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| ACC Example: ACCESS Example: This command is useful to determine what level of power someone has in a room. It can only be used by someone who has UOP access or higher. As a UOP or higher, you can use it as a quick way to check whether someone is akicked. This can be useful if they are having problems joining, but you\'re not sure why. Anyone can use it to check their own access on the room, if the command goes through, you see your access, if it does not you know you are either 0 or -1. Then if you can join you are 0, if you get kicked out after joining, you are akicked. UOPs and higher can also use it to check the access level of another op, if they need an AKICK set, they may want to see if a fellow op is an SOP. AKICK Examples: This command is an important part of room security. It allows you to remove troublesome users. It should not be used lightly though, as it will generally require keeping innocent users out as well. Since people online can only be recognized by IP address and most people use dialup connections, all users from a big ISP may look the same. However, UOPs and higher will not be kicked out of the room even if they matcan akick. AUTH Examples: This command assists you in managing user additions to your room. You can create a request to add someone to your room and see how many of those requests are still pending. If you change your mind you can remove a single user or wipe the entire list. AOP Examples: AOPs can always op themselves in a room. They have all of the powers of VOPs (see VOPs below), plus they can change modes or op/voice other people in the room. There are several abilities that can be set to be usable by AOPs, depending on the founder\'s desires. Most rooms will allow AOPs to send memos to the room. Topics may be locked to AOP or above. Only people who are trusted should be added to the AOP list. While they do not have the power to do permanent damage, they cannot edit any of the room\'s lists or settings, they do have the ability to make the room unusable until another AOP is able to fix it. At times an SOP may be needed to sort out conflicts between AOPs. All ops should be added by nick unless there is a specific need to add them by mask. Adding by nick allows for additional security and grants more privileges. For example, an op added by mask cannot receive memos sent to the room. COUNT This command is primarily useful to get an idea of how many ops a room has or to see if the akick list is long enough to be worth considering reviewing. Actually listing people on the lists will fill your screen with information, while the count command is just a one line summary. DEOP This should be used if someone was given ops and is misusing them. If the person is an AOP then if you are an SOP you should delete the entry to prevent them from reopping themselves. You will rarely want to deop someone who has the same status in the room as you do, since they can just reop themselves, and you can start a pointless struggle for control that no one can win. If you have problems with someone who has the same status, find someone of higher status in the room to deal with it. You might want to deop someone of the same status if he/she went away for a time and forgot to deop first. Note: if you are opped and wish to deop yourself, you still need to be an AOP or higher to do it with services. But you can mode yourself -o in the room. DEVOICE This command is useful in rooms where voice is used to symbolize some level of ability in the room. Many help rooms will voice helpers who are still in training. If you are voiced but are going to be inactive you cannot simply mode yourself -v in the room, since only ops can set room modes. This command has services remove the voice for you. AOPs and higher can use services to devoice people who do not outrank them, but they can also just mode them -v normally. The services command would be useful if you are an AOP or higher, but not currently opped and want to devoice someone without having to op yourself first. DROP This command should be used when a room is no longer wanted. It drops all of the information about the room from services\' database and makes the room available for registration by someone else. The room will be treated like any other dynamic room until it is registered again. IDENTIFY This command should be used when you own a room and wish to make changes to its settings. As founder you should not need to identify with the room\'s password very often. You should be opped based upon your nick, and if need be, identify for your nick. The room won\'t expire so long as the founder\'s nick does not and people get opped in the room regularly. If a root sets keep on for the room, then it will not expire from lack of use. INFO This command is useful when you want to check if a room is registered, or are trying to find out why services are behaving in a particular way. If you want to change the topic, or send a memo, or similar you can use this to see what level those abilities are set to. If services keeps tampering with the modes or is doing anything inexplicable, a check to the room\'s info may explain why it is acting that way. It\'s generally a good place to start when troubleshooting. INVITE This command is useful if the room is set +i, because without inviting yourself, you cannot join. To invite others, use the command /invite while opped in the room. Invite-only rooms allow for some privacy, since people cannot join without the approval of the ops. MDEOP This is a useful command to regain control in a room if someone has become inappropriately opped. It should not need to be used often. MKICK This command should not often be needed. But it can reset a room to its default settings by forcing everyone to leave. Every once in a while a room can become desynched, such that services thinks someone is in the room when no one is. Then services do not properly set the topic or modes, because they do not realize they were erased when the room emptied. An mkick will usually fix this. OP This is mostly useful when opping yourself. If you deop yourself for whatever reason, you can reop yourself without having to part and rejoin. Opping other people is usually easily done by moding them +o, but occasionally a bot or script will have problems with people opping others, then services can be used to avoid problems. REGISTER If you plan to talk to a group of people regularly you should register a room in which to do it. It is important to register a room rather than just using a dynamic room so that you can guarantee it will remain yours. Otherwise you might have to switch rooms, and informing people will be tedious. You can also register a room if