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LAYOUT BY:


21 Tips for Balance in Decks

OVERALL BALANCE

1)A 40-card deck should usually use about 17-20 Monsters. This allows
adequate room for Magic & Trap cards.
OVERALL BALANCE RELATED TO ODDS
2)DON'T FORGET MULTIPLES! Multiples of a card give you a better chance of
drawing that card.
3)Don't go over 50 cards. If you have too many cards, the chances of
drawing
the card that you need become much lower.
MONSTER BALANCE

4)A deck with 17-20 Monsters should usually have 3 Level 5/6 Monsters and
2
Level 7/8 Monsters. This gives you a better chance of getting what you
need
in Monsters.
5)Always remember Effect Monsters. They can help with board control, hand
control, and draw power.
6)Flip-Effect Monsters are a good way to keep your opponent guessing.
7)The average deck should have anywhere from 4-10 Effect Monsters.
8)Don't overload your deck with low-level Effect Monsters.
9)Remember to use Effect Monsters that go with your theme.
MAGIC/TRAP CARD BALANCE

10)Don't forget the Big 6! The Big 6 are the Magic & Trap cards restricted
to one per deck. They are VERY POWERFUL!
11)Remember the three elements of Magic & Trap cards: board control, hand
control, and card drawing.
12)A deck should always have more Magics than Traps. Any deck should have
20-25 Magic and Trap cards, 12-20 of them Magic and 5-12 of them Trap.
13)Don't use too many Equipment Magic!
14)Don't use any Field Magic!
COMBOS

15)Use plenty of combos.
16)Don't use combos that involve too many cards (a 3-card combo is usually
the max)
17)Don't use combos where the cards in them are useless alone (exception:
Fusions).
FUSIONS

18)If you are using Fusion Monsters, always include AT LEAST 2 of each
Monster and 3 Polymerization.
19)Never use just one Fusion. Use either 0 or 2. 3 is too many.
20)Don't use Fusions where both Monsters are sucky (exception: Twin-Headed
Thunder Dragon)
21)Never use Fusions where the Fusion is sucky (below 2000 ATK).
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