Season Three Characters
This season was slightly different when it came to character stats.  For one, stats HAD TO BE APPROVED as a new rule of the Axem Forum, so I don't get the right to screw around with people that much :)
Axem Aardvark

HP:  601

Attack:  9

Defense:  4

Magic Attack:  6

Magic Defense:  5

Speed:  6

Light(good) Axem

Type-Fighter/Earth

Male

ATTACKS & SPECIAL MOVES:

1)Tongue Lash- Lashes opponent with tounge-75base damage

2)Claw Fury- Slashes opponent wildly with claws-200base

3)AARDsummon- Summons 2 aardvarks with 100hp each and claw-slash attack that does 75base

4)Health- pulls out a cup of termites and eats them- gains 75hp-may give to friendly axems if they are willing to eat termites (note: always keeps at least 3 cups on him)

5)Tongue Tie- Ties up opponent with tongue leaving them vulnerable for up to 30seconds, depending on their strength (physical attack)

6)Tail Slam- Hits opponent with tail, and may trip leaving opponent vulnerable-100base

7)Energy Orbs- Shoots several orbs of energy from palms at opponent-50 base for each orb

8)Energy Mines- Shoots disks of energy that are brown and look like rocks onto the ground that explode when stepped on, only he can distinguish from a real rock- 50 base for each mine-15hp sacrifice

9)Axe Attack- Slashes opponent with axe-150base

10)Earthquake- Slams his fists into the ground, causing the ground to shake- 75base to all Axems in 35 foot radius (including friendlies and himself)

11)Earth Wave- Like Earthquake except does not hurt himself, and is concentrated into a 3 foot by 15 foot area in front- 100base

12)Light To Night- Field turns dark as night, increasing Aardvark's accuracy and decreasing his opponents' accuracy-20hp sacrifice

13)Megattack- Digs underground, pulls opponent under and attacks with attacks 1,2,5,6,7,9,&11-600base-400hp sacrifice and can only be used when he has 500hp or under (if he has 501hp and he wants to use it he will usually lightly punch himself in the stomach doing 1 damage to use it)

PERSONALITY, APPEARENCE, & UNIQUE ABILITIES: Axem Aardvark is a brown axem with large ears, large claws on his hands and feet, and a VERY long tongue, that can be used as a grapple, weapon, or extra arm. Being an aardvark he can see as good in the dark as in the light, though his vision is never very good. In contrast, his smell and hearing are VERY good. Also he can dig almost as fast as he can he can run, dodge attacks by burrowing, and dig traps for opponents. He lives in a high-security burrow. He can eat just about any bug he finds and gain health. He feels very strong against evil, but not to the extent that he becomes foolish in battle. He always manages to stay cool and calm. He thinks logically, has strong willpower, and is very courageous. Also, most of the time he acts very serious, but he has a goofy side that he reveals some times, too.

NUMBERS:  999  (940) and 9999 (1064)

INCREASES:  Physical Attack, Physical Defense



Axem Mercenary

Element: Shadow

Gender: Male

Allegiance: Is neither good or evil, he swears allegiance to the highest bidder.

Appearance: An embodiment of darkness, he is a regular Axem clothed in a very ragged black cloak. Sometimes seems more human than Axem. His axe has a black handle and a gray blade with a hollow black circle on it (his symbol). His stealth is his biggest weapon, and at night or in the shadows he can be almost impossible to see.

Personality: Very solitary and practical, and wiser than he looks. He always seems to be shrouded in a permanent shadow, and uses his stealth to win battles. He can see in the dark like it was daytime, and his attacks are more accurate at night. Money is his prime motivation, but he will fight for a cause that has wronged him in some way, but usually if you ask him for help it�s going to cost you. Prefers to fight in the dark or in the shadows, since he has an advantage there. He does usually prefer to fight for the good side, but it depends on how much money he�s being offered.

HP: 600

Physical Attack: 6/10

Physical Defense: 4/10

Magic Attack: 6/10

Magic Defense: 4/10

Speed: 10/10

Weakness: All Light attacks do double damage

Attacks

Backstab: Does 60 damage, but he needs to get behind the enemy. If it's light out it has a 50% chance of working, if it's dark out it has a 100% chance of working.

