Program
K2 Enrichment Program
Engineering and Science for Young Children
Educational Goals:
To explore engineering and science in everyday life and engaging activities

Approach:
To use everyday objects as a comfortable environment to begin exploring and designing .
To use age-appropriate exciting situations to engage the children's interest .
To use age-appropriate inquiry for science .
To use a range of senses the all five senses .
To design, test, and redesign while understanding that there is no single solution .
To have children communicate on their learning.


Design Challenges:
Each session will have a different "Design Challenge" over a 7 week period to build a future community or investigate engineering technologies
Sample Future Communities:
Atlantis - develop security, transportation, and shelter for underwater
Mission to the Arctic - develop vehicles and housing
Underground City - develop a network of tunnels and transportation

Sample Technology Investigations:
Wind Power - how to build a better sail and windmill
Environmental Engineering - how to filter water and grow plants
Bridges - how to make different bridge designs

Boats and Planes - how to make moving vehicles

Each day is broken up into seven time blocks. 
Schedule:
Snack, Circle Time
Explore Science Phenomena
Centers
Break
Design Challenge
Test Design
Clean up
Home
Overview
Philosophy
Program
Location
Calendar and Fees
Registration
About us
Model from "Atlantis" Project
Motorized Windmill
from "Wind Power" Project
Model
from "Mission to the Artic" Porject
Copyright 2005 K2 Enrichment Program
Hosted by www.Geocities.ws

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