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The Kapoks Act (May 2004)

 

Section A - Code of Practise

Section B - Member Rankings

Section C - Protocols

 

1. Cheating

a. No cheating in ladder matches

b. No cheating in friendly games

 

Cheating gives the clan a bad reputation. Members caught cheating will be dealt with severely.

 

2. The chain of command

a. Follow the commands of the higher ranks.

b. Respect the Admin Regime, and they will respect you.

c. The clan join passwords are not to be distributed without authorisation from a member of the Admin Regime.

 

Having a good friendly relationship with higher ranks in the clan may further your position in the clan. Remember, they can recommend your promotion or even your removal.

 

3. Inactivity

Long and unexplained periods of inactivity are not acceptable.

 

We need our members online and able to play as often as possible, especially members of the Admin Regime.

 

4. Clan Matching

a. Give free wins only when Kapoks have won a match unfairly (e.g. cheating).

b. Keep any losing streaks to a minimum.

 

Despite being second to having a good time playing with others, performance in clan matches is still relatively important. A good set of results will help maintain our reputation, making Kapoks a better clan in the long run.

 

5. Social Behaviour

a. Do not give the clan a bad name by abusing those that do not deserve to be abused.

b. Do not abuse other members of the clan.

c. Keep to the rules of the Kapoks Forums (stated here).

 

Not only do we need our players to play at a high level, we also prefer them to communicate appropriately with others. Bad attitudes are not acceptable.

 

6. Player nicknames

a. Members may only have one nickname in the clan at any one time.

b. If a member has another nickname in another clan, they must still treat our clan with the same amount of respect.

 

Slots in the clan must not be wasted by members with more than one nickname. We do not promote "multi-clanning" but we will tolerate it just so long as we are treated with the same amount of respect.

 

 

Section A - Code of Practise

Section B - Member Rankings

Section C - Protocols

 

New Disciple

 

New Disciples must first prove their loyalty before being trusted by the rest of the clan. Until then some of their abilities may be restricted.

 

Disciple

- Are trusted to clan war at their own free will.

 

Once their loyalty has been proven, New Disciples become Disciples.

 

Veteran Disciple

- Are trusted to clan war at their own free will.

- Training the newer and lesser experienced clan members.

 

Disciples promoted to Veteran status are prime examples of what our clan does best. They are some of our best and most experienced players. Requirements:

- Good winning streaks in clan matches.

- Long-term member / loyalty.

- Good bonds and communication with other members.

 

Sub-Commander

- Act as Commander in the absence of the current Commander.

- Assist the Commanders in decision making.

- Distribution of clan join passwords.

- Holding clan tryouts or applicants.

- Arranging and holding clan practises.

- Are trusted to clan war at their own free will.

 

The Sub-Commander's main purpose is to assist the Commander in decision making, giving advice in certain situations and helping out in the recruiting process. They must be good players as they are more involved in the identifying and training of weaker players. Requirements:

- Good playing ability.

- Satisfactory leadership skills.

- Good bonds and communication with other members.

 

Commander

- Assist the Leader and Vice Captain in decision making.

- Arranging and holding clan wars.

- Holding clan tryouts for applicants.

- Distribution of clan join passwords.

- Finding members to recruit (Scouting).

- Clan representation.

 

A Commander is assigned to each branch in order to co-ordinate the clan's activities on each of these branches, ensuring that they are functioning at full strength. They are more involved in spreading the word of the clan and major decisions. Requirements:

- Good playing ability.

- Good leadership skills.

- Loyalty and dedication.

- Good bonds and communication with other members.

 

Vice Captain

- Assist the Leader in decision making.

- Clan Administration (Member removal).

- Arranging and holding clan wars.

- Distribution of clan join passwords.

- Clan representation.

- Arranging and holding clan wars.

 

The clan Vice Captain is second in command only to the Leader himself. In the Leader's absence, the Vice Captain shall take over so a high figure of authority is present throughout. Requirements:

- Very good playing ability.

- Very good leadership skills.

- Strong figure in the community.

- Loyalty and dedication.

- Good bonds and communication with other members.

 

 

Section A - Code of Practise

Section B - Member Rankings

Section C - Protocols

 

 

 

 

 

 

 

 

 

 

 

 

 

Leader

Vice Captain

Commanders

Veteran Disciples

Disciples

New Disciples

 

 

 

 

 
Kapoks and the Kapoks 'KniT' logo are ©Copyright 2002-2004 Richard Knight
Page layouts and its composite images are ©Copyright 2003-2004 Jason Woods
All other content and images are ©Copyright their respective owners
 
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