Night Strike: His axe has an initial power of 120, and can split into 2, 3, 4, 5, or 6 axes, each with power of number/120 (ex. 2 axes with power of 60 each, 3 axes with power of 40 each, etc.), and can hit up to that many targets. Can only use 5 times a day. Chance of hitting depends on speed of target.

Dark Illusion: Splits into 2 identical Axems. Only the real one can give or take damage.

Black Silhouette: He becomes almost completely invisible for 1 minute, and all that can be seen is a black outline.

Dawn to Dusk: All light in a half mile radius is extinguished for 3 minutes.

Orb of Abyss: A black sphere that drains 2 HP per second of anyone within 20 feet of it. Takes 50 HP to cast, lasts for 1 minute.

Negative Lightning: 10 bolts black lightning that hit the entire arena, doing 250 damage, but there is a very small chance of actually striking anyone.

Rogue Splinter: His axe starts glowing and shoots anywhere between 2 and 10 shards of magic out in front of him, each doing 40 damage if they strike. Chances of hitting depend on the speed of the target.

Vacuum Flash: A black stream flows out from his palm in the shape of a cone, and anyone in the way takes 10 damage and is blinded for 10 seconds.

Shadow Ghost: A small orb with 80 HP, can act as a shield by absorbing attacks, can slam into an enemy to cause 80 damage, or can shoot a smaller orb at an enemy doing 10 damage to the enemy and to the ghost. This attack takes 25 HP to use.

Phantasm: The enemy sees an illusion of their greatest fear. Whether or not this has an effect on them is up to their willpower.

Angel�s Bane: All Light enemies take double damage from shadow attacks for 5 minutes. Can only use twice a day.

Fallen Shield: For 2 minutes all allies take .5 damage from any non-Light attack, and take no damage from Shadow (Dark, Evil, etc) attacks. Can only cast 3 times per battle.

Pestilence: Poisons one enemy, then the next person they come within 2 feet of is poisoned, then the next person they come within 2 feet of is poisoned, and so on and so on. Only affects non-shadow elements. Doesn�t often use this attack, since it could poison his allies (but not himself, since he�s a shadow element).

Tainted Soul: One person of his choice has themselves and all their attacks shifted to the Shadow element for the next 5 minutes. Can only use once a day.

Midnight Curtain: Sacrifices half his HP and an impossible to dodge (but not to shield) sphere of black energy spreads outward from his body, doing the amount of damage equal to the amount of HP sacrificed. Doesn�t often use this attack, as he likes to keep his HP as intact as possible.

Special Effect

When fighting at night attacks have worse accuracy against him, but in the bright daylight attacks are more likely to hit him.

NUMBERS:  5 (54) and 9995 (1060)

INCREASES:  Defense and Attack




Axem Firebolt

HP:  666

Phys. Atk. 2/10

Phys. Def. 5/10

Magic Atk. 8/10

Magic Def. 6/10

Speed 9/10

Element: fire/lightning

Gender: Male

Allience: evil (sometimes good, but only if he is helping himself in some way)

Appearance: A regular Axem that is red and looks like there is fire and lightning engulfing it. Holds an axe that is covered in flames. Has two horns at the top of it�s head. Just a fire-like body with electricity flowing around it, arms, legs, and an axe, which has a head made of flames also.

�Strategy�

He dodges at a fair rate, while wearing the opponent down with attacks that do a lot of damage. Tries to stay out of as many attacks as possible, even weak attacks. Can be very annoying when dishing out burning attacks with heavy damage. Firebolt is mainly for fast, quick battles, not long ones. Fights best in the air. He can launch attacks at decent speed, too, so Firebolt is for dodging attacks while doing a lot of damage due to his high speed and magic attack.

�Axemality�

Really evil and mysterious. Will destroy almost anything except food. Is kinda an above-average axem. Will show mercy, but only in extremely pitiful situations. Has only a speck of good inside him, and it rarely shows. Uses correct grammar, but mean.

WEAKNESS: All water attacks do 2x damage. Although Axem Firebolt can get seriously hurt with water Axems, he also has an advantage over them too, because he is also part lightning!

�PHYSICAL ATTACKS�

Axe Slash- a basic swipe of the axe. 40 damage.

