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| Name |
Type 90 Tank |
| Class |
Regular Unit
Icon represents group of 6 |

|
| Movement |
Land: 6 |
| HP |
12 (2 each) |
| Attacks |
Cannons |
Damage |
1 damage per unit in group. |
| Range |
6 sq |
| Special |
None |
| Description |
Tanks make up the majority of
G-Force's regular units, they're the cheapest, easiest to produce and
repair, and require less training to operate than any other vehicle that
G-Force currently has. The Model featured above is the Type 90, the
largest tank G-Force has ever produced. Its 120mm cannon can do adequate
damage to any Monster when used in large groups, but alone, a single tank
is no match for even the smallest of Kaiju. |
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| Name |
Missile Truck |
| Class |
Regular Unit
Icon represents group of 4 |

|
| Movement |
Land: 6 |
| HP |
4 (1 each) |
| Attacks |
Missiles |
Damage |
5 damage per unit in group. |
| Range |
12 sq |
| Special |
Short Range Radar
Guided Missiles
AA Tracking
|
| Description |
Missile Trucks provide long range
support for frontline units, either by providing cover fire or initiating
long range assault to soften up a Kaiju before the tanks can move in. The
Guided Missiles they fire will avoid buildings, and hit the target
directly as opposed to using an Area Effect to do damage. Missile Trucks
are also used for air defence against flying Kaiju or UFO's. |
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| Name |
Mobile Artillery |
| Class |
Regular Unit
Icon represents group of 6 |

|
| Movement |
Land: 4 |
| HP |
12 (2 each) |
| Attacks |
Shells |
Damage |
3 damage per unit in group. |
| Range |
4 to 10 sq, 3x3 Area |
| Special |
Short Range Radar |
| Description |
Mobile Artillery units are similar
to Missile Trucks, only built a little tougher and their shells have an
Area Effect. Individually, they do less damage than the Missile Truck, but
in a group, they can blanket an area that isn't easy to escape. The Mobile
Artillery's biggest weakness is their inability to fire at targets at
close range, and anything within 4 squares can't be hit. |
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| Name |
"Impaler" Full Metal Missile
Launcher |
| Class |
Regular Unit
Icon represents group of 4 |

|
| Movement |
Land: 4 |
| HP |
8 (2 each) |
| Attacks |
Missiles |
Damage |
6 damage per unit in group. |
| Range |
12 sq |
| Special |
Penetrating
|
| Description |
The Full Metal Missile was
developed as a new weapon to stop Godzilla during his raid on Tokai. I was
thought that if the missile could pierce Godzilla's tough hide, then
explode, it could bring him down. Unfortunately, the engineers who
designed the missile had no knowledge of Regenerator G1. Even though it
could not kill Godzilla, it was fairly obvious that the missile did quite
a bit of damage, and G-Force kept the missile design in order to use it
with their new Impaler Missile Launchers. |
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| Name |
Yokohama
Class Gunboat |
| Class |
Regular Unit |

|
| Movement |
Sea: 6 |
| HP |
10 |
| Attacks |
Deck Gun |
Damage |
2d6 |
| Range |
6 sq |
| Special |
None |
| Description |
The Yokohama Class is the most
basic of G-Force's Maritime Division, and provide artillery support on
Maps that are near the ocean. They're fairly inexpensive as far as naval
units go, and are used quite frequently if the opportunity arises. |
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| Name |
Osaka Class Submarine |
| Class |
Regular Unit |

|
| Movement |
Sea: 6 |
| HP |
10 |
| Attacks |
Torpedoes |
Damage |
2d6 |
| Range |
6 sq |
| Special |
Short Range Sonar
Hidden while Underwater until Firing |
| Description |
The Osaka Class Sub is rarely used,
but still a valuable part of G-Force's arsenal. The Osaka Class was
specially commissioned to engage Monsters that travel underwater. Unlike
other units, the sub is equipped with Short Range Sonar as opposed to
Short Range Radar, and can only detect submerged targets. |
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| Name |
DHH-142
Haruna Class
Destroyer |
| Class |
Regular Unit |

