| All creation is done according to Laws of the Night, with the following exceptions ; Attributes Attribute Traits are straight numbers; you do not name each Trait. Negative Traits must be named and are used normally. Abilities Characters start with 15 points for Abilities. There is no limit to the number of Abilities a character may have. No single Ability may have more than 5 points invested in it. Disciplines No Kindred may start with out-of-clan Disciplines. Some Clans and Bloodlines have the option of starting with alternative sets of Disciplines. These are listed Here. Out-of-clan Disciplines may not equal or exceed the highest level of in-clan Discipline possessed. Some Disciplines are further restricted in availability or level. Backgrounds Each character starts at 13th Generation. This may be lowered with Background points, but no lower than 8th Generation. Each Generation background costs 2 points. All other backgrounds cost 1 point. Willpower No character may ever have more than 10 Willpower, regardless of Generation. Also, all characters may have up to 10 Willpower, regardless of Generation. Derangements Characters may not have more than one Derangement, except for Malkavians, who may have two Derangements in addition to their required one. |
| Character Generation |