The Hunter

This tutorial intends to help you learn the basic techniques employed in the creation of the 3D animation: The Hunter - Iria the Computer Animation, which was created on a bedroom PC.

In part 1 we discussed Preparation

In part 2 we covered story boards

In part 3 we will begin to look at the environments in The Hunter

berretta

Tutorial Part 3:

Environments: Myce

Now while I do not purport to be a professional animator, or to be an expert I am just going to explain a bit about the environments you see in the movie The Hunter.

To begin with when deciding to make this short the idea of placing the action in an enivronment like Myce (as featured in the cartoon, Iria: Zeiram the Animation) was central to the whole project. A problem arose when finding a location befitting of the Tombraider character, who hitherto has been seen cavorting in caverns, dungeons and temples.

It was decided that a Japanese temple would be a good compromise, considering the oriental nature of the Myce location. If you imagine a Japanese world that had survived some form of nuclear holocaust and displays an infrastructure of city states characterized by huge mushroom shaped towers then this is the environment of the character Iria.

When I started out at first I was just going to create a cylinder and project a texture map of a skyline onto it - much in the same way that early motion pictures had drawn or painted back drops. This just didn't seem befitting of the Iria model. She needed to be at home in an environment as three-dimensional as her, so I decided to create Myce Port. The first step was to create the tallest buildings in the skyline from the POV of the action.

The next step was to doodle in 3D until I had a city inside my computer. This may not be a helpful description of how to make an environment like this, but it is an accurate one.

When making your cityscape remember to experiment with the different aspects of your software package. It's the only way you can feel comfortable with the results. You will have to spend an awfully long time trying to duplicate the look and feel of a living metropolis.

Don't get carried away as I did or else your critics will say that your camerawork (your attempts to capture your entire metropolis) needs to be rethought.

Next: Tutorial Part IV: Hijime Castle

Download The Hunter (MPEG-4 or MPEG-1) here.

Iria (c) 2001 BANDAI VISUAL et al

*Miss Croft is based on Eidos Interactive's Tomb Raider series

TRANSLATION

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