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Diablo

Introduction and Character Basics:
Diablo II gives you a choice of five different character classes to play, each one of which has its own unique abilities, strengths, and weaknesses. There are some basics that stretch across all the characters, though, like skill trees, abilities, resistances, and combat ratings. Find out all about them before charging head first into an army of hellspawn.
-The JrM have voted the Paladin is the bestt character for Diablo II.


Amazon

This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the bow rivals that of the Rogues, the Amazon is also adept in the use of spears and other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.

Barbarian

The Barbarian is a hulking brute whose ruthlessness on the battlefield is unparallelled. He is most at home with a heavy weapon in his calloused hands and a screaming army of enemies before him. Barbarians shun magic, but have developed the ability to harness their life energy (mana) into their combat, resulting in an impressive array of special attacks and other abilities. He can wear most armor and has a wide range of choices in weaponry due to his great strength.

Necromancer

From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.

Paladin

The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and follow closely the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, he fights for what he believes to be right. Furthermore, his steadfastness gives him powers to bring blessings to his friends, and wreak cruel justice upon his foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.

Sorceress

One of the rebellious women who have wrested the secrets of magic use from the male-dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this with fierce combative magics for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, sometimes seeming capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.

Assassin

The Assassins are an ancient order originally founded by the Horadrim to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.

Druid

The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.

 

The Diablo II Branch Manager is N-Vitral (aka Furvert). If you would like to join the JrM DII Branch, get in contact with N-Vitral on Diablo II Online. Or e-mail here.

 



 
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