This page is a translated archive of the original Académie des jeux oubliés, created on July 1, 2026, from the French original at salondesjeux.fr.  


Francion

References, information

 

Francion is a game invented in 1765 by the Marquis du Terrail, with the aim of competing with the English Whist, which had by then conquered the continent – Francion was described by its author as "the anti-Whist, or French game." Different from Whist, while retaining some of its traits, it draws inspiration from several games, such as Mouche in its Pamphile version, the game of Hombre, or even Comet. Francion did not, however, succeed in weakening Whist, which kept its popularity throughout the 18th and 19th centuries, and which retains it still today, in the modern form of Bridge. The rules presented here are drawn from the issue of the weekly journal L'Avant-Coureur dated 29 July 1765, reporting on the book by the Marquis du Terrail.

The main peculiarity of this game is that a card, called the Welche, is granted power superior to all others, except for the king of trumps. To understand the meaning of Welche, one may read the article devoted to it on Wikipedia.

In 1764, Voltaire, in his Discours aux Welches, had stigmatized the French; the Marquis du Terrail, in 1765, gave the Welche pride of place in his card game, which he presented as the quintessentially French game.

 

 

1. Number of players, deck of cards, setup

Francion is played individually by 3, 4, or 5 players. Depending on the number of players, a larger or smaller deck of cards is used :

– with 3 players, a 32-card deck ;
– with 4 players, a 40-card deck, called the quadrille deck, obtained by removing from a 52-card deck the 8s, the 9s, and the 10s ;
– with 5 players, a 52-card deck.

Before play begins, each player receives a box containing a desired number of counters and a multiple of 9 tokens. In this game, each counter is worth 9 tokens.

Players sit around the game table as they see fit, or, failing agreement, by drawing lots. Then one of the players spreads the deck of cards on the table, face down. Each player draws a card from the deck, and the one who draws the lowest card is the first dealer. For this draw, the ace is the highest card, then the king, and so on.

Francion being a French game, the direction of rotation for dealing the cards and for play is counterclockwise.

After placing 9 of his tokens in front of him, the dealer gathers the cards and shuffles them, then offers them to be cut by the player seated to his left, who must not remove, or leave, fewer than four.

The dealer now deals 9 cards to each player, one card at a time, counterclockwise, beginning with the player seated to his right. Finally, he turns over the next card, placing it half-visible beneath the rest of the cards, which form the talon. The talon will not be used during this hand.

The card left half-visible under the talon is called the turn-up. The suit of the turn-up – spades, clubs, diamonds, or hearts – is the trump suit for the hand. A hand is the phase of play extending between two deals.



2. Card ranking, Welche

Within each suit, the cards follow this descending ranking :

ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2 (for a full 52-card deck).

However, the ace of hearts, called the Welche, stands apart from the other cards, having the following special features :

– it beats every card except the king of trumps ;
– it may be played even if the player holds a card of the suit led.



3. Play of the cards

Francion is a trick-taking game that follows these rules for play :

– one must, if possible, follow the suit led, or play the Welche, which may be played at its holder's discretion ;
– one is never obliged to play a higher card, even in trumps ;
– if a player has no card of the suit led, he is not obliged to trump with a trump card or the Welche ; he may play any card in his hand.

Once the four players have played their card, the trick is won by :

– the player who played the highest trump, including the Welche ;
– or, failing any trump including the Welche, the player who played the highest card of the suit led.

Tricks are kept folded in front of the players who won them. The piles thus formed must be placed partially on top of one another, half-crossed, so that they can be counted easily at any time, by any player.

After the deal, the first to play a card is the player seated to the right of the dealer. For the following tricks it is always the player who has just won the trick – he is said to have the lead.



4. Scoring and payments : tricks, the beast, game

When the 9 tricks of the hand have been played, the dealer pays out 1 ninth of the number of tokens that were at stake for each trick won.

The player who has taken the most tricks scores 1 point by placing a counter in front of him, and in case of a tie, the rule of precedence is applied, which designates as winner the player closest to the dealer on his right.

The player or players who have taken no trick are beasted. Players who are beasted must stake the same number of tokens that were at stake in the hand in which they were beasted, without this exempting the dealer from staking his 9 tokens. If the dealer is beasted, he must stake it plus the usual 9 tokens.

In summary, on the first hand of the game the stake is 9 tokens, then on later hands it may still be 9 or a multiple of 9, depending on how many beasts have been made previously and their amount. At the end of a hand, all the tokens at stake are shared out between the players who have taken tricks.

A game is played to 6 points. When a player has 6 counters in front of him, the game is over and payments are made :

– each player gives the winner a number of counters equal to the number of points he is short of 6 ;
– if a player has scored no point at all, he must give the winner 12 counters, instead of 6.



5. Payment : the Welche

Depending on how it is played, the Welche can either earn its holder tokens, or cost him some :

– if the turn-up is the Welche, each player pays the dealer 4 tokens ;
– if a player has his Welche captured (only the king of trumps can do this), he pays 4 tokens to each of the other players ;
– if a player wins a trick by playing the Welche, each player pays him 4 tokens ;
– however, if the suit led is hearts and this suit is not trump, the Welche is worth only 2 tokens ;
– if the Welche was hidden in the talon, it would be paid double on the following hand.



6. Summary of payments

Payments are made in tokens :

– to pay for tricks at each hand ;
– to pay for the Welche at each hand that it is not hidden in the talon.

Payments are made in counters (one counter is worth 9 tokens) :

– to pay the winner of a game.


            





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Reference

L'Avant-Coureur of 29 July 1765

Information about this page

Posted online on 3 June 2010
Proofread and reformatted on 16 December 2021

Author : Philippe LALANNE

Le Salon des jeux - Académie des jeux oubliés










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