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The Book of Nimbus |
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Toto je kniha Nimbus v originalnom zneni pre tych, ktori ju nemaju =P Aktualizacie coskoro! |
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4.5.13 Storm Crystals
Storm Crystals are condensed Storm Power discharged by
Storm Geysers. They look like huge diamonds when laying
on the ground. Each Crystal can be converted into 200
units of Storm Power.
"They are heavier than you'd think." --Yon Nite, Nimbian High Priest
4.5.14 Spells
"They add a little spice to the carnage." --Oltor Hammershold,
Nimbian Battle Cook
Transports acquire and cast Spells that produce
spectacular effects. Spells are contained in Obelisks.
When a Transport touches an Obelisk (by moving on top
of it) it learns the Spell, and an icon for that Spell
will then appear overlaid on the Transport. Each
transport can possess one Spell. Once a Transport has
acquired a Spell it keeps that Spell until destroyed,
and can cast the Spell an unlimited number of times,
provided the player has sufficient Storm Power.
Note: If you right-click on your High Priest, you can
Pray for the Devastation Spell. After a short period of
prayer, the Spell will be available to the Priest at a
lower cost than to a Transport.
Left-click on the Transport to see the range of the
Spell. Right-click on the Transport to cast the Spell.
Once you cast the Spell, your Transport will halt until
the Spell is cast. This will take a couple of seconds.
Spells do not affect the caster.
The following are the Spells in NetStorm:
4.5.14.1 Point Blast
A Spell that damages anything in its short range.
Point Blast
Range: 1
Damage: special
Cost in Storm Power: 300sp
"I don't think �cute� is the word you're looking for."
--Ervin Grots, Apprentice
4.5.14.2 Devastation
A Spell that damages anything in its medium range.
Devastation
Range: 3
Damage: special
Cost in Storm Power: 400sp
"Ideal for day-to-day pandemonium."
--Telsen Rott
4.5.14.7 Bridge Harden
The Spell renders in-range bridges indestructible.
Bridge Harden
Range: 7
Damage: None
Cost in Storm Power: 150sp
"The mortar itself takes on a hellish willfulness."
--Hule Gundersun, Master Mason
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4.5.14.3 Decimation
A Spell that damages anything in its long range.
Decimation
Range: 7
Damage: special
Cost in Storm Power: 800sp
"Run. Faster."
--Captain Knut Hamsun,
Nimbian Casualty
4.5.14.4 Heal
A Spell that brings all units in its range to full
hit-points. It also heals Paralysis, and, because of
the iridescence of its healing magic, negates
Invisibility.
Heal Range: 9
Damage: None
Cost in Storm Power: 200sp
"And your illness was illusion. And your fever was a
dream."
--Book of Nimbus
4.5.14.5 Invisibility
The Spell temporarily renders all units within range
invisible. Note, invisible units cannot be targeted or
picked up. Invisible defensive units (e.g. Stone Towers,
Ice Towers, etc.) will still block, but anything else
previously targeted becomes un-targeted when rendered
invisible.
Invisibility
Range: 7
Damage: None
Cost in Storm Power: 1000sp
"It's not that you do not see, but merely that your
eyes do not perceive."
--Luffor Haginit, Nimbian Logician
4.5.14.6 Paralysis
Temporarily stops all movement and shooting in its
range. Any affected Transports cannot cast their Spells.
Paralyzed units can be distinguished by the paralysis
symbol.
Paralysis
Range: 7
Damage: special
Cost in Storm Power: 1000sp
"A stalemate with the ether itself."
--Dag Haverlink, Nimbian Gamesman
4.5.14.8 Treason
Gives the caster ownership of all units in its range,
including all non-Priest Transports.
Treason
Range: 7
Damage: special
Cost in Storm Power: 2000sp
"The most delightful victory over any foe is to
persuade his right hand to hack off his left."
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