The Hunter

This tutorial intends to help you learn the basic techniques employed in the creation of the 3D animation: The Hunter - Iria the Computer Animation, which was created on a bedroom PC.

In part 1 we discussed Preparation

In part 2 we covered story boards

In part 3 we briefly look at Myce Port

In part 4 we made Hijime castle

Now we turn our attention to Interiors .

berretta

Tutorial Part 5:

Environments: Interiors

Thankfully the Interiors are most simple things to model All you really need to do is create some boxes for corridors and for rooms and stick material maps on them.

You can create shiny surfaces, stone work, wooden beams and concrete by using simple bump and texture maps.

Be warned thought that using these maps may slow down rendering time of your images if you are using a really slow computer like the one I used.

Careful attention must be paid to the lighting of your interiors, as you will be filming your characters here. If you use ray traced shadows with your lights the rending time will be drastically increased, so be sure not to position your lights too far from what you are trying to illuminate and be sure to keep your shadows to a minimum.

If you are using software that allows you to specify whether an object casts shadows or not, this is a bonus as you can decide which lights will affect which objects and keep your rendering time down to a minimum.

Next: Tutorial Part VI: Weaponry

Download The Hunter (MPEG-4 or MPEG-1) here.

Iria (c) 2001 BANDAI VISUAL et al

*Miss Croft is based on Eidos Interactive's Tomb Raider series

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