This page is a translated archive of the original Académie des jeux oubliés, created on July 1, 2026, from the French original at salondesjeux.fr.  


 

The Yellow Dwarf

Information, references

The Yellow Dwarf is a card game from the family of hoc games. Its rules, published during the last quarter of 1760 in the weekly journal L'Avantcoureur (The Forerunner), are very different from those used nowadays, making the game at once the heir to the games of Poque, of Hoc Mazarin and of the Comète.

T
oday's rules are identical to those published in 1792 in Lacombe's Dictionary of Games, in the article entitled Lindor or Yellow Dwarf. Lindor uses the same equipment as the Yellow Dwarf but its play of the cards is far simpler than that described in The Forerunner, with the stakes and payments there also showing notable differences.

  

  

Preamble: The Yellow Dwarf in The Forerunner

 

 

The Forerunner was a weekly journal of the 18th century, published every Monday, starting on 21 January 1760. Each issue comprised 16 pages in octavo format. The current-affairs subjects it covered concerned literature, the sciences, the arts, and entertainment.

Issues no. 41 and 42 present what may well be the earliest precise information about the game of the yellow dwarf. One can see from them that today's rules are far simpler than those of the time.


 

THE FORERUNNER, Monday 27 October 1760 (no. 41)

"If the natural inconstancy of our nation can sometimes be justified, it is when its only aim is to vary our amusements; quadrille and piquet have long held the privilege of amusing polite company; a way has been found to rejuvenate them by multiplying their favorites, and quite recently a new game has been added to them, less ruinous than brelan. This game can occupy up to five people at once and is called the Yellow Dwarf, which is the name given to the seven of diamonds.

A layout of five cards is placed on the table, among which is this seven. These cards are loaded with stakes by whoever deals, and whoever holds the matching cards in their own hand draws the stake that is upon them, and has the right to make hoc with each of them. This is, moreover, a sort of elaborate comète that calls for memory and attention in order to get rid of one's cards at the right moment, the last player receiving from the others the value of all the cards that remain in their hands.

This game is very much in fashion and will no doubt last longer than the old comète, unless another one comes along to overturn it."


  

THE FORERUNNER, Monday 3 November 1760 (no. 42)

"Some people having asked for a fuller account of the Yellow Dwarf, which was discussed in our last issue, we believe we can satisfy them.

Before playing this game, one takes five cards, namely the king of hearts, the queen of spades, the jack of clubs, the ten of diamonds, and the seven of diamonds that we have said is the dwarf, being the lowest card. These cards are placed on the table in a layout, and they remain there for as long as the round lasts, which is set at ten or twelve turns, as desired.

This game is played with a full deck of fifty-two cards. Whoever deals puts on the layout fifteen chips distributed in this way: one on the ten, two on the jack, three on the queen, four on the king, and five on the dwarf; they then deal each player nine cards, if there are five players, or fifteen cards, if there are only three, so that seven always remain in the stock.

Once the cards have been dealt, the first to play leads as in comète, one, two, three, etc., skipping the four if they do not hold it; if one of the five players has the four of that suit, they must play it, otherwise the first player calls hoc as at comète, and takes back whichever card they wish, and so on, for each player, who always calls hoc whenever the card following their own, always in the same suit, is not supplied.

It should be noted that when one of the layout cards is played, whatever is upon it is collected, and that card always calls hoc — queen, jack, or ten; for the king, by its nature, calls hoc as at comète, and the seven of diamonds which is the dwarf, has the privilege, as the comète card once did, of standing in for all the missing cards, and of calling hoc anywhere.

The last [meaning: the first] player who has no cards left makes the others pay, as we have said, for what remains in their hands; and when the dwarf is left over, whoever holds it in hand pays double everything that remains in their hand; when some of the other layout cards remain in hand, a bête is made from what is upon it, over and above the payment for the cards, and the bête is sometimes quite considerable; an opéra is paid double and whoever holds the dwarf consequently pays quadruple. This game, as one can see, involves a great deal of action and has its difficulties."


  

 Wikipedia image

  

I. Rules of the game of the Yellow Dwarf (1760 version)

The Yellow Dwarf is a hoc game. The first player to get rid of all their cards is the winner. To learn how to use the cards called "hoc," see the corresponding chapter on hoc games.

