Facts of a good creature in combat:
(points on a comparison of equally trained
creatures)
- Good creatures tend to hit and attack less as
for their lower sense of aggression.
- Good creatures or neutral creatures have more
chance of healing in battle because of their good nature.
- Good creatures do not tend to string combos
together as much
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Facts of a evil creature in combat:
(points on a comparison of equally trained
creatures)
- Evil creatures tend to hit and attack more as
for their higher sense of aggression.
- Evil creatures tend not to heal themselves in
combat but can be trained to do so.
- Evil creatures tend to string combos together
more than a good creature but this also needs training like any
other creature.
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These facts do not enable any creature to be
better than another because of it's alignment. These points
show that of a equally trained creature in an evil alignment does
allow him to fight better but the good creature will be better at
other things and so it balances out. You can train a good
creature to be better than other evil creatures in uncontrolled
fights by spending more time doing training and fighting with the
creature.
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To use alignment as a training aid the main points
are below:
(This method is to be starting with an evil
creature)
- Train your creature as normal to the stage where
he has no challenge beating any other creatures available.
- Then make your creature good from being
evil. This make him less of a good fighter, now from here
keep training him and get him to a higher standard. You
don't have to make your creature fully good just make him a bit
good then train and then more good until you work your way to
fully good.
- Then after this you can make him evil again and
find better creatures to fight and repeat and so forth.
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This way of training a creature makes use of the
limited skill in other minds for creatures you may have. Once
you have done this and cannot do anymore you can download more minds
to fight against and train your creature further. |