�MAGIC ATTACKS WHICH ARE FIRE RELATED�

Firebolts- Axem Firebolt�s signature attack. Launches multiple fireballs with a black static surrounding them at opponent; Each does 40 damage. There is a 60% chance of each firebolt hitting except for the first one. The first one has a 70% chance of hitting and does 60 damage. Fires one at a time. If 5 firebolts hit continuously, then 20 damage is dealt to self. Same for 10, 15, etc.

Fire Sphere- Points finger up, and a ball of flame will form above his finger. He can make it grow larger, or split it in two, then four, like multiplying. It will be 10 damage per sphere if he multiplies it. He can also shoot multiples of it, still 10 damage per sphere. If he increases it�s size, it will do 80-240 damage. The bigger the sphere is, the slower it will move. It will take some time to make it grow, too. Or he can shoot it as soon as he creates it, and it deals 80 damage. Includes a charge time.

Red Discs- Axe glows, and depending on how hard axe is swiped, a number of very fast red, sharp discs cuts the enemy and will burn them in multiple spots, depending on how many are launched and where it is aimed.

Magma Gush- liquid magma shoots from mouth; continuous attack. It does 70 damage to opponent and traps opponent when magma hardens. Opponent cannot attack until 3 rounds of attack passes. Includes charging time.

Dragon of Dark Flame: Firebolt�s most powerful attack. He glows bright red with swirls of black, and a fuzzy looking outline of fire energy will surround Firebolt. He extends his arms, and all the energy swirling around him will all go into his hands. Firebolt will thrust his hands out at the opponent, and a black flame will burst out of his hands. It will take the shape of a swirling beam, with the head of a dragon, which will bite down on the opponent on contact. It WILL burn, and it is an eternal burn that will continue to sap the opponent�s HP until the end of the battle. It will cause 200-300 damage depending on charge time. After the attack, Firebolt will be knocked out, and will not awake until the battle is over, or when healed by an ally. This attack will also burn Firebolt�s hands.

�MAGIC ATTACKS WHICH ARE THUNDER RELATED�

Plasma Shot- plasma builds up in the hands and shot out at opponent; takes time to charge. While it charges, Axem Firebolt cannot attack. For each turn that passes, the plasma shot�s damage increases by 30. It has a base damage of 60. Can release shot at anytime.

Mega Thunder Blast- HUGE thunder blast charges at opponent; Does 265 damage. Has a rare chance of hitting. If it hits, Axem Firebolt cannot attack until he gets hit 2 times to recharge.

�Pyro Attacks�

Pyro Bind: Firebolt will extend his fingers, and 6 thin, hot glowing strings will be shot from each finger and wrap the opponent up, leaving them vulnerable for 10 seconds, and cause 60 damage. (10 damage for each 6 strings). Can effect more than one opponent.

Pyro Heat: Firebolt�s eyes will glow red, and the temperature around him will raise up. It will effect all except fire axems, and since it is just heat, it is impossible to avoid. Very good against Ice Axems. 70 damage.

Pyro Blast: Firebolt will shoot a 170� (in angles, not heat), 80 ft. wide blast of fire at the opponent. It is very difficult to avoid, due to the fact that it will blast everything except the area behind Firebolt, because it is 170� in angles. Will do around 100 damage, and will burn Firebolt�s hands for a period of time.

�Special Abilities�

Fire Manipulation: Axem Firebolt has the ability to control his fire, and is very precise with it. He creates a fireball, and can shape it into anything he wants. A sword, airboard, anything.

Also, regular punches, kicks, and stuff like that. He can also shoot fireballs and fly.

�EXTRA INFO�

Because if the heat intensity of Axem Firebolt, each time the enemy makes physical contact with Axem Firebolt, that enemy will be burned, causing 15 damage to be dealt.

