| Keele |
Here again! We stopped on making SpaceGame because it
had too many bugs. But now we are (again) totally remaking the whole
game. The new version will/should be more like the first version, no
scrolling screen etc. Our focus will again be on making it modable and
simple. I have been practising alot on net programming, and I really
hope we will this time get a working netcode.
The graphics engine and function will this time be totally windows
basic drawing routines, no DirectX or OpenGL. This means the game will
be alot slower than e.g. with DirectX, but it will also have less bugs.
I will try to test the graphics code so well I just can, but on
different machines and different operating systems there will maybe
occur some errors, it's impossible for me/us to test on every kind of
machine/os, if we will test the major part of operating systems, it's
allready good.
The netcode will be made using Indy(Internet direct) which has a very
good reputation. Many professional delphi coders recommends it!
The team:
Things we would need help with:
- Homepages - Design and make, maybe also host?
- 3D graphics - Cutscenes? Making 3D models 2D
- Storyline - A good story is allways nice!
- Testing - Yes, this is very important, but not yet
If you would like to join our team, just contact us at #spacegame @
Quakenet!
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