29.01.03 Up again
Keele Here again! We stopped on making SpaceGame because it had too many bugs. But now we are (again) totally remaking the whole game.

The new version will/should be more like the first version, no scrolling screen etc. Our focus will again be on making it modable and simple. I have been practising alot on net programming, and I really hope we will this time get a working netcode.

The graphics engine and function will this time be totally windows basic drawing routines, no DirectX or OpenGL. This means the game will be alot slower than e.g. with DirectX, but it will also have less bugs. I will try to test the graphics code so well I just can, but on different machines and different operating systems there will maybe occur some errors, it's impossible for me/us to test on every kind of machine/os, if we will test the major part of operating systems, it's allready good.

The netcode will be made using Indy(Internet direct) which has a very good reputation. Many professional delphi coders recommends it!

The team:
   Keele:Code
   Vee:Pictures


Things we would need help with:
  • Homepages - Design and make, maybe also host?
  • 3D graphics - Cutscenes? Making 3D models 2D
  • Storyline - A good story is allways nice!
  • Testing - Yes, this is very important, but not yet

If you would like to join our team, just contact us at #spacegame @ Quakenet!

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