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REGULAR ELITE UNIQUE MISC

UNIQUE UNITS

LAND

SEA

AIR

Land M.O.G.U.E.R.A. Atragon Star Falcon
Dimension Tide Ground Unit Super X
Super X II
Super X III
SY-3
Gryphon
Garuda
Dimension Tide Satellite

 

 

Name

Super X

Class Unique Unit

 

Movement Flight: 10(A)
HP 24 HP
Attacks Masers Damage 2d6
Range 8 sq
Missiles Damage 4d6 (4 Volleys)
Range 10 sq
Special Guided Missiles

Heat Resistant Armour

Description The Super X was designed to be an Anti Godzilla ship, and was equipped with Heat Resistant Armour in the hopes it would last a little longer than standard armour against Godzilla's Heat Beam. The armour reduces damage done from any energy attack by half.

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Name

Super X 2

Class Unique Unit

 

Movement Flight: 10(A)
HP Ship - 36

Fire Mirror - 24 HP

Attacks Masers Damage 2d6
Range 8 sq
Missiles Damage 4d6 (4 Volleys)
Range 10 sq
Special Fire Mirror Reflector

Guided Missiles

Heat Resistant Armour

Description Other than the size and shape, the Super X II is similar to the Super X, with one difference: it's equipped with the Fire Mirror. This specially engineered parabolic reflector can be deployed to protect the ship from energy attacks (Beams and Pulses Only) by reflecting them back at the Monster who fired it. Once deployed, the ship can "catch" any Beam or Pulse energy attack fired at it when it makes a successful Dodge roll, then it can Counter Attack by firing the same attack at the Monster. If the Fire Mirror is deployed, but the Super X II fails the Dodge roll needed to catch the attack then the Fire Mirror will take damage, not the ship.  The Super X II is also equipped with the same Heat Resistant Armour as the Super X.

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Name

Super X 3

Class Unique Unit

 

Movement Flight: 10(A)
HP 48
Attacks Freeze Masers Damage 4d6
Range 8 sq
Missiles Damage 4d6 (4 Volleys)
Range 10 sq
Special Freezing (Masers)

Guided Missiles

AA Tracking (Missiles)

Short Range Radar

Heat Resistant Armour

Description After the Super X II was destroyed, work began on the Super X III. Concentrating on trying to immobilize Monsters as opposed to destroying them, G-Force engineers equipped the Super X III with more compact versions of the DAG Freeze Masers. The Super X III is also equipped with the same Heat Resistant Armour as the Super X and Super X II.

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Name

Garuda

Class Unique Unit

 

Movement Flight: 10(A)
HP 34
Attacks Masers Damage 4d6
Range 8 sq
Paralysis Missiles Damage 6d4 (8 Volleys)
Range 10 sq
Special Dock with Mechagodzilla

Guided Missiles

Disable: 24% (Missiles)

Description The battleship Garuda was designed using Futurian technology recovered from Mecha King Ghidorah, and was used to attack Godzilla. The ship by itself was proven ineffective, so G-Force built Mechagodzilla and modified Garuda to provide support for it. Once it docks with Mechagodzilla, it improves the mecha's firepower by adding 8 extra Volleys of missiles and the use of Garuda's Maser Cannons to it's arsenal.

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Name

Dimension Tide Satelite

Class Unique Unit

 

Movement N/A
HP N/A
Attacks Dimensional Disruptor Damage 10d10
Area 10x10 area
Special Needs an SAR-1 Mobile Command Unit on Map to Fire

Can Fire Once per Match

Description After the successful initial tests with the ground unit, G-Force launched a satellite equipped with a more powerful, long range version of the Dimension Tide. Using GPS Tracking to locate targets, the satellite requires the presence of an SAR-1 Mobile Command Unit on the map in order to locate targets.

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All Monsters & G-Force Units on this page are copyright Toho Ltd.
This RPG is Free, and under no circumstance shall profit be made by ANYONE through the distribution of this game.
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