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The Sizette is a card game whose oldest known rules were published in 1725 in the Académie universelle des jeux. Played by six players with a deck of 36 cards ordered as in Triomphe, it is similar to Whist in the way the cards are played. Several sources from the early eighteenth and the nineteenth century mention that it was played mainly in the south of France. On 18 February 1779, the newspaper Affiches des évêchés et Lorraine announced that the card makers of Metz had set the price of a six-pack of Sixette (sic) at 40 sols. In 1832, Lebrun, in his Manuel des jeux de calcul et de hasard, mentioned the practice of Sizette in Picardy. One can conclude that Sizette did indeed travel widely. The game of Sizette has the particularity of being played with talking (à la parlante). Some sources, such as the Supplément to the Dictionnaire de Trévoux in 1752, claim that Sizette is also called Sixte, whereas the Sixte is a game of the same period but which follows the rules of Triomphe and is played silently, individually. What can be confusing is that Sixte is also played by six players each holding six cards. A version for four players was also played under the name of Quadrette. See also: La Quadrette
1. Number of players and deck of cards Sizette
is played three against three, with a 36-card deck obtained by
removing the twos, threes, fours, and
fives from a full 52-card deck.
The players sit around a table, each having on his right and his left a player from the opposing team. Then each of the two teams choose a captain, or governor.
The designation of the first dealer is done by the highest card. For this, each player draws a card from the deck and the one who draws the highest card asks a member of the opposing team to deal. This player, after gathering the cards, shuffles them and has them cut by the player to his left. Once this preparation is done, he deals six cards to each player, three at a time, counter-clockwise. He finishes the deal by turning face up the last card, which belongs to him. The suit of this turned-up card determines the trump suit for the hand. When a hand is finished, play moves to the next one and the new dealer is the player seated to the right of the previous dealer. The dealer must always shuffle the cards before offering them to be cut to the player on his left.
Sizette
is a trick-taking game which follows the rules of the play of the
cards of Whist. – one
must follow suit;
The team that first wins three tricks wins the hand and scores 1 point. A team that wins the first three tricks of the hand may continue to try to win all six. If it succeeds – this is called making the slam – it scores 2 points instead of just one. If the slam attempt fails, the team scores 1 point as usual and is not penalized.
Sizette is played "with talking" (à la parlante), which means that teammates are allowed to communicate their hands to each other by speech, but not by showing each other their cards. To do this, once the cards have been dealt, the three players of the team of the first player to lead exchange information about their hands, taking care not to reveal too much to the opposing team. For the sake of order, it is preferably the captain of the team who asks questions of his teammates, although the teammates may also take the initiative. Once the captain is informed of his teammates' hands, he tells the first to play which card he must play. Once the first to play has played, it is his right-hand neighbor's turn to play a card, but before that the players of his team also communicate their hands to each other. The procedure is the same as for the first team, except that the player about to play must not be instructed by his captain. Once the information exchange procedure is finished, the second player plays the card that suits him, followed by the other players, for the first trick. For the following tricks, only the captain of the player who has the lead instructs him, and there is no longer any exchange of information – the captain may however make a mistake by asking him to play a card that the player with the lead does not have, and the player's negative answer may be considered as information in itself. The rules concerning how to communicate information probably varied from one group of players to another, and it seems wise to agree on the procedure to follow before the start of a game.
The game may be played to an agreed number of points, such as 5 or 7. At the beginning of each hand, the teams may, if they wish, change captain.
La Quadrette
As the Dictionnaire de la Provence et du Comté-Venaissin notably states, in 1785, the Quadrette differs from Sizette only by the number of players taking part. Additional information is provided by reading a short story written in 1862. The game of Écarté mentioned in this story is cited only to indicate that in both games it is the king that is the highest card. The rules of card play in Écarté are very different from those that must be followed in Sizette, and thus in Quadrette.
1. Special rules of the Quadrette To play Quadrette, a 32-card deck is used and six cards are dealt to each player. The turned-up card is not the dealer's last card but the first card of the talon. Indeed, in Quadrette, unlike Sizette, not all the cards are dealt out and a talon of eight cards remains. The turned-up card, which indicates the trump suit, and the rest of the talon are not used during the hand. The short story tells us that to win the simple game one must win four tricks, and that to win the double one must make the slam. One may assume that, as in Sizette, when one team wins three tricks before the other, it also wins the simple game. However, it is possible to understand that the hand was then considered void by some players. In the story, it is the player seated across from the one who is first to play who is the captain of his team. It is not possible to draw a general rule from this, this captain's reputation as an excellent Quadrette player being consistent with the old rules of Sizette, which recommend choosing the most experienced player for this role.
"At
the time when Jean Gigon enlisted in the 17th mounted
chasseurs, that regiment's verbal tic
was to say, at every
moment, the interjection alas! Text taken from L'Ecole normale: journal de l'enseignement pratique, Larousse, Paris, 6 April 1862
References Académie universelle des jeux, Legras, Paris, 1725 Voyage historique et politique de Suisse, d'Italie et d'Allemagne, François Varrenttrap, Frankfurt, 1737 Claude François Achard, Dictionnaire de la Provence et du Comté-Venaissin, Jean Mossy, Marseille, 1785 Charlotte Figuier, Nouvelles languedociennes: les fiancés de la Gardiole. - Le Franciman, Hachette, Paris, 1860 L'Ecole
normale: journal de l'enseignement pratique, Larousse, Paris, 6 April
1862 Information about this page Page
put online on 17 March 2012
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