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Checker Play (Money)


 • Money Game   Position posted by Michael Depreli [110202]  GNU vs Snowie Position 38

+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|4X1X2X ' '3X2X ' ' ' '2O|
|   |
|      |  25  |
| ' ' '1X2X5O|   | '4O '2O2O '|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 105, Red: 130

• Red to play

            • Equities 3-ply, cubeful [grandmaster]

8/3 6/4* +0.356
    60.9%   10.8%  0.1%    39.1%     9.4%   0.1%
6/1 6/4* +0.319 ( -0.036)
    60.1%   11.0%  0.1%    39.9%   10.3%   0.1%
13/8 6/4* +0.308 ( -0.047)
    59.7%     9.1%  0.1%    40.3%     8.1%   0.1%
8/1 +0.293 ( -0.062)
    58.5%     9.1%  0.1%    41.5%     5.5%   0.0%
13/11 8/3 +0.251 ( -0.105)
    57.6%     8.1%  0.1%    42.4%     6.0%   0.0%
8/3 8/6 +0.249 ( -0.107)
    57.1%     9.0%  0.1%    42.9%     5.8%   0.0%
13/8 13/11 +0.238 ( -0.117)
    57.0%     6.2%  0.0%    43.0%     3.5%   0.0%


            • Rollouts/ Snowie4, 2-ply/precise, cube: 3-ply, 720 trials with Bearoff Database

8/3 6/4* +0.491
6/1 6/4* +0.426 ( -0.065)
13/8 6/4*  [SW's choice] +0.349 ( -0.142)
8/3 8/6 +0.348 ( -0.143)
8/1  [0.14_2-ply's choice] +0.348 ( -0.143)
8/3 13/11 +0.330 ( -0.161)
13/8 13/11 +0.281 ( -0.210)



I'm hitting with the 2.  I think Red's plan should be to hold his blocking points and try to make good inner-board points with the spares on the 6 and 8-points.
6/4* looks like the most direct way to go about this, and there isn't much risk with White having three men back and a wrecked board.
This narrows the choices for the 5 to 13/8 and 8/3 (I wouldn't consider taking a checker out of play with 6/1).
8/3 is my play.  This puts the checkers where I want them, and hanging back is both thematic and more flexible.
I'm not very concerned about being hit.  I may pick up another checker or simply recirculate for more flexibility.
If I come away with the 3 or 4 point while staying flexible, I've made good progress.
-- Dean Gay

Hitting and slotting behind an anchor against a stronger board with 6/1 6/4* seems a little too much for me.
I don't like 8/1 either, putting a checker out of play doesn't seem right.  I want to be able to pounce on White when my chance comes.
I like clearing the mid-point even though Red is behind in the race.  This brings two more checkers into the attack zone and puts a nice spare on the 11-point.
Red has time to wait and see what White rolls next and Red's attack position improves after clearing the mid-point.
I see this as more of an pre-attacking play rather than a running play.  I believe a little patience is needed here.  White can't run everyone out at the same time.
-- Chuck Koval

























 • Money Game   Position posted by Michael Depreli [112402]  GNU vs Snowie Position 57

+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
| ' '1X1X3X3X2O3X ' ' ' '|
|   |
|      |  45  |
|2O1O1O2X3O4O|   | '2O ' ' '2X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 132, Red: 98

• Red to play

            • Equities 3-ply, cubeful [grandmaster]

18/13 18/14 - 0.061
    51.9%   19.9%  1.0%    48.1%   14.6%   0.5%
8/3 6/2 - 0.094 ( -0.033)
    52.8%   11.5%  0.2%    47.2%   10.6%   0.1%


            • Rollouts/ Snowie3.2, 2-ply/huge, cube: 3-ply, 1296 trials with Bearoff Database

18/13 18/14 - 0.038
8/3 6/2  [SW3's choice] - 0.092 ( -0.054)



I'd rather bolt than be a nut.  There's a fine line between the 18-point being an asset and a liability.
White has the timing and clearing White's bar-point is going to be very difficult real soon.
Sometimes the decision to move one or two is close, but not here.  18/13 18/14 and get ready to duke it out.
-- Chuck Bower

I'd make the strongest board here with 8/3 6/2.  White may have some difficulties playing his numbers as well, and Red may roll doubles to get home or roll a combination shot.
-- Casper van der Tak

I would try 18/13 18/14 as well.  Red has a reasonable chance of coming out on top in a blot hitting contest if one develops and if Red is missed he has a flexible position to play from.
8/2 8/3 is my second choice but this leaves Red praying for doubles in the next roll or two while White tidies up his blots and makes a menacing board.
-- Ian Dunstan



















 • Money Game   Position posted by Michael Depreli [122802]  GNU vs Snowie Position 72

+-13-14-15-16-17-18-+---+-19-20-21-22-23-24-+
|1O ' '2X3X2X3X2X2O ' ' '|
|   |
|      |  31  |
|2O2O1X2O3O3O|   | ' ' ' ' '2X|
+-12-11-10--9--8--7-+---+--6--5--4--3--2--1-+

Pip counts: White: 120, Red: 103

• Red to play

            • Equities 3-ply, cubeful [grandmaster]

6/3* 4/3 - 0.054
    40.2%   17.1%  0.1%    59.8%   16.1%   0.7%
24/23 6/3* - 0.063 ( -0.010)
    40.1%   16.6%  0.1%    59.9%   16.5%   0.6%
6/3*/2 - 0.110 ( -0.056)
    37.6%   13.2%  0.1%    62.4%   11.9%   0.3%


            • Rollouts/ Snowie3.2, 2-ply/huge, cube: 3-ply, 1296 trials with Bearoff Database

6/3* 4/3 - 0.084
24/23 6/3* - 0.113 ( -0.029)
6/3*/2  [SW3's choice] - 0.173 ( -0.089)



I think Red has too much ground to cover to hope White stays up.  Cube is going to play a key role here, since Red may not need to finish the game.  I don't know which play that favors, but I'll stick with my pure roots on this one.  I'll go with 6/3* 4/3 giving an extra cover number over 6/3* 24/23.
-- Chuck Bower

6/3*, that is the easy part.  Now, there are five 1's to consider:  3/2; 5/4; 16/15; 24/23 and 4/3.
My first idea was to lift with 3/2, but White's 3's are no fun no matter what, and Red still has a long way to go, so it makes sense to try for the close-out.
16/15 gives a total of 14 covers, and 12 rolls to go to the edge of White's prime, but 2's are duplicated.  So only 14 good rolls, and the position is rather disaster-prone.
5/4 gives 9 covers and 12 rolls to get to the edge of the prime. This must be better than 16/15.
24/23 gives the 10 covers and 11 rolls to get to the edge of the prime; may be better than 16/5, but may be worse than 5/4.
2 super jokers as opposed to 1; but in the long term it is better to be on the 24-point than on the 23-point for escaping purposes.
4/3 gives 11 covers and 12 rolls to get to the edge of the prime. This got to be the solution.
-- Casper van der Tak

I agree with making the 3-point and having 13 non-duplicated covers.  Trying for the close-out is important here, noting that White only has a three-point board so the gammon losses aren't that frequent when it backfires.
-- Neil Kazaross























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