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Ambigu is a card game that was fashionable under Louis XIV. A game of raising (bets), it distinguishes itself from other games of that type, such as Prime, Hoc Mazarin or again Poque, Brelan and later Bouillotte, in the fact that the bidding is no longer done on a single type of combination at a time but on a range of ranked combinations. It is this combining of combinations under the same bids that gave the game the name Ambigu (it also bore the name Mêlé). Although played with 40 cards instead of 52 for Poker (which appeared in the 19th century), and with a hand of 4 cards instead of 5 (as a result the combinations of the two games cannot be the same), this ranking of combinations, including simple and other compound ones, makes Ambigu the game closest to Poker. Moreover, the possibility of exchanging cards between two phases of the game cannot fail to bring to mind draw Poker. If some see in Poque the raising game closest to Poker, it is worth noting that it involves only one type of combination (pair, three of a kind, four of a kind); only the number of cards in hand, which is the same (5 cards), and the verb poquer, meaning, among other things, to bet (one poques so many chips), can bring it closer to Poker (which is not much, even though the term may have been borrowed from Poque). Another game, Bouillotte (successor to Brelan), deserves credit regarding the possible inspirations for Poker. Bouillotte indeed introduced, before Poker, the notion of blind (small and big) under the names carre and surcarre. So if one scales Ambigu up to 52 cards with the combinations of Poker, and uses the carre and surcarre of Bouillotte, one arrives more or less at Poker, except that Ambigu encourages the players more to seek the highest possible combination, which pays out more than the lower ones (as in video Poker machines).
Origin of the name In his preface to the rule of Ambigu contained in La Maison académique des jeux (1702), the author, who calls himself « the very humble and very affectionate P.P.B. of Madame the Countess of V. », explains that he received from a Slavonian lord the rule of a card game called, in the Slavonic language, Prispistrihoc, which he preferred to call in French Ambigu or Meslé. This stated origin seems to be entirely imaginary, however it is interesting to try to find out what the meaning of Prispistrihoc might have been in a Slavic language. Knowing nothing about Slavic languages, for lack of anything better I used Google Translate to try to find the sound Prispistrihoc. For example, in Slovak, prispiet trikrát, which translates as « contribute three times », answers this search rather well, which would not be illogical since Ambigu is played in three phases at the end of which the most daring players are led to raise again. Faced on the one hand with the fact that the game is a combination of several others, such as Prime or Brelan, and on the other hand with the observation that the win is never really secured until one has reached the end of the game, the author preferred to give it two related names : Mêlé, and Ambigu. It is the latter that prevailed.
Rules of the game
1. Number of players and deck of cards Ambigu is played by 2 to 6 players with a 40-card deck obtained by removing the 12 face cards from a 52-card deck. Thus, only the cards numbered from 1 to 10 are used.
Before starting a hand, each of the players must place in the middle of the table 1 or 2 counters (by agreement) in order to be able to take part. This is the ante. Other counters will be added to it to make up the pool. If after a hand the pool has not been won, the ante is still owed for the following hand.
At the start of the game each player starts with an agreed sum of counters which makes up what is called the bank, and which is the same for all the players. When a player has no more counters in his bank, he is said to be broke. A broke player may take more counters under certain conditions; he is said to buy back in.
The
deal and the right to speak pass in turn counterclockwise.
Each
player looks at his hand and estimates his chances of winning. The first round of speaking begins
with the player seated to the right of the dealer. Two options are open
to the players: pass the turn to the player on his right, or ask the dealer
to shuffle the stock immediately in order to deal 2 more cards
to the players, again one at a time, so that they have 4 in hand. The player who asks to shuffle must immediately place an agreed stake - one or two counters - in a tray or small basket reserved for the batterie. The counters placed in this tray are called the batterie, to signify that these stakes are associated with the request to shuffle the cards.
After
shuffling the cards, without shuffling them beforehand [sic], the dealer
deals 2 more cards, one at a time, to each of the players.
All the players now have 4 cards in hand. Each player looks at his hand
and again estimates his chances of winning. The second phase can
have at most two rounds of speaking. If during the first round of speaking all the players before the dealer have passed, the dealer has the option to force everyone to keep the cards they have in hand in order to move on to the last phase of the game. To do this the dealer must put 2 counters into play without saying « vade of 2 counters ». In the same situation, if the dealer does not want to force the play, he may in turn pass and the hand ends immediately. All the counters previously played remain for the following hand.
However, if during the first round of speaking, a player including the dealer,
believing it to be in his interest, decides to open, he must place
in front of him from 2 to 4 counters as he wishes, announcing
« vade of 2 (3 or 4) counters ». The amount
in counters of the opening bet is called the vade. As soon as a player has made the vade
in this way, the following players, up to the player to the left of
the one who made the vade (opened), have two options : pass or call. If
a player passes, he places his cards
in front of him, faces down, and no longer takes part in the game (in Poker one
would say he folds). If a player calls, he moves in front of him the same
amount as the vade. In this phase of the game, after a vade there is never
a re-raise (one cannot offer more than the amount of the vade : one calls
or withdraws).
The
players remaining in play thus have their 4 final cards in hand. When a player has opened, the players who follow, including those who passed before him, may pass, call or raise. If a player passes after the vade, he folds and can no longer take part ; if a player calls, he moves in front of him the same amount as the vade and remains in play ; if a player raises he must put forward a sum greater than the vade. A raise begins a new round of speaking among the players who have not passed after the vade (one may pass before the vade and still take part in the bidding that follows, but if one passes after the vade one can no longer return to the hand). The
rounds of speaking stop when no player raises anymore.
To
win at Ambigu, one must either be the only one left in
play, or have the best combination among the players still in
play when no one raises any longer. Combinations may be simple or compound,
and are ranked in hierarchical order. The following two sections set out the hierarchy of the combinations (the sequence is always higher than the point [prime]) and the value in counters of each of them.
The
point... [1 counter]
The
tricon with prime (three of a kind + prime)... [4+2 or 4+3 counters, i.e. 6 or 7 counters
depending on whether the prime is small or big]
Duration of the game : It is fixed by mutual agreement among the players before starting. When the time is up, only the current hand is finished. During the game, only a broke player may withdraw. Time
to buy back in : When a hand is finished, a player who thinks
he does not have enough counters in his bank may take as many as he wants,
but he must absolutely do so before the third card
is dealt to him (the end of the first phase of the following hand).
Lack of counters to pay the winner the value of the combination :
In this case, the player concerned remains indebted for that amount to the winner. Exemption
from giving one's discard to make a new stock : If a player
notices that the initial stock will be insufficient to serve the players
who are about to discard, he is allowed to refuse to mix
his discard into the stock. References Académie
universelle des jeux, Legras, Paris,
1730 Page information Published
on 6 April 2010 |