Pokemon Avenue
<<Fire Red & Leaf Green - TM's & HM's List>>
A Pokemon game just won't be a Pokemon game without the TM's (technical machines) and HM's (hidden machines).  To access your collected TM's & HM's, go to the Key Item pocket in your Item Bag, and select the TM/HM Case.  Below is a detailed list of the 50 TM's and the 8 HM's in Pokemon Fire Red & Leaf Green (exactly same list for Ruby & Sapphire):
TM/HM Case  -  HM03: Surf TM/HM Case  -  TM38: Fire Blast
Technical Machines     
TM # Move Name Type Power Accuracy PP Description / Effect Locations
TM 01
TM 02
TM 03
TM 04
TM 05
TM 06
TM 07
TM 08
TM 09
TM 10
TM 11
TM 12
TM 13
TM 14
TM 15
TM 16
TM 17
TM 18
TM 19
TM 20
TM 21
TM 22
TM 23
TM 24
TM 25
TM 26
TM 27
TM 28
TM 29
TM 30
TM 31
TM 32
TM 33
TM 34
TM 35
TM 36
TM 37
TM 38
TM 39
TM 40
TM 41
TM 42
TM 43
TM 44
TM 45
TM 46
TM 47
TM 48
TM 49
TM 50
Focus Punch
Dragon Claw
Water Pulse
Calm Mind
Roar
Toxic
Hail
Bulk Up
Bullet Seed
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Giga Drain
Safeguard
Frustration
Solar Beam
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Shock Wave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Steel Wing
Skill Swap
Snatch
Overheat
Fighting
Dragon
Water
Psychic
Normal
Poison
Ice
Fighting
Grass
Normal
Fire
Dark
Ice
Ice
Normal
Psychic
Normal
Water
Grass
Normal
Normal
Grass
Steel
Electric
Electric
Ground
Normal
Ground
Psychic
Ghost
Fighting
Normal
Psychic
Electric
Fire
Poison
Ground
Fire
Rock
Flying
Dark
Normal
Normal
Psychic
Normal
Dark
Steel
Psychic
Dark
Fire
150
80
60





10



95
120
150



60


120
100
95
120
100

60
90
80
75


60
95
90

120
50
60

70
70


40
70


140
100%
100%
95%

100%
85%


100%
100%

100%
100%
70%
90%



100%

100%
100%
75%
100%
70%
100%
100%
100%
100%
100%
100%



100%
100%

85%
80%

100%
100%
100%

100%
100%
90%
100%
100%
90%
20
15
20
20
20
10
10
20
30
15
5
20
10
5
5
30
10
5
5
25
20
10
15
15
10
10
20
10
10
15
15
15
20
20
15
10
10
5
10
20
15
20
20
10
15
10
25
10
10
5
Move last in turn & Flinch if foe's move hits
No added effect
20% chance of causing Confusion
Raises Sp. Attack & Sp. Defense 1 level
Switches opponent's Pokemon with another
Poisons opposing Pokemon, increasing damage each turn
Damages non-Ice types for 5 turns
Raises Attack & Defense 1 level
Attacks 2-5 times per turn
Type & Power vary with Pokemon
Sunlight for 5 turns, raises power Fire-type moves
Forces opponent to use Attacking moves
10% chance of Freezing opponent
10% chance of Freezing opponent
User move next turn
Doubles Sp. Defense for 5 turns
Wards off an Attacking move, fails if used in succession
Rains for 5 turns, raises power of Water-type moves
Takes opponent's HP equal to half of the damage inflicted
Prevents Stat reduction and Condition infliction for 5 turns
Power is based on how much the Pokemon hates you
Powers up on 1 turn, attacks on 2nd
30% chance of lower opponent's Defense
10% chance of Paralyzing opponent
10% chance of Paralyzing opponent
Does twice the damage if opponent used Dig
Power is based on how much the Pokemon likes you
Burrow into the ground 1st turn, attacks on 2nd
10% chance of lowering opponent's Sp. Defense
20% chance of lowering opponent's Sp. Defense
Breaks down Reflects & Light Screens
Raises Evasiveness 1 level
Doubles Defense for 5 turns
Always hits
10% chance of Burning opponent
30% chance of Poisoning opponent
Damages all Pokemon except Ground, Steel, & Rock types
10% chance of Burning opponent
Lowers opponent's Speed 1 level
Always hits
Opponent is forced not to use a move twice in a row
Doubles power if user is Paralyzed, Burned, or Poisoned
30% chance of causing opponent a Condition / Stat-change
Regain full HP after Sleeping for a few turns
50% chance of stopping opponent from attacking
Takes opponent's item
10% chance of raising Defense
Switches abilities with opponent
Steals and uses a Stat-changing move used by opponent
Lowers user's Sp. Attack 2 levels after damaging opponent
Silph Co.
Victory Road
Cerulean City Gym
Saffron City Gym
Mt. Moon/Celadon Mart
Fuchsia City Gym
Victory Road
Silph Co.
Mt. Moon Entrance

Safari Zone
TR Hideout
Celadon Game Corner
Pokemon Mansion
Celadon Mart
Celadon Mart Roof
Power Plant
Route 15
Celadon City Gym
Celadon Mart Roof
TR Hideout
Pokemon Mansion
Celadon Game Corner
Celadon Game Corner
Power Plant
Viridian City Gym
Route 12
Cerulean/Celadon Mart
Saffron City
Celadon Game Corner
S.S. Anne/Celadon Mart
Safari Zone
S.S. Anne/Celadon Mart
Vermillion City Gym
Celadon Game Corner
Rocket HQ - Island 5
Victory Road
Cinnibar City Gym
Pewter City Gym
Route 09
Silph Co.

Celadon Mart/Route 24
Route 09
Celadon Mart/Route 24
Mt. Moon
Safari Zone
Route 12
TR Hideout
Victory Road
Hidden Machines     
HM # Move Name Type Power Accuracy PP Description / Effect Locations
HM 01
HM 02

HM 03
HM 04
HM 05
HM 06

HM 07
HM 08
Cut
Fly

Surf
Strength
Flash
Rock Smash

Waterfall
Dive
Normal
Flying

Water
Normal
Electric
Fighting

Water
Water
50
70

95
80

20

80
60
95%
95%

100%
100%
70%
100%

100%
100%
30
15

15
15
20
15

15
10
Cuts trees down outside of battle
1st turn flys up, 2nd turn attacks, allows your Pokemon to transport you to a location outside of battle
Allows your Pokemon to transport you across waters
Allows you to move heavy boulders around
Lowers opponent's accuracy, lights up dark caves outside of battle
50% chance of lowering opponent's Defense, allows you to break down rocks outside of battle
Allows Pokemon to take you up Waterfalls outside of battle
1st turn dive under, 2nd turn attacks, allows you to dive into deep parts of water
S.S. Anne
Route 16

Safari Zone
Safari Warden
Route 02
Rainbow Is. 1

Rainbow Is. 4
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