�TRANSFORMATION�

If Firebolt is ever extremely angry, he will undergo a transformation. Fire will surround Firebolt, and lightning will be flashing everywhere. He screams, and the fire explodes, and that can sometimes do damage also. The result is a whole new form, with larger horns, no pupils, black outline around the eyes, and the fire around Axem Firebolt will turn a bright red. Black static will be flickering around him, as a constant flame surrounds, and he will be a little taller. His skin will also change, becoming a brighter shade of red. However, this is not a power Firebolt can control. Although he can control what he does in his super form, he can�t control when he uses it. It will just suddenly burst out when he is very angry. During this stage, it takes up an enormous amount of energy, therefore this can only last for a few minutes, around 10. After, he will be exhausted. When he transforms, his physical attack and magic attack increase greatly, but his defense and magic defense will drop. His speed will also increase�a lot. Also, when transformed, he can use the Firebolt combo attack.

Firebolt Combo: Can only be used when transformed, or instant death will occur. Firebolt will knock the opponent into the ground, fly up into the air (if he isn't airborne already), and launch a fury of fire balls, fire bolts and fire spheres down onto where the opponent fell. Hundreds will be fired. Then, Axem Firebolt will stop, and extend his hands into the air. A HUGE ball of fire and lightning will be thrown on the opponent, and explode. Axem Firebolt will lose half his remaining HP and approximately 201 damage will be dealt, regardless of defense or magic defense.

NUMBERS:  777 ( 718) and 7777 (1158)

INCREASES:  Defense and Magic Attack



Axem Banger

Gender: Male

Type: fighter (fire)

HP:  550

Attack Power: 10/10

Defense Power: 5/10

Magic Attack:  1/10

Magic Defense:  5/10

Speed:  9/10

Attacks: regular axe attack 100

Burning Power: By adding my blood to my axe(this makes me lose 50 hp) I can cause an extra 25 fire damage I can turn this power on or off at will the extra damage is magical so magic defense will make it do more or less.

Death Charge: By sacrificing 100 hp and standing still for 30 seconds I charge at the nearest enemy and hit away with very high accuracy.

Wings of Death: By stabbing myself in the stomach and sacrificing all but 1 of my hp and standing still for 1 minute I grow wings and become invincible for 30 seconds and can fly around hitting my enemies. My axe grows bigger based on the amount of hp sacrificed and my damage increases by hp sacrificed times 2. If I am healed then the new HP is sacrificed and my HP remains at 1

Note-hp sacrifice is always done before charging my attacks.

Flames of Death: When in �Wings of Death� state I can end it earlier by crashing my axe into the ground(this causes a huge explosion) and do damage based on time remaining (10 time seconds left) damage is fire and magic defense effects it the explosion hits every axem but me due to the fact i am still invincible until the explosion disappears

Special Skill:

Adrenalin Rush: When my hp goes to 25 or less everything seems to slow down for me and I can dodge, block, and counter at a better rate.

Weaknesses and Advantages: fast and deadly but tends to take to much damage so has to depend on dodging or blocking attacks

Personalty: I was in a war so I am used to battles and the rule �Kill or be killed� so I am not afraid of death or killing others. Many would think I am just a brute but I am skilled in war tactics and strategy games. My axe has a metal spear tip on the end. Thanks to my time in war I am one of the best axe users out of all the axems. I am supportive of the �good guys� but I try and stay out of the little battles. I tend to be by myself so some people call me a loner.

NUMBERS:  444 (395) and 4444 (4491)

INCREASES:  Speed and Defense



Axem Snow

I am a good Axem.

Hp: 600

Attack: 5/10 (Axe attacks are slightly above normal. Thanks Jamey)

Defense: 7/10 (except for fire)

Magic Attack: 6/10(Ice attacks are higher)

Magic Defense: 6/10 (except for fire)

Speed:  6/10

Attacks are:

Avalanche (Most powerful attack, 250-300 damage to all enemies and allies. Ice Axems take only 40-100, so I sacrifice that much HP. Extremely difficult to avoid as it is a giant wall of snow),

Blizzard (Does about 200 damage but is kind of slow, best used with Freeze Frame),

Freeze Frame (freezes enemy for 10 seconds),

Wind Chill (very cold wind that does around 100 damage),

Snow Spray (shoots hundreds of snowflakes out in a high wind and each snowflake does 1 damage (can be a healing technique for me)

Snowballs(100 damage),

And the standard ones, (slash, etc.)

I can also briefly turn into snow to get away or confuse opponents etc.

