Hoc
games are a family of card games in which each player, in turn,
plays their cards onto a shared pile in the order of a sequence
defined for each of these games, and whoever is the first to get rid
of all their cards is the winner. A hoc is a card that allows
this sequence to be interrupted, and a new one started to the advantage of the
player who was able to play it. There are different types of hocs that can
be used depending on the game being played. The best known of the hoc
games is Nain jaune.
Comparative
table of hoc games
1.
List of hoc games
Manille,
or old Comète
Comète
Hoc
Mazarin
Poque
Nain
jaune (1760 rules)
Lindor, or Nain jaune (1792
rules, still in use today)
2.
Definition of a sequence
A
sequence is a succession of cards arranged in a hierarchical order
that depends solely on the rules of the game in question. A
sequence is said to be complete when it begins with the lowest possible card
and ends with the highest possible one. For example, with a full deck of 52
cards, the lowest card is most often an ace and the
highest a king; with a 32-card deck, these are the seven and the ace,
respectively. Depending on the rules, a sequence may have to be of the same
suit (spades, hearts, diamonds or clubs) as in Poque ,
or it may disregard the suit of the cards as in Hoc
Mazarin.
3.
Different types of hocs
Hocs
fall into four types :
end-of-sequence hoc ;
accidental
hoc ;
permanent hoc ;
principal hoc.
While accidental hocs are present in all hoc games, the three
other types are not always used.
The
definition of a sequence hierarchy, by suit or
suit-independent and the choice of hoc types used
are the two most important parameters that account for the diversity
of hoc games. Players' winnings and payments make up the third
parameter.
3.1
End-of-sequence hoc
The
highest card of a complete sequence is always a hoc. The player who
plays it, after announcing « hoc ! »
may start a new sequence beginning with the card of their choice,
which is not necessarily the lowest of a complete sequence.
3.2
Accidental hoc
When a
player is no longer able to continue the sequence they started, and
no other player can take over, the last card played
is a hoc. The player who played it announces « hoc ! »
and starts a new sequence as in the case of an end-of-sequence hoc.
3.3
Permanent hoc
Certain
cards may be defined in the rules of the game as
permanent hocs. For example, in the game of Nain jaune
according to the oldest rules dating from 1760 the queen
of spades, the jack of clubs and the ten of diamonds are always hocs.
When a player plays one of these hocs in its rightful place in
a sequence, they announce « hoc ! » and
start a new sequence as in the case of end-of-sequence hocs or
accidental ones.
3.4
Principal hoc
Some
permanent hocs, and sometimes end-of-sequence hocs, may have an additional power
that allows them to be played in place of any
other card. In modern terms, this would be called a joker. A player may
play a principal hoc whenever they wish by announcing « hoc ! »
and starting a new sequence as with the other
types of hocs. Principal hocs have the additional feature
of being able to be kept in hand even if they are the only cards able to
be played. In short, a player is never forced
to play a principal hoc.
For example,
in the game of Nain jaune 1760 rules
the seven of diamonds is a principal hoc ; in the game of Hoc Mazarin,
there are six principal hocs : the four kings, the queen of spades and the jack
of diamonds. Hoc Mazarin thus has the distinctive feature
of no longer having, strictly speaking, any end-of-sequence hocs, since the
kings, being principal hocs, are only played at the discretion
of whoever holds them.
4. Comparative table of
the main hoc games
| Game |
Cards |
Sequence |
Hocs |
| Name |
No. |
Order |
Suit |
principal |
permanent |
end of sequence |
| Hoc
Mazarin | 52 |
Ace, 2, 3,..., king. |
no |
all the kings
queen of spades jack of diamonds |
none |
none |
| Poque |
32 |
7,8,9,...,king, ace. |
yes |
none |
none |
the aces |
| Manille |
52 |
Ace, 2, 3,..., king. |
no |
9 of diamonds |
none |
the kings |
| Comète |
48 |
2, 3,..., king. |
no |
red 9 in a black-suited deck
or black 9 in a red-suited deck |
none |
the kings |
| Nain
jaune (1760) |
52 |
Ace, 2, 3,..., king. |
yes |
7 of diamonds |
queen of spades
jack of clubs ten of diamonds |
the kings |
| Lindor |
52 |
Ace, 2, 3,..., king. |
no |
none |
none |
the kings |
Information
about this page
Published
online on August 4, 2008
Proofread and formatted on December 8,
2021
Author :
Philippe LALANNE
Le Salon des jeux - Académie des jeux oubliés
