To Home
To Walk-Through
To Desert Palace
To Master Sword
4th Light World Castle:
Mountain Tower
On the Way to the Castle
Go north and east past your house and through the mound area. Pass the witch's house. Lift the heavy stone to pass through. You will eventually come to a waterfall. Walk in the shallow water just east of it to enter Zora's Falls. Head to the northeast and to Zora's Flippers. Though they cost 500 rupees, they are worth the price because they allow you to swim in deep water; they also are necessary for Watergate Dungeon coming up. After you buy the Flippers, head directly south over the waterfall, then west onto the grass to get Piece of Heart #11. After exiting Zora's Falls, enter the waterfall directly west of the exit. Through your boomerang and shield into the pool of water; answer Venus' questions truthfully to get some nice upgrades. Now go south past the mounds again to the large lake in the southeast. Under the bridge south of the mounds, you will find a sleeping man who gives you another Pot. Now go north past the mounds and west over the bridge. Enter the graveyard and bash into the northwestern most gravestone. In the room in which you land (you might recognize it from your flight from the Castle to the Sanctuary), bash open the west wall on the cracks. In here, you will get a lot of rupees to replenish your supply after visiting the Zoras. Go back to the Sanctuary (you should know the way), and go west from there.

Getting in the Castle
At the first chance you get, go north. If you continue in this direction, you will find a cave with a sign by the door telling you not to enter. Enter anyway. I'll let you explore on your own. You will eventually come across an old (very talkative) man who will tell you where to go. Once you are out of the cave, he will give you the Magic Mirror. Follow him into another cave. Talk to him one more time. He will, every time you visit him, refill your Heart Containers. To get to the upper part of Death Mountain, you can either go through the cave you are in or try to dodge the boulders outside. If you venture outside, head in a northeastern direction and up a ladder. If you go through the cave, you will end up through most of the falling boulder area. Hightail it west and up the ladder. Here, you must go east until you reach a dead end. Piece of Heart #12 is in reach. Step on the blue warping tile. Speak to the bully and the ball man if you want, explore if you want. There isn't much you can do here at this point. Welcome to Dark World. The Castle north of you is Ganon's Tower, the last castle you will go through. As a bunny, you will find you cannot do anything besides walk around and talk; you can't sure any weapons or tools (except the Magic Mirror). Now you have a pretty good reason to want the Moon Pearl, as you will be spending the majority of this game in Dark World. Stand on the dark area that looks like spectacles by the bully and use your Magic Mirror. Now you are back in Light World, standing on top of Spectacle Rock. Grab Piece of Heart #13, then jump off the north side of the rock. Grab Ether on the path west of the castle (you'll need to use the Book of Mudora), then enter it.

Getting the Big Key
Near you, you will find several switches. If you hit them with your sword, Boomerang, etc., they will change colors. When the switch is blue, the blue grating will be down and the pink grating will be up. The opposite is also true. Whack the switch in front of you and head down the staircase to your left. Snag the key with your Boomerang, then head back upstairs. Go to the northern half of the screen, open the treasure chest to get the Map, then go down the stairs in the northwestern corner. In here, stand right in front of the door and hit all of the tiles that fly at you with your sword or Boomerang. Once the kamikaze tiles are done, hit the switch in the corner. In the next room, kill all the worms before hitting the switch. You can kill the ones in the fenced-in areas by standing as close as you can get to them, charging up your sword, and letting it swing in a circle once the worms get close enough. Go into the next room to the south. These skeletons with red cracks in their heads are a pain. If you attack them with your sword and miss, they will launch a bone at you. Either ignore them (but not so much that they walk all over you) or kill them efficiently the first time (flying projectiles such as rocks or pots work well on these guys, too). Light all the torches then fill back up on magic with the pots. Now you have the Big Key -- wasn't that quick?

Getting the Moon Pearl
Go back up to the first room and head up the sooutheastern stairwell.  These guys in this room will be all over the castles from here on out. Also, holes in the floor play a big part in this castle. If you drop down, you won't lose a heart and start back at the door like usual, but you will instead find yourself falling at least one floor down. Unless you want to spend a lot of time climbing stairs, I suggest avoiding holes. Kill the blue guys in here (it's easiest just to knock them into holes in the floor), turn the switch blue, then go through the door. In here, don't step on the star tile, but go directly to the Big Key door. In the next room, experiment with the star tiles that move the holes in the floor around, then head upstairs. Make sure you leave the switch on pink. In the next room, you will find the Big Chest containing the Moon Pearl. Do not go after it yet; you'll get it soon. Snag the Compass, then go upstairs again. Do not open an pots yet, but step on the star tile and head to the northern wall. Near this will, centered, you will find a hole. Jump down from the northern side of it. Now the Moon Pearl is yours!

To the Boss
Go right back up to the room you were just in and kill all the blue and red guys (try not to knock them down holes, because they will come back to life, and you might be spending quite a bit of time traveling through this room; save yourself trouble in the long run and do it the hard way). Avoid the blue and yellow rubber circles. They bounce you around like a pinball -- sometimes bouncing you right into a hole. Fill up your heart containers with pots, but do not use any extra pots at all. Climb up the stairs to fight...

The Boss of Mountain Tower: Moldorm
This boss is fairly fun. Hop down the south wall to face a massive yellow and orange worm. STAY AWAY from the edges of the floor. If you fall down, you'll have to climb all the way back up and start over with any progress you've made on the boss. If you do happen to fall through, snag some more hearts from the left over pots downstairs. Only the tail of Moldorm is vulnerable, so whack it with your sword. After you've hit it a fifth time, the worm will speed up, charging its way around. Be careful: since it races around quite erratically, it is very easy to get knocked off the edge. Hit its tail once more to finish it off. You now have all three Pendants. Head to the Lost Woods to claim your prize.
Hosted by www.Geocities.ws

1