|
| Movement |
Sea: 6 |
| HP |
22 |
| Attacks |
Missiles |
Damage |
3d6 |
| Range |
10 sq |
| Depth Charges |
Damage |
2d4 |
| Range |
4 sq |
| Specials |
Short Range Radar and Sonar
AA Tracking
Guided Missiles
Chopper Deck |
| Description |
The Haruna Class is one of the more
versatile ships in the G-Force Maritime Division. It has a Chopper Deck
that can accommodate an AH-1S Attack Chopper
Squadron, and comes into play with one on its deck. It's weaponry consists
of Guided AA Missiles, which are able to take hit most airborne Monsters,
and Depth Charges to deal with the submerged Monsters that might be
lurking below. With the added support of Short Range Radar and Sonar, not
much escapes the perception of the Haruna Class Destroyer. |
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| Name |
Tokyo
Class Battleship |
| Class |
Regular Unit |

|
| Movement |
Sea: 4 |
| HP |
36 |
| Attacks |
Deck Guns |
Damage |
6d12 |
| Range |
12 sq, 5x5 Area |
| Missiles |
Damage |
3d6 |
| Range |
10 sq |
| Specials |
Short Range Radar
AA Tracking
Guided Missiles |
| Description |
The Tokyo Class Battleship, no
greater threat to Monsters exists on the oceans than this ship. Its Deck
Guns are unmatched in range and damage, and it's also equipped with Guided
AA Missiles to attack flying Monsters. It's one and only weakness is its
inability to attack submerged Monsters, which is why it is usually
accompanied by a few Haruna Class
Destroyers or Osaka Class Submarines. |
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| Name |
Okinawa
Class Carrier |
| Class |
Regular Unit |

|
| Movement |
Sea: 4 |
| HP |
36 |
| Attacks |
Deck Guns |
Damage |
2d6 |
| Range |
6 sq |
| Missiles |
Damage |
3d6 |
| Range |
10 sq |
| Specials |
Short Range Radar
AA Tracking
Guided Missiles
Aircraft Deck |
| Description |
Okinawa Class Carriers serve as a
mobile air base for the F-15 Eagle Fighter Jets
and AH-1S Attack Choppers that G-Force has on the
battlefield. Each can support 4 squadrons of either aircraft, and provides
Short Range Radar support to all aircraft on the Map. |
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| Name |
AH-1S Attack Chopper |
| Class |
Regular Unit
Icon represents group of 6 |

|
| Movement |
Flight: 6(A) |
| HP |
6 (1 each) |
| Attacks |
Missiles |
Damage |
3 damage per unit in group. |
| Range |
6 sq, 3x3 Area |
| Special |
Flyby Attack |
| Description |
The AH-1S is G-Force's choice for a
tactical air offensive, it's ability to hover and it's fairly low cost
compared to some of G-Force's more elaborate units make it a common sight
in the skies when Monsters stomp their way into the city. Unlike most
other missile armed units, the AH-1S fires incendiary missiles which can
set a 3x3 area ablaze with thermite. |
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| Name |
F-15 Eagle Fighter Jet |
| Class |
Regular Unit
Icon represents group of 5 |

|
| Movement |
Flight: 12(C) Must move every turn. |
| HP |
6 (1 each) |
| Attacks |
Air to Surface Missiles |
Damage |
5 damage per unit in group (1 Volley) |
| Range |
8 sq |
| Air to Air Missiles |
Damage |
2 damage per unit in group (4 Volleys) |
| Range |
4 sq |
| Specials |
Flyby Attack
Improved Flight
|
| Description |
Air strikes on land bound Monsters
have proven effective in driving them off, and the same holds true today.
G-Force chose the F-15 Eagle as it's main air offensive fighter, mainly
due to it's accuracy in hitting ground targets and it's aerial agility.
It's only downfalls are it has limited ammunition, and it can only make a
single pass at a target with it's Air to Surface missiles, and it's Air to
Air Missiles can't attack any ground targets. Once it's missiles have
been fired, the F-15 Eagle must leave the map for 1 Round to reload. |
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