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REGULAR ELITE UNIQUE MISC

REGULAR UNITS

LAND

SEA

AIR

Tank Yokohama Class Gunboat AH-1S Attack Chopper
Missile Truck Osaka Class Submarine F-15 Eagle Fighter Jet
Mobile Artillery DDH-142 Haruna Class Destroyer Bomber
Ballistic Missile Launcher Tokyo Class Battleship
"Impaler" Full Metal Missile Launcher Okinawa Class Carrier

 

 

Name

Type 90 Tank

Class Regular Unit

Icon represents group of 6

Movement Land: 6
HP 12 (2 each)
Attacks Cannons Damage 1 damage per unit in group.
Range 6 sq
Special None
Description Tanks make up the majority of G-Force's regular units, they're the cheapest, easiest to produce and repair, and require less training to operate than any other vehicle that G-Force currently has. The Model featured above is the Type 90, the largest tank G-Force has ever produced. Its 120mm cannon can do adequate damage to any Monster when used in large groups, but alone, a single tank is no match for even the smallest of Kaiju.

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Name

Missile Truck

Class Regular Unit

Icon represents group of 4

Movement Land: 6
HP 4 (1 each)
Attacks Missiles Damage 5 damage per unit in group.
Range 12 sq
Special Short Range Radar

Guided Missiles

AA Tracking

Description Missile Trucks provide long range support for frontline units, either by providing cover fire or initiating long range assault to soften up a Kaiju before the tanks can move in. The Guided Missiles they fire will avoid buildings, and hit the target directly as opposed to using an Area Effect to do damage. Missile Trucks are also used for air defence against flying Kaiju or UFO's.

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Name

Mobile Artillery

Class Regular Unit

Icon represents group of 6

Movement Land: 4
HP 12 (2 each)
Attacks Shells Damage 3 damage per unit in group.
Range 4 to 10 sq, 3x3 Area
Special Short Range Radar
Description Mobile Artillery units are similar to Missile Trucks, only built a little tougher and their shells have an Area Effect. Individually, they do less damage than the Missile Truck, but in a group, they can blanket an area that isn't easy to escape. The Mobile Artillery's biggest weakness is their inability to fire at targets at close range, and anything within 4 squares can't be hit.

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Name

"Impaler" Full Metal Missile Launcher

Class Regular Unit

Icon represents group of 4

Movement Land: 4
HP 8 (2 each)
Attacks Missiles Damage 6 damage per unit in group.
Range 12 sq
Special

Penetrating

Description The Full Metal Missile was developed as a new weapon to stop Godzilla during his raid on Tokai. I was thought that if the missile could pierce Godzilla's tough hide, then explode, it could bring him down. Unfortunately, the engineers who designed the missile had no knowledge of Regenerator G1. Even though it could not kill Godzilla, it was fairly obvious that the missile did quite a bit of damage, and G-Force kept the missile design in order to use it with their new Impaler Missile Launchers.

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Name

Yokohama Class Gunboat

Class Regular Unit

Movement Sea: 6
HP 10
Attacks Deck Gun Damage 2d6
Range 6 sq
Special None
Description The Yokohama Class is the most basic of G-Force's Maritime Division, and provide artillery support on Maps that are near the ocean. They're fairly inexpensive as far as naval units go, and are used quite frequently if the opportunity arises.

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Name

Osaka Class Submarine

Class Regular Unit

Movement Sea: 6
HP 10
Attacks Torpedoes Damage 2d6
Range 6 sq
Special Short Range Sonar 

Hidden while Underwater until Firing

Description The Osaka Class Sub is rarely used, but still a valuable part of G-Force's arsenal. The Osaka Class was specially commissioned to engage Monsters that travel underwater. Unlike other units, the sub is equipped with Short Range Sonar as opposed to Short Range Radar, and can only detect submerged targets.

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Name

DHH-142 Haruna Class Destroyer

Class Regular Unit

Movement Sea: 6
HP 22
Attacks Missiles Damage 3d6
Range 10 sq
Depth Charges Damage 2d4
Range 4 sq
Specials

Short Range Radar and Sonar

AA Tracking

Guided Missiles

Chopper Deck

Description The Haruna Class is one of the more versatile ships in the G-Force Maritime Division. It has a Chopper Deck that can accommodate an AH-1S Attack Chopper Squadron, and comes into play with one on its deck. It's weaponry consists of Guided AA Missiles, which are able to take hit most airborne Monsters, and Depth Charges to deal with the submerged Monsters that might be lurking below. With the added support of Short Range Radar and Sonar, not much escapes the perception of the Haruna Class Destroyer.

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Name

Tokyo Class Battleship

Class Regular Unit

Movement Sea: 4
HP 36
Attacks Deck Guns Damage 6d12
Range 12 sq, 5x5 Area
Missiles Damage 3d6
Range 10 sq
Specials

Short Range Radar

AA Tracking

Guided Missiles

Description The Tokyo Class Battleship, no greater threat to Monsters exists on the oceans than this ship. Its Deck Guns are unmatched in range and damage, and it's also equipped with Guided AA Missiles to attack flying Monsters. It's one and only weakness is its inability to attack submerged Monsters, which is why it is usually accompanied by a few Haruna Class Destroyers or Osaka Class Submarines.

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Name

Okinawa Class Carrier

Class Regular Unit

Movement Sea: 4
HP 36
Attacks Deck Guns Damage 2d6
Range 6 sq
Missiles Damage 3d6
Range 10 sq
Specials

Short Range Radar

AA Tracking

Guided Missiles

Aircraft Deck

Description Okinawa Class Carriers serve as a mobile air base for the F-15 Eagle Fighter Jets and AH-1S Attack Choppers that G-Force has on the battlefield. Each can support 4 squadrons of either aircraft, and provides Short Range Radar support to all aircraft on the Map.

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Name

AH-1S Attack Chopper

Class Regular Unit

Icon represents group of 6

Movement Flight: 6(A)
HP 6 (1 each)
Attacks Missiles Damage 3 damage per unit in group.
Range 6 sq, 3x3 Area
Special

Flyby Attack

Description The AH-1S is G-Force's choice for a tactical air offensive, it's ability to hover and it's fairly low cost compared to some of G-Force's more elaborate units make it a common sight in the skies when Monsters stomp their way into the city. Unlike most other missile armed units, the AH-1S fires incendiary missiles which can set a 3x3 area ablaze with thermite.

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Name

F-15 Eagle Fighter Jet

Class Regular Unit

Icon represents group of 5

Movement Flight: 12(C) Must move every turn.
HP 6 (1 each)
Attacks Air to Surface Missiles Damage 5 damage per unit in group (1 Volley)
Range 8 sq
Air to Air Missiles Damage 2 damage per unit in group (4 Volleys)
Range 4 sq
Specials Flyby Attack

Improved Flight

Description Air strikes on land bound Monsters have proven effective in driving them off, and the same holds true today. G-Force chose the F-15 Eagle as it's main air offensive fighter, mainly due to it's accuracy in hitting ground targets and it's aerial agility. It's only downfalls are it has limited ammunition, and it can only make a single pass at a target with it's Air to Surface missiles, and it's Air to Air Missiles can't attack any ground targets. Once it's missiles have been fired, the F-15 Eagle must leave the map for 1 Round to reload.

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