Ecarté
is an evolution of Triomphe.
A card game played mainly in the nineteenth century, its interest
lies in the power players have to allow or forbid the
exchange of cards in their hands. Being fast-paced, the game thus has, compared
to Triomphe, a reduced element of chance, and the psychological aspect
is far from negligible.
1.
Number of players and deck of cards Ecarté
is mainly played by two players with a deck of 32 cards.
In each of the suits spades, hearts, diamonds, clubs
the cards follow this descending order : King, queen,
jack, ace, 10, 9, 8, 7
2.
Deal
Each player draws a card at random from the deck spread
out on the table, face down, and whoever draws the lowest shuffles
the cards, offers them to be cut by his opponent, and deals
5 to each, in two rounds 3 and 2, or 2 and 3 , starting
with the opponent. Once the deal is complete, he turns up
the next card, and places it, face up, to his right : its suit
will be trump. The dealer finally places the remaining cards, called the
stock, in a face-down pile, partially covering the turned-up card.
3.
Exchanges, the refusal point
The
dealer's opponent speaks first. He may either play on his own authority,
or ask for cards : 1) If he plays on his own authority,
he says : « We play! » and lays down his first
card. No player is then allowed to exchange cards.
Playing on one's own authority is a contract that requires winning. If the player who
commits to it loses, his opponent scores 1 additional point. 2) If he
asks for cards, he says : « Cards! » and the
dealer then has two options, either to accept or to refuse :
if the dealer refuses, he says : « We play! »
and the first player lays down his first card. The consequence of the refusal
is identical to that of playing on one's own authority, that is,
here, 1 additional point for the first player if he wins. if
the dealer accepts, he asks : « How many? »
and the first player announces the number of cards he is discarding from his hand and places
them to the left of the dealer, face down. The dealer gives the first player
the same number of cards, taken from the top of the stock, to bring back up
his hand to 5 cards. It is permitted to ask for anywhere from one to five cards.
The dealer then makes his own exchange in the same way,
placing the cards he discards together with those discarded
by the first player, then completes his hand with cards from the top of the stock.
Once the first player and the dealer have thus exchanged, the procedure
resumes in the same way, but if the first player plays on his own authority,
or if the dealer refuses him, the penalty point is no
longer applied. The procedure thus repeats until
the first player plays on his own authority, or the dealer refuses the exchange.
If, following successive exchanges, the stock runs out,
the turned-up card is not awarded to anyone. The last player to make
his exchange cannot exchange more cards than the stock still
contains. Since playing on one's own authority consists of forbidding any exchange,
the penalty point is, in both cases authority
or refusal called the « refusal point ».
4.
Play, tricks, and scoring
Ecarté
is a trick-taking game. The dealer's opponent is the first to
play, and for subsequent tricks it will be the winner of the previous
trick. Players are not allowed to renounce, meaning
that they must follow suit if possible. A player must
always head the trick by playing a higher card of the suit led,
if he is able to. If a player does not have a card of the suit led,
he must, if possible, trump. If a
player has neither a card of the suit led, nor a trump, he plays the card that
best suits his hand. The player who takes three or four
tricks scores 1 point. The player who takes all five tricks,
scores 2 points. He is said to make the vole (a slam).
To this gain of
1 or 2 points is added any refusal point earned. When
a hand is finished, play moves on to the next one with a change of dealer, and
so on until a player reaches 5 points, which is the amount needed
to win the round. Before each deal, the cards are shuffled and
cut.
5.
The king of trumps
If
the dealer turns up a king, he immediately scores 1 point. In
addition, if a player holds the king of trumps in his hand, he scores 1 point.
For this point to count, however, it is necessary
to announce that one holds the king of trumps before playing one's first
card. The player who has the king of trumps announces : « I have the king! »
and immediately scores 1 point, without having to show his
king before playing it. When the king's point brings a player to the fifth
point, the round stops at once, with the winner then showing the king
of trumps.
6.
Scoring
Points
scored are tracked using chips, five per
player. At the start of a round, the five chips are
placed, stacked near each of the players, to the right
of the dealer. When a player scores one or more points, he moves the
corresponding number of his chips to the left of the dealer. The
first player to have moved all five of his chips to the left
of the dealer has won the round.
7.
Length of the game
A
game is played to 5 points, either linked or straight. in 5 points
linked, two rounds of 5 points each are played, and if necessary
a deciding round of 5 points to settle the tie. in 5 straight,
there is only one round. Whoever wins it has won the game.
This latter way of playing, the more common one, is probably
the origin of the French expression « réglé en cinq sec »
("settled in five straight"), meaning that a matter was settled quickly and
without appeal.
8.
Using two decks of 32 cards
In
order to play more quickly, it is a good idea to use two decks of 32 cards, one
for each player. The decks must have different colored backs.
Each player deals with his own deck, so there can be no mistake as
to who is supposed to deal the cards. 
References Méry,
L'Arbitre des jeux , Gabriel de Gonet, Paris, 1847
Académie
des jeux, Delarue, Paris, undated (mid-nineteenth century)
Gaston
Leroux, L'Homme qui a vu le diable,
1908 (a game played "en cinq sec" ends there abruptly with the announcement of the
king of trumps, formerly called triomphe)
Information
about this page Published
online on 17 July 2004 Proofread on 27 October 2021 Author : Philippe
LALANNE
Le Salon des jeux - Académie des jeux oubliés

|