GAMEPLAY (8.5)
The storyline of FFX is more linear now, but it does keep you interested till the end. The Ending, which I know a lot of people want to hear about, is unique compared to the other FF's. Do I like it? Hmm yes and no. You'll have to see for yourself.

The battle system has been reverted back to turn based only, but this time you get to switch characters who are not in the fight freely. This is an interesting change from the rest of the FF series. Players are made to think twice before making an action. However, the pressure of making a decision is often not there since you could practically spend and eternity deciding what to do next. Also, sometimes (not always) I find fighting the bosses a breeze because if one character is low on Hit points (HP), I could switch to another character that has full HP. Another significant change is FFX's new system of leveling up your characters. Instead of experience points after finishing a fight, you get Ability Points (AP). Once you get enough AP, you gain a Sphere Level and you can use the number of Sphere Levels you have to move around a Sphere Grid. Each node on the Sphere Grid can be either an defense, strength, magic, agility, ability, HP, or luck enhancement. To activate each node and get the enhancement for a character, you'll need special spheres you can get from battling or just plain treasure hunting. Sounds confusing, but really its similar to a board game where the Sphere Levels are like the number you roll after throwing the dice. The spaces on the board are like the nodes. FFX's new system of leveling up your characters is an interesting change from the old exp point system.

In certain parts of FFX, you'll have to do a sort of "insert sphere here" puzzle to progress. Two or three times of doing those is OK, but more than that is rather annoying and tedious. Many people have different opinions on the "blitz ball" mini game FFX has in place of the card games done in the previous series. I, for one, think its more interactive than playing cards, but on the other hand, less strategy is involved. Like regular battles, experience is what you really need to win them. Its fun for awhile and then it gets rather boring (especially if you want to get Wakka's overdrives).

GRAPHICS (9.5)                                                                           FFX has very nice graphics...what would you expect from Squaresoft? The environment is all 3D and lively. You could see the grass swaying in the wind and the butterflies circling the flowers. FFX utilizes the PS2's "emotion" chip and this can be seen in the cinematic scenes. The faces of the characters really show great emotion.

SOUND/MUSIC (8.0)                                                                     FFX is the first of its series to have actual voice dialog and I'm happy to find the voice acting to be well done. The music could be a little bit better...the battle music is cool and catchy but the rest were just alright. What's disappointing is that there wasn't an overworld theme. Oh well...

CONTROL (9.0)                                                                                 No complaints here...not surprising. You could control Tidus (the main character) very easily.

CONCLUSION (8.8)                                                                       FFX is yet another Final Fantasy game good for the taking for both FF lovers and general gamers alike. Graphics are eye-candy and the storyline is quite like no other. Enjoy this until its own sequel comes out! 

Number of players: 1
Genre: RPG
Developer: Squaresoft
Peripherals: memory card
Number of CDs: 1
The pretty Yuna. Look at her face expression.

Battle scene...look at the background!

3D environment is simply astonishing.

Tidus and Lulu.

More Screen shots >>Click here<<

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