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| Name |
Super X |
| Class |
Unique Unit |
|
| Movement |
Flight: 10(A) |
| HP |
24 HP |
| Attacks |
Masers |
Damage |
2d6 |
| Range |
8 sq |
| Missiles |
Damage |
4d6 (4 Volleys) |
| Range |
10 sq |
| Special |
Guided Missiles
Heat Resistant Armour |
| Description |
The Super X was designed to be an
Anti Godzilla ship, and was equipped with Heat Resistant Armour in the
hopes it would last a little longer than standard armour against
Godzilla's Heat Beam. The armour reduces damage done from any energy
attack by half. |
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| Name |
Super X 2 |
| Class |
Unique Unit |
|
| Movement |
Flight: 10(A) |
| HP |
Ship - 36
Fire Mirror - 24 HP |
| Attacks |
Masers |
Damage |
2d6 |
| Range |
8 sq |
| Missiles |
Damage |
4d6 (4 Volleys) |
| Range |
10 sq |
| Special |
Fire Mirror Reflector
Guided Missiles
Heat Resistant Armour |
| Description |
Other than the size and shape, the
Super X II is similar to the Super X, with one difference: it's equipped
with the Fire Mirror. This specially engineered parabolic reflector can be
deployed to protect the ship from energy attacks (Beams and Pulses Only)
by reflecting them back at the Monster who fired it. Once deployed, the
ship can "catch" any Beam or Pulse energy attack fired at it
when it makes a successful Dodge roll, then it can Counter Attack by
firing the same attack at the Monster. If the Fire Mirror is deployed, but
the Super X II fails the Dodge roll needed to catch the attack then the
Fire Mirror will take damage, not the ship. The Super X II is also
equipped with the same Heat Resistant Armour as the Super
X. |
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| Name |
Super X 3 |
| Class |
Unique Unit |
|
| Movement |
Flight: 10(A) |
| HP |
48 |
| Attacks |
Freeze Masers |
Damage |
4d6 |
| Range |
8 sq |
| Missiles |
Damage |
4d6 (4 Volleys) |
| Range |
10 sq |
| Special |
Freezing (Masers)
Guided Missiles
AA Tracking (Missiles)
Short Range Radar
Heat Resistant Armour |
| Description |
After the Super X II was destroyed,
work began on the Super X III. Concentrating on trying to immobilize
Monsters as opposed to destroying them, G-Force engineers equipped the
Super X III with more compact versions of the DAG Freeze Masers. The Super
X III is also equipped with the same Heat Resistant Armour as the Super
X and Super X II. |
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| Name |
Garuda |
| Class |
Unique Unit |
|
| Movement |
Flight: 10(A) |
| HP |
34 |
| Attacks |
Masers |
Damage |
4d6 |
| Range |
8 sq |
| Paralysis Missiles |
Damage |
6d4 (8 Volleys) |
| Range |
10 sq |
| Special |
Dock with Mechagodzilla
Guided Missiles
Disable: 24% (Missiles) |
| Description |
The battleship Garuda was designed
using Futurian technology recovered from Mecha King Ghidorah, and was used
to attack Godzilla. The ship by itself was proven ineffective, so G-Force
built Mechagodzilla and modified Garuda to provide support for it. Once it
docks with Mechagodzilla, it improves the mecha's firepower by adding 8
extra Volleys of missiles and the use of Garuda's Maser Cannons to it's
arsenal. |
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| Name |
Dimension
Tide Satelite |
| Class |
Unique Unit |
|
| Movement |
N/A |
| HP |
N/A |
| Attacks |
Dimensional Disruptor |
Damage |
10d10 |
| Area |
10x10 area |
| Special |
Needs an SAR-1
Mobile Command Unit on Map to Fire
Can Fire Once per Match |
| Description |
After the successful initial tests
with the ground unit, G-Force launched a satellite equipped with a more
powerful, long range version of the Dimension Tide. Using GPS Tracking to
locate targets, the satellite requires the presence of an SAR-1 Mobile
Command Unit on the map in order to locate targets. |
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