|
Introduction and
Character Basics:
Diablo II
gives you a choice of five different character classes to
play, each one of which has its own unique abilities,
strengths, and weaknesses. There are some basics that
stretch across all the characters, though, like skill trees,
abilities, resistances, and combat ratings. Find out all
about them before charging head first into an army of
hellspawn.
-The JrM have voted the Paladin is the bestt character for
Diablo II.
Amazon

This powerful woman warrior
belongs to nomadic bands who roam the plains near the South
Sea. The wandering of these groups often brings them into
conflict with other peoples, so the Amazon is accustomed to
fighting to defend her own. This lifestyle has made her
fiercely independent and able to weather severe hardship and
travel. While her skill with the bow rivals that of the
Rogues, the Amazon is also adept in the use of spears and
other throwing weapons, as well as in hand to hand combat.
The Amazon is much sought after as a mercenary, in which
type of service she will be loyal as long as her own ends
are also served.
Barbarian

The Barbarian is a hulking brute
whose ruthlessness on the battlefield is unparallelled. He
is most at home with a heavy weapon in his calloused hands
and a screaming army of enemies before him. Barbarians shun
magic, but have developed the ability to harness their life
energy (mana) into their combat, resulting in an impressive
array of special attacks and other abilities. He can wear
most armor and has a wide range of choices in weaponry due
to his great strength.
Necromancer

From the steamy recesses of the southern
swamps comes a figure cloaked in mystery. The Necromancer,
as his name implies, is an unseemly form of sorcerer whose
spells deal with the raising of the dead and the summoning
and control of various creatures for his purposes. Though
his goals are often aligned with those of the forces of
Light, some do not think that these ends can justify his
foul means. Long hours of study in dank mausolea have made
his skin pale and corpselike, his figure, skeletal. Most
people shun him for his peculiar looks and ways, but none
doubt the power of the Necromancer, for it is the stuff of
nightmares.
Paladin

The Knights of Westmarch who felled the
armies of mighty Leoric are pure at heart and follow closely
the teachings of Zakarum, the Religion of the Light. A
battle-ready warrior for whom faith is a shield, he fights
for what he believes to be right. Furthermore, his
steadfastness gives him powers to bring blessings to his
friends, and wreak cruel justice upon his foes. There are
those who call the Paladin an overwrought zealot, but others
recognize in him the strength and goodness of the Light.
Sorceress

One of the rebellious women who have
wrested the secrets of magic use from the male-dominated
Mage-Clans of the East, the Sorceress is an expert in
mystical creation ex nihilo. Though somewhat lacking in the
skills of hand-to-hand combat, she compensates for this with
fierce combative magics for both offense and defense.
Solitary and reclusive, the Sorceress acts based on motives
and ethics inscrutable to most, sometimes seeming capricious
and even spiteful. In reality, she understands the struggle
between Order and Chaos all too clearly, as well as her role
as a warrior in this battle.
Assassin

The Assassins are an ancient order originally
founded by the Horadrim to hunt down and eliminate rogue
mages within their own ranks. Employing secret disciplines
to combat and resist the magical abilities of their elusive
quarry, the Assassin's bag of tricks includes traps and
other infernal devices, martial arts, and powerful mental
abilities. Common people know nothing of the Assassins, but
they are widely feared and respected by all who employ the
magic arts.
Druid

The Druids are a race of nomadic
warrior-poet-kings. Driven from their homelands long ago by
their Barbarian brothers, the Druid tribes live primarily in
the northern forests. Using mystic secrets passed down
through the generations, they summon the elements of fire
and wind to do their bidding, and command the creatures of
the forest to aid them in battle. Shifting from their human
forms into that of wild beasts, gives them abilities far
beyond those of other mortals.
|