there is a topic that interests you, but you\'re not sure who would want to discuss it. Just register a room with a name that implies that topic, say #baseball, and with time people interested in talking about baseball will be likely to join. SOP Examples: SOPs should be chosen very carefully UNBAN The unban command is primarily useful for unbanning yourself. If you are outside the room you cannot remove bans manually. However unbanning a particular nick can be useful if you\'re not sure how that person is being banned, services will do the work of figuring out how to unban the person. Unbanning all is a convenience, since any op could manually remove the bans, but it might take a lot of work. The command is restricted to SOPs because it is powerful, and if an AOP started manually removing bans, others would likely notice. UOP Examples: UserOps do not have much ability in a room. Basically, user ops are a part of the room, but they have no authority. They can enter unless banned, but they cannot change any modes. You might want to add UOPs if you often send memos to the room and you want to include these people in those memos, without giving them much power. You also would want to add UOPs if you wish to set up a restricted room, so you can let them join without giving them power. VOICE This command is mostly useful for voicing yourself in rooms where you are a VOP. When voicing others you would generally just mode them +v, but you can use services if you wish. Being able to voice yourself with services means that you do not need to leave and rejoin the room to be revoiced. VOP Examples: WHY If someone enters the room and is given access that they should not have, you should always do a why on them. This will determine what problem needs to be fixed. The most common problem for rooms that do not set ident on is that the person happens to match a mask in the access lists for an op\'s nick. ============================== CHANSERV SET AUTOVOP This command is generally not useful. It will require anyone who causes problems to be banned and kicked, since they will be able to revoice themselves and speak through bans. It also makes your UOP/VOP/AOP/SOP/AKICK lists public to everyone on the network. However, if you want your lists to be public, or have a reason to voice everyone, this will let you. DESC Like the topic, some people may use the description to decide whether they wish to join the room. However, the description can only be set by the founder, and is generally changed less often than the topic. Most people expect the description to give some information about the purpose of the room. EMAIL FOUNDER If you change the nickname that you use, you should set all of your rooms to the new nick, because the room will drop if the founder\'s nick expires. The set founder command can also be used if you no longer want the room and wish to give it to someone else. Just give the person the password and he/she can identify and set founder it. IDENT Ident is a good security precaution because it requires every person to use a password before being recognized. This prevents anyone from being opped simply because they match someone\'s access list. Access lists may be set loosely. KEEPTOPIC This is a good command to use if you do not intend to use topiclock. While a topic may not be essential for your room, there is rarely a reason to not keep one in memory. It is a nice aesthetic touch, and if you set useful topics, it can be helpful. LEAVEOPS MEMOLEVEL Memos are useful for announcing policies or information everyone in the room might need. For example, if you do not add AOPs often, you could send a memo to the entire room informing them of a new AOP. UOPs and such might memo information about someone who has been causing problems in the room. If the people generally will not mind getting memos from the room, you should set the access level low, but if you want to make sure that memos are only sent when they are actually important, you might want to set it higher and only use it rarely. See the memoserv commands send and sendto. MLOCK Mlocks are useful for defining what kind of room you are running. If you\'re not sure whether some modes might be needed for management, do not mlock them positively or negatively. If you know that you never want your room to be secret or private, then you can mlock it to include -sp. Similarly, you can mlock modes you never want off, such as n (no outside messages) which almost all rooms will want to keep. Mlocks allow you to set up your room once and then not have to worry about it, since services will maintain it the way you want it. OPGUARD This can be a useful security measure. Most rooms will not have a problem with allowing their AOPs to op whomever they trust, that is to mode them +o in the room. But use this if you are having problems with people opping inappropriately or want to strictly control who has ops. This also affects the SOPs and founder, but they could always add someone to the AOP list at any time they wanted to op the person. The downside to opguard is that if the room runs into problems or runs low on ops, then the current ops cannot op more people to help them out, although they can still have network operators assist them. PASSWD Use this if you are having trouble remembering your old password and want to change it to something better for you. You should always change the password immediately if it accidentally gets revealed, for example by missending the identify command. RESTRICT A good command to keep a room completely private and control who enters. The downside is that you must add an entry for everyone whom you want to allow to join. You cannot just invite someone in when you want to, you must first at least give them UOP access. Which also means that everyone allowed into the room can look at lists and see whom else is allowed in. TOPICLOCK Topiclock is a good way to control what topic is showing for your room. Since the topic is one of the first things people see about your room, you want it to represent you well. What level you want to restrict topic changes to will depend upon how you choose to give people AOPs and such, and how important the topic is to your room. If your room is a place just for you to hang out with your friends you might prefer to leave it unlocked and watch as people set amusing topics and change it often. URL Setting an URL can be very useful if it contains rules that relate to the room or frequently asked questions. You can set the URL to anything, but people will generally expect the URL to relate to the room in some way. More social rooms sometimes have web sites that give information about the people who regularly chat there. |
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