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The Kapoks
Act (May 2004) |
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1. Cheating |
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a. No cheating in ladder
matches |
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b. No cheating in friendly
games |
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Cheating
gives the clan a bad reputation. Members caught cheating will be dealt with
severely. |
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2. The chain
of command |
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a. Follow the commands of the
higher ranks. |
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b. Respect the Admin Regime,
and they will respect you. |
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c. The clan join passwords are
not to be distributed without authorisation from a member of the Admin
Regime. |
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Having a
good friendly relationship with higher ranks in the clan may further your
position in the clan. Remember, they can recommend your promotion or even
your removal. |
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3.
Inactivity |
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Long and unexplained periods
of inactivity are not acceptable. |
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We need
our members online and able to play as often as possible, especially members
of the Admin Regime. |
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4. Clan
Matching |
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a. Give free wins only when
Kapoks have won a match unfairly (e.g. cheating). |
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b. Keep any losing streaks to
a minimum. |
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Despite
being second to having a good time playing with others, performance in clan
matches is still relatively important. A good set of results will help
maintain our reputation, making Kapoks a better clan in the long run. |
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5. Social
Behaviour |
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a. Do not give the clan a bad
name by abusing those that do not deserve to be abused. |
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b. Do not abuse other members
of the clan. |
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c. Keep to the rules of the
Kapoks Forums (stated
here). |
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Not only
do we need our players to play at a high level, we also prefer them to
communicate appropriately with others. Bad attitudes are not acceptable. |
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6. Player
nicknames |
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a. Members may only have one
nickname in the clan at any one time. |
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b. If a member has another
nickname in another clan, they must still treat our clan with the same
amount of respect. |
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Slots in the
clan must not be wasted by members with more than one nickname. We do not
promote "multi-clanning" but we will tolerate it just so long as we are
treated with the same amount of respect. |
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New Disciple |
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New
Disciples must first prove their loyalty before being trusted by the rest of
the clan. Until then some of their abilities may be restricted. |
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Disciple |
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- Are trusted to clan war at
their own free will. |
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Once
their loyalty has been proven, New Disciples become Disciples. |
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Veteran
Disciple |
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- Are trusted to clan war at
their own free will. |
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- Training the newer and
lesser experienced clan members. |
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Disciples promoted to Veteran status are prime examples of what our clan
does best. They are some of our best and most experienced players.
Requirements: |
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- Good
winning streaks in clan matches. |
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-
Long-term member / loyalty. |
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- Good
bonds and communication with other members. |
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Sub-Commander |
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- Act as Commander in the
absence of the current Commander. |
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- Assist the Commanders in
decision making. |
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- Distribution of clan join
passwords. |
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- Holding clan tryouts or
applicants. |
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- Arranging and holding clan
practises. |
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- Are trusted to clan war at
their own free will. |
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The
Sub-Commander's main purpose is to assist the Commander in decision making,
giving advice in certain situations and helping out in the recruiting
process. They must be good players as they are more involved in the
identifying and training of weaker players. Requirements: |
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- Good
playing ability. |
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Satisfactory leadership skills. |
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- Good
bonds and communication with other members. |
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Commander |
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- Assist the Leader and Vice
Captain in decision making. |
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- Arranging and holding clan
wars. |
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- Holding clan tryouts for
applicants. |
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- Distribution of clan join
passwords. |
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- Finding members to recruit
(Scouting). |
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- Clan representation. |
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A
Commander is assigned to each branch in order to co-ordinate the clan's
activities on each of these branches, ensuring that they are functioning at
full strength. They are more involved in spreading the word of the clan and
major decisions. Requirements: |
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- Good
playing ability. |
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- Good
leadership skills. |
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-
Loyalty and dedication. |
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- Good
bonds and communication with other members. |
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Vice Captain |
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- Assist the Leader in
decision making. |
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- Clan Administration (Member
removal). |
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- Arranging and holding clan
wars. |
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- Distribution of clan join
passwords. |
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- Clan representation. |
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- Arranging and holding clan
wars. |
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The clan
Vice Captain is second in command only to the Leader himself. In the
Leader's absence, the Vice Captain shall take over so a high figure of
authority is present throughout. Requirements: |
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- Very
good playing ability. |
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- Very
good leadership skills. |
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- Strong
figure in the community. |
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-
Loyalty and dedication. |
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- Good
bonds and communication with other members. |
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