NUMBERS:  128 (69) and 7775 (1160)

INCREASES:  Attack and Magic Defense



Axem Inferno

HP:  500

Element:  Fire

Attack: 7/10

Defense:  N/A

Magic Attack:  5/10

Magic Defense:  5/10

Speed:  6/10

�Physical�

Axe Slash: A normal slash of his axe. Deals around 80 damage.

Magic Attacks

Flame Sphere: 60-90~ An average-speed orb of fire. It can be made larger to deal more damage, but will be slower.

Magma Beam: 80-120~ A powerful beam of fire. Can deal more if Inferno gathers energy first.

Lava Wall: Creates a wall of fire. It can be used as a barrier, or sent forward to attack. As an attack it can deal about 100 damage, but it isn't very fast.

Pyroclast: Sacrifices any amount of HP he wants to create a ball of fire. It deals 1-3 damage for each HP sacrificed. (example: if he sacrifices 50 HP, it will deal 50 to 150 damage to the target)

�Special�

Endotherm: Absorbs heat energy from the air around him to heal HP, normally around 70. It won't work in colder areas.

Exotherm: Can only be used when HP is 40 or less. Inferno sacrifices all of his remaining HP to self destruct and create a huge, flaming explosion. Deals around 250 damage to anyone hit by it, including any of his allies. Has a 15% malfunction rate, where Inferno will KO himself and nothing happens.

Plasma Bolt: A quick bolt of lightning shot from his axe. Can only be used 2 times per battle. Designed mainly for water types, deals around 70 damage.

Inferno is lazy out of battle, and rarely shows any true emotion except for anger. He is very serious, and has a very small sense of humor. Inferno is made completely of flames, so physical attacks can't harm him at all, but water attacks are very powerful against him. Also, Inferno can only deal physical damage with his axe, because if he was to kick or punch a target, it would be considered an elemental attack.

NUMBERS:  1 (58) and 1 (8934)

INCREASES:  Speed and Magic Defense




Axem Peace

Both my numbers are 26. Just ignore my healing attacks.

HP: 300/300

Gender: female

Element: Light

Attack:  7/10

Defense: 2/10

Magic Attack:  7/10

Magic Defense:  2/10

Speed: 10/10

Appearance: I am a lavender axem with large, white, wings. I am about 2/3 the size of an average axem and I have hazel eyes. I also wear a Yin Yang pendant around my neck.

Attacks,

Mutli-slash: I slash an opponent multiple times with my axe, 50 base damage each time.

Elemental storm: my axe shoots out a random element with 100 base damage.

Light spheres: One of my more common attacks, I shoot out light spheres with 100-150 base damage. (reason it is so high is that I'm a light axem)

Ally barrier: I create a 400 hp barrier around an ally. (I can't do it to myself)

Tranquility: My axe emmits a blue mist that makes enemies fall asleep. (It doesn't work on me or my allies)

Serenity eye: My left eye turns white for a moment and all evil thoughts are banished from the target.

Instigator eye: my right eye flashes black for a moment and all kind thoughts are banished from the target. (I rarely, if ever, use this)

Healing: I have healing magic that heals 200-300 hp from the target but I can't do it to myself.

Ultimate sacrifice: I lose the rest of my hp to restore the target to full hp.

Flying really fast: I do have wings and 10/10 speed you know.

Note: Even though I usualy fight with the good axems, I have a strange quality about me which nobody can really place. A strange fact is that I don't have either a dark or light side. When I am the only one on my team, I usually rely on my speed to win. When I am with others, I try to not let them get hurt and will often fly in front of them to take attacks meant for them. As a light axem, my attacks are effective against dark axems, dark attacks are effective against me, and light attacks aren't effective against me. My main weakness is sound-based attacks. Any sound basecd attack is a 1 hit KO for me even if the attack is only supposed to do 1 damage.

NUMBERS:  26 (33) and 26 (8909)

INCREASES:  Attack and Magic Attack



Axem Goldenrod

Gender: Male

Element: Electric/Light

Allegience: Good Axems

HP: 510/510

Attack: 7/10

Defense: 4/10

Magic Attack: 9/10

Magic Defense: 4/10

Speed: 6/10

Color: Goldenrod - a mixture of yellow and brown

Weapons: Axe

Attitude: Jaunty, helpful, argumentative (especially to his twin sister Cobalt), silly- but serious when he needs to be

Physical Attacks

Axe Earthquake: Slams axe into ground, causing all enemies to fall to the ground. Between 30 and 100 damages to all enemies. Possible paralysis 20%. 90% accuracy.

