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OTHER UNITS

| Name |
Building
Bomb |
| Class |
Bomb |

|
| Movement |
N/A |
| HP |
Detonated by G-Force Player |
| Attacks |
Explosives |
Damage |
2d10 |
| Area |
Building Area +1 sq |
| Special |
Hidden (in a Building) |
| Description |
Monsters that frequently attack
buildings usually don't expect the building to fight back, and G-Force
uses the behaviour to their advantage. A bombed Building will explode when
G-Force decides to detonate the Building Bomb, which is usually when a
Monster is attacking the Building or generally within the blast radius. If
they're lucky, the Building could also collapse on top of the Monster,
inflicting extra damage. |
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| Name |
Mine
Field |
| Class |
Bomb |

|
| Movement |
N/A |
| HP |
Detonates When Stepped Monster
Enters Square |
| Attacks |
Explosives |
Damage |
1d10 |
| Area |
1 sq |
| Special |
Hidden (in ground or underwater) |
| Description |
Placing mines underground or
underwater is a good way to wear a Monster down, but this also poses a
problem for the rest of G-Force's units and non-hostile Monsters. Mines
will detonate regardless of who or what touches them. |
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| Name |
Oxygen
Destroyer |
| Class |
Bomb |

|
| Movement |
N/A |
| HP |
10 (Activates if Destroyed) |
| Attacks |
Micro-Oxygen |
Damage |
4d20 |
| Area |
5x5 sq |
| Special |
Hidden until it Fires
Can Only be Deployed in Water
Does Not Affect Mechanical Monsters or Units.
|
| Description |
The Oxygen Destroyer, possibly the
most destructive non-atomic weapon on Earth, is used only as a last
resort. G-Force prefers not to deploy this weapon if they don't have to,
mainly because of it's destructive power and the fact that it can only be
used in water. When activated, it creates an area of Micro-Oxygen in the
surrounding 5x5 area of water, which will dissolve any organic material.
Mechanical Monsters and units are not affected by the Oxygen Destroyer. |
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| Name |
Typhoon
Devastator Turret |
| Class |
Turret |

|
| Movement |
N/A |
| HP |
Active until Building is Destroyed |
| Attacks |
Missiles |
Damage |
4d4 |
| Range |
6 sq |
| Special |
Short Range Radar
Hidden until it Fires
|
| Description |
Typhoon Devastators are unmanned
missile turrets that G-Force deploys on top of Buildings that Monsters are
most likely to walk by or attack. They are designed to be hidden until
their Short Range Radar detects a Monster within firing range, then they
pop up and start firing rockets. They'll continue firing until the Monster
is either KO'd, has fled, or if the Building they're deployed on is
destroyed. |
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| Name |
Artificial
Lighting Generator |
| Class |
Turret |

|
| Movement |
N/A |
| HP |
10 |
| Attacks |
Lightning Bolt |
Damage |
4d6 |
| Range |
6 sq |
| Special |
Knock Back
Stun: 24%
Deactivates if Power Source are Destroyed
|
| Description |
These marvels of electrical
engineering are based on Tesla's famous Tesla Coil, but on a Kaiju sized
scale. They are capable of emitting a Lighting Bolt with a Range of 6
squares, which can send most Monsters reeling in pain. Its major
disadvantage is that it requires a lot of electrical power to operate, and
if the power lines leading up to it, or the Power Plant on the Map is
destroyed the all of Artificial Lightning Generators on the Map are
deactivated. |
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