1. Number of players : 3 or 5.

2. Deck of cards : a complete deck of 52 cards.

3. Game board : 5 differently decorated boxes bearing the king of hearts, the queen of spades, the jack of clubs, the ten of diamonds, and the seven of diamonds called the dwarf.

4. Fine cards : these are the 5 cards represented on the board.

5. Complete sequences :

5.1. a sequence in hearts, a sequence in spades, a sequence in diamonds and another in clubs.

5.2. order of the cards within each sequence : ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, king.

6. Hocs :

6.1. permanent hocs : the queen of spades, the jack of clubs, and the ten of diamonds.

6.2. main hoc : the seven of diamonds.

6.3. end-of-sequence hocs : the kings.

7. Deal : the dealer deals to the right, one at a time, 15 cards to the three players, or 9 cards to five players.

8. Stock : after the deal, a stock of 7 face-down cards remains, which is not used during play. Through their absence from the players' hands, these stock cards generate accidental hocs, and can also randomly remove a certain number of the other three types of hocs from play.

9. Stakes :

9.1. only the dealer puts 15 chips on the board (a game is therefore played over a number of complete rounds fixed in advance, commonly 10 or 12)

9.2. distribution of the 15 chips : 1 on the ten of diamonds, 2 on the jack of clubs, 3 on the queen of spades, 4 on the king of hearts and 5 on the seven of diamonds.

10. Payments :

10.1. During play :

10.1.1. hocs : each time a player plays a hoc and announces it, they receive 1 chip from each of the other players.

10.1.2. fine cards : when a player plays a fine card, they take the contents of the corresponding box.

10.2. At the end of the game :

10.2.1. card values : each card is worth a number of points equal to its printed value, face cards are worth 10 points and the ace 1 point.

10.2.2. the player who is first to get rid of all their cards is paid by each of the other players a number of chips equal to the total point value of the cards remaining in their hands.

10.2.3. if this occurs, they receive from whoever still holds the seven of diamonds in hand double the number of chips specified in the previous article.

10.2.4. if they have gotten rid of all their cards without any of the other players managing to play even one — this is called making opéra — the losers then pay double what is specified in the two preceding articles.

10.2.5. for each fine card they still hold in hand, a losing player must put into the corresponding box as many chips as it already contains —  this is called making the bête.

 

II. Rules of the game of Lindor (1792) : the version of the Yellow Dwarf in use today)

Jacques Lacombe published these rules in 1792 in his Dictionary of Games, published by Panckoucke, in Paris, in an article entitled Lindor or Yellow Dwarf.

The articles below indicate only the differences between the 1760 version and the 1792 version. Articles not listed are common to both games.

1. Number of players : 3, 4, 5, 6, 7 or 8.

5. Complete sequence :

5.1. a sequence of cards that is not necessarily of the same suit.

6. Hocs :

6.1. permanent hocs : none.

6.2. main hoc : none

7. Deal : the dealer deals to the right, one at a time, 15 cards to three players, 12 to four players, 9 to five players, 8 to six players, 7 to seven players, or 6 to 8 players.

8. Stock : after the deal, a stock of 7 cards remains with three or five players, 4 cards with four, six or eight players and 3 cards with seven players.

9. Stakes :

9.1. all the players put 15 chips on the board.

10. Payments :

10.1. during play :

10.1.1. hocs : none.

10.2. at the end of the game :

10.2.3. holding the seven of diamonds in hand does not require the winner to be paid double.

10.2.4. in the case of an opéra, the losers do not pay the winner double the points in their hands ; however, the winner takes the contents of all the boxes on the board.



 

 

Back to top


References

The Forerunner, weekly journal, of 21 October 1760

The Forerunner, weekly journal, of 3 November 1760

Jacques Lacombe, Dictionary of Games, Panckoucke, Paris, 1792

 

Information about this page

Published online on 5 August 2008
Proofread and reformatted on 8 December 2021

Author : Philippe LALANNE

Le Salon des jeux - Académie des jeux oubliés


 

 

 

Back to top