<<Fire Red & Leaf Green - TM's & HM's List>> | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Pokemon game just won't be a Pokemon game without the TM's (technical machines) and HM's (hidden machines). To access your collected TM's & HM's, go to the Key Item pocket in your Item Bag, and select the TM/HM Case. Below is a detailed list of the 50 TM's and the 8 HM's in Pokemon Fire Red & Leaf Green (exactly same list for Ruby & Sapphire): | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Technical Machines | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
TM # | Move Name | Type | Power | Accuracy | PP | Description / Effect | Locations | |||||||||||||||||||||||||||||||||||||||||||||||
TM 01 TM 02 TM 03 TM 04 TM 05 TM 06 TM 07 TM 08 TM 09 TM 10 TM 11 TM 12 TM 13 TM 14 TM 15 TM 16 TM 17 TM 18 TM 19 TM 20 TM 21 TM 22 TM 23 TM 24 TM 25 TM 26 TM 27 TM 28 TM 29 TM 30 TM 31 TM 32 TM 33 TM 34 TM 35 TM 36 TM 37 TM 38 TM 39 TM 40 TM 41 TM 42 TM 43 TM 44 TM 45 TM 46 TM 47 TM 48 TM 49 TM 50 |
Focus Punch Dragon Claw Water Pulse Calm Mind Roar Toxic Hail Bulk Up Bullet Seed Hidden Power Sunny Day Taunt Ice Beam Blizzard Hyper Beam Light Screen Protect Rain Dance Giga Drain Safeguard Frustration Solar Beam Iron Tail Thunderbolt Thunder Earthquake Return Dig Psychic Shadow Ball Brick Break Double Team Reflect Shock Wave Flamethrower Sludge Bomb Sandstorm Fire Blast Rock Tomb Aerial Ace Torment Facade Secret Power Rest Attract Thief Steel Wing Skill Swap Snatch Overheat |
Fighting Dragon Water Psychic Normal Poison Ice Fighting Grass Normal Fire Dark Ice Ice Normal Psychic Normal Water Grass Normal Normal Grass Steel Electric Electric Ground Normal Ground Psychic Ghost Fighting Normal Psychic Electric Fire Poison Ground Fire Rock Flying Dark Normal Normal Psychic Normal Dark Steel Psychic Dark Fire |
150 80 60 10 95 120 150 60 120 100 95 120 100 60 90 80 75 60 95 90 120 50 60 70 70 40 70 140 |
100% 100% 95% 100% 85% 100% 100% 100% 100% 70% 90% 100% 100% 100% 75% 100% 70% 100% 100% 100% 100% 100% 100% 100% 100% 85% 80% 100% 100% 100% 100% 100% 90% 100% 100% 90% |
20 15 20 20 20 10 10 20 30 15 5 20 10 5 5 30 10 5 5 25 20 10 15 15 10 10 20 10 10 15 15 15 20 20 15 10 10 5 10 20 15 20 20 10 15 10 25 10 10 5 |
Move last in turn & Flinch if foe's move hits No added effect 20% chance of causing Confusion Raises Sp. Attack & Sp. Defense 1 level Switches opponent's Pokemon with another Poisons opposing Pokemon, increasing damage each turn Damages non-Ice types for 5 turns Raises Attack & Defense 1 level Attacks 2-5 times per turn Type & Power vary with Pokemon Sunlight for 5 turns, raises power Fire-type moves Forces opponent to use Attacking moves 10% chance of Freezing opponent 10% chance of Freezing opponent User move next turn Doubles Sp. Defense for 5 turns Wards off an Attacking move, fails if used in succession Rains for 5 turns, raises power of Water-type moves Takes opponent's HP equal to half of the damage inflicted Prevents Stat reduction and Condition infliction for 5 turns Power is based on how much the Pokemon hates you Powers up on 1 turn, attacks on 2nd 30% chance of lower opponent's Defense 10% chance of Paralyzing opponent 10% chance of Paralyzing opponent Does twice the damage if opponent used Dig Power is based on how much the Pokemon likes you Burrow into the ground 1st turn, attacks on 2nd 10% chance of lowering opponent's Sp. Defense 20% chance of lowering opponent's Sp. Defense Breaks down Reflects & Light Screens Raises Evasiveness 1 level Doubles Defense for 5 turns Always hits 10% chance of Burning opponent 30% chance of Poisoning opponent Damages all Pokemon except Ground, Steel, & Rock types 10% chance of Burning opponent Lowers opponent's Speed 1 level Always hits Opponent is forced not to use a move twice in a row Doubles power if user is Paralyzed, Burned, or Poisoned 30% chance of causing opponent a Condition / Stat-change Regain full HP after Sleeping for a few turns 50% chance of stopping opponent from attacking Takes opponent's item 10% chance of raising Defense Switches abilities with opponent Steals and uses a Stat-changing move used by opponent Lowers user's Sp. Attack 2 levels after damaging opponent |
Silph Co. Victory Road Cerulean City Gym Saffron City Gym Mt. Moon/Celadon Mart Fuchsia City Gym Victory Road Silph Co. Mt. Moon Entrance Safari Zone TR Hideout Celadon Game Corner Pokemon Mansion Celadon Mart Celadon Mart Roof Power Plant Route 15 Celadon City Gym Celadon Mart Roof TR Hideout Pokemon Mansion Celadon Game Corner Celadon Game Corner Power Plant Viridian City Gym Route 12 Cerulean/Celadon Mart Saffron City Celadon Game Corner S.S. Anne/Celadon Mart Safari Zone S.S. Anne/Celadon Mart Vermillion City Gym Celadon Game Corner Rocket HQ - Island 5 Victory Road Cinnibar City Gym Pewter City Gym Route 09 Silph Co. Celadon Mart/Route 24 Route 09 Celadon Mart/Route 24 Mt. Moon Safari Zone Route 12 TR Hideout Victory Road |
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Hidden Machines | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
HM # | Move Name | Type | Power | Accuracy | PP | Description / Effect | Locations | |||||||||||||||||||||||||||||||||||||||||||||||
HM 01 HM 02 HM 03 HM 04 HM 05 HM 06 HM 07 HM 08 |
Cut Fly Surf Strength Flash Rock Smash Waterfall Dive |
Normal Flying Water Normal Electric Fighting Water Water |
50 70 95 80 20 80 60 |
95% 95% 100% 100% 70% 100% 100% 100% |
30 15 15 15 20 15 15 10 |
Cuts trees down outside of battle 1st turn flys up, 2nd turn attacks, allows your Pokemon to transport you to a location outside of battle Allows your Pokemon to transport you across waters Allows you to move heavy boulders around Lowers opponent's accuracy, lights up dark caves outside of battle 50% chance of lowering opponent's Defense, allows you to break down rocks outside of battle Allows Pokemon to take you up Waterfalls outside of battle 1st turn dive under, 2nd turn attacks, allows you to dive into deep parts of water |
S.S. Anne Route 16 Safari Zone Safari Warden Route 02 Rainbow Is. 1 Rainbow Is. 4 |
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