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4.5.4.8 Thunder Temple
The Temple is the ultimate center of Energy on each
island. The Temple provides one unit of its namesake
Energy in a centered on itself.
Thunder Temple, Level I
Hits: 5000
Range: n/a
Damage: n/a
Cost in Storm Power: 5000sp
Energy to Build: None
"Through this building the Furies lay waste to all we
love." --Rod Tynken, Temple Steward
4.5.5 Non-Aligned Units
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4.5.6 The High Priest
The High Priest is the ultimate vessel of Knowledge and
power from the Furies. Your Priest can build special
buildings and Altars, and also performs Sacrifices to
the Furies. For more information on the High Priest,
see A Complete Guide to Rules and Tactics
High Priest
Hits: 100
Range: n/a
Damage: n/a
Cost in Storm Power: n/a
Energy to Build: None
"Who among you will face the Fury? Who will know of
holiness and fear? And who will be destroyed?"
--Book of Nimbus
"As you Command." --Nimbian High Priest
4.5.7 The Outpost
Use your Priest to create Outposts on islands in
multiplayer games. The Outpost gives you control of the
island. When an Outpost is created you gain four
benefits: 1.) You may build bridges off of the island
containing the Outpost. 2.) The island is warded
against enemy construction: no enemy may build on it.
3.) Transports may return Storm Crystals to the Outpost
to turn them to Storm Power. 4.) Outposts serve as
Storm Power sources, speeding the construction of units
farther away from the workshop.
Outpost, Level I
Hits: 2000
Range: n/a
Damage: n/a
Cost in Storm Power: 600
Energy to Build: 1 Sun Unit
"You can almost feel the power as it takes over the
island!." --Sar Quinset
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4.5.8 The Altar
On the Altar enemy High Priests are Sacrificed to the
Furies. Each Altar has five runes - Sun, Wind, Rain,
Thunder and Storm - which must be filled by your High
Priest in order to complete a Sacrifice. As each rune
is filled, one of the supporting bridges dissolves.
When all five are gone, the enemy Priest plunges into
the abyss. If an Altar is destroyed in mid-sacrifice,
the captured Priest will be freed.
Altar, Level I (upgradable
to III, in Multiplayer)
Hits: 1500
Range: n/a
Damage: n/a
Cost in Storm Power: 500sp
Energy to Build: None
"It is a window onto the greatest of all glory, and
into the deepest of all oblivion."
--Askeld Urvonnus, High Priest of Nimbus
4.5.9 The Bridges
Use bridges to connect to resources, to assault enemy
islands, and to create territory where you can lay your
units. Remember that stationary units are placed at the
end of bridges, never on them.
"We don't build bridges to make peace."
--General Jan Masaryk
4.5.10 Residence
Nimbians live in submerged houses below the chaos of
battle. You cannot move or destroy a residence, nor can
you build on top of it.
"I wouldn't mind living above ground, but battle
crossfire tends to burn your house down."
--Damon Runyon, Regular Guy
4.5.11 The Edge Farm
The inhabitants of the islands grow their food on the
island's perimeter, leaving interior space open for
development. Bridges may not be attached where an Edge
Farm grows.
"In other cultures, the plowing is not so dangerous."
--Pavel Milyukov, Nimbian Farmer
4.5.12 Storm Geysers
Storm Geysers spew Storm Crystals which Transports
collect for you and return to Temples (or Outposts) for
processing. Several Geyser islands appear at the
opening of each battle, and more will be generated as
Storm Power is hurled up from the Furies' battle below.
Unless set otherwise during multiplayer confrontations,
each Storm Geyser contains 2000 units of Storm Power.
Note: A Ground or Aerial Transport sent to collect
Storm Crystals from a Geyser will continue to collect
Storm Crystals until the Geyser is depleted.
"The coagulation of the Geyser into Crystal form is
like watching white fire turnto ice." --Unknown |
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