Windmill Slash: Slashes enemies in a circular motion. Between 100 and 150 damage to one enemy. No side effects. 95% accuracy.

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Electric Attacks

Lightning Bolt: Two powerful strikes of lightning from both of my palms. Between 90 and 130 damage to one enemy. Possible paralysis 40%. 70% accuracy.

Electro Charge: Charges my own self with a short but powerful lightning storm, summoned by me. Takes 75 damage from me. Then, as I touch my enemies, between 350 and 400 damage is dealt to them. Possible paralysis 100%. Limited use. 80% accuracy.

Paralysis Shock: Small bolt of static electricity from a finger. Paralyzes one enemy for between 3 and 5 minutes. Possible paralysis 100%. Limited use. 100% accuracy.

Thunder: Large thunder streaks come from above to hurt enemies and my teammates. Attacks slightly every turn for about 5 turns. Between 50 and 100 damage to all battlers (including me). Possible paralysis 15%. Limited use. 65% accuracy.

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Light Attacks

White Wave: A large crescent shape of white energy. 220 damage to one enemy. Smaller waves of white come from the large wave after impact. 20 damage to everyone on my team (including me). No side effects. Limited use. 100% accuracy.

Armageddon: Grows a large sphere of white between my palms. After a few moments of growing, it explodes into a blast of light. Between 275 and 350 damage to all enemies. No side effects. Very limited use. 90% accuarcy.

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Defenses

Absorb: Takes 25 HP from one enemy and heals one ally (not myself) 50 HP. Very quick.

Transport: Takes any amount of my own HP and heals one ally the same amount. Limited use.

Thwart: Thin shield of glowing blue plasma. Deflects all attacks that hit me for between 1 and 2 minutes. Very limited use.

A l abilities with limited use: Only used between 2 and 4 times each battle.

All abilities with very limited use: Only used 1 time each battle.

NUMBERS:  300 (241) and 130

INCREASES:  Magic Attack and Defense


OTHER CHARACTERS:


JAMEY: The sponsor, announcer, and most awesome person when it comes to ToH.  The Audience likes arguing/hurting him though.

AXEM FAST: He's the president of ToH.  He's super fast, as his name implies, and always talks in the third-person.

KEVER: A wisecrack Koopa Troopa Audience member.  He likes to make fun of Jamey.  He's also the head of a criminal syndacite.

AUDIENCE:
These wise cracks always make fun of Jamey, and for some reason, talk in unison.  They get hurt every season by incoming attacks, contestants flying into them, etc.

EMPLOYEE and MANAGER:
They are the only two employees at the oversized Contestants' Hotel.  No one really cares about these two...

AXEM COBALT: The sister of Axem Goldenrod.  Lover of food, reading, and um... *Shrugs* Joins the Audience after she appears.

AXEMS WINDBREAKER and DESTRUCTION: These two play cameos in Episode Six.  Windbreaker I made stupid and Destruction is sort of stupid too...though he appears in Season Four.

KIRBY: Showed up at the end of Episode Six.  A better profile is here.

AXEM DRUID:
Shows up for some reason.  Gave me a cheap joke about Banger in Episode Four and joins the Audience.

EVIL RADISH: Er, added just for kicks.  The thing's evil and um...radishy. :)  Poor thing gets eaten...

PEACE'S TEACHER: Heh, 8-Bit Theatre reference...anyway, Peace's Teacher (duh!) who taught Peace next to nothing.  Tried though...

AXEM COUNT CHOCULA: What can I say:  He's a nut.  He um...flies around promoting his cereal that gives people cavities.  He spills his cereal whenever he gets hit :)

AXEM LUCKY CHARMS: See Axem Count Chocula, just when he gets hit, he spill Lucky Charms.

MODERATOR KNIFE:
Jamey's weapon of choice.  Not really a character though ;) See The Adventures of Jamey for more info.
The number is parentheses () is how far away it is from the secret numbers [59 and 8935]
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