever I want it to.  I don't have to worry about knots ever again!
Ever-Burning Green Torch

I found this torch on our first adventure, and have used it ever since.  It glows an erie green, but I have a damper rigged with old pots and pans for appopriate times.
Character History & Journal
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