Gundam Prodigy & Gundam Prodigy: The Neo Wars is a 2004 Prodigy production, you copy this and i will hunt you down, if you ask, put my link on your site.
Installations
- Installations -   - Ships & Support -   - Mobile Suits -   - Custom Suits
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Gundam Armory -   - Pilot Works -
Installations are any type of stationary facility that can be used to house mobile weapons and take over and hold territory for your side.  Each installation has its own stipulations, so make sure you read each description carefully. Note if it costs more money than something, it doesnt mean that is always better, it is just because of what they are made of.

Main Installations

Colony: x 1 $750,000
Colonies are what people of the future live on mostly, when you own a colony you get 120,000 every friday, Colonies lead up to you owning a side. There are different types of colonies that you may come across in the rpg. Colonies can also be used as buffer zones for your ownings, as in planets or moons, the other is colony droping, that includes planets and moons. On planets all bases will be destroyed but on moons its the base you want to destroy.

Base: x 1 $200,000

Bases are basic military strongholds for planets, moons, and colonies.  Bases can be fited with un limited amout of add-ons. On planets they can also be built on different locations to give them certain strategic advantages.

Resource Satellite: x 1 $160,000

Resource Satellites are basicly asteriods that are being mined for their resouces, like bases and colonies defences can be placed on here. If you own one you will get 100,000 aweek(friday).

Mine: x 1 $150,000

Mines are make Resource Satellites but, are just ones loacted on a planet. Get 100,000 aweek(friday)

Colony Types

Normal: +/- 0
The standard colony, nothing special. Get the standard 120,000

Military Colony: + 25,000
A colony that has been fited so it can house more troops and already has a colony mover on it. Two hanger bays come with it two when you buy one. Only get 100,000

Scrape Colony: - 50,000
A colony that is made of things from old, ships, older colonies you name it, it is most likely a part of it. Sometimes the ships they use still have work so the main guns and what nots are given to the colonies defences. *Cant have a Resource Satellite added-on*. Only get 100,000

Base Types

Underground: +$35,000
A base that is underground, hard to attack and easy to defend. Can get any type of units but underground and land combat are best.

Underwater: +$35,000
A base thats underwater, hard to attack and easy to defend if unit water type defences and units. Underwater suits are the best.

Sky: +$50,000
A base that floats in the clouds, hard to attack and to defend due to the generators that keep it up in the sky. Sky or flying type units are the best. Also the base can move around on the planet it is on and can help in attacks.

Desert: +/- nothing

A base thats built in the desert, not hard or easy to defend or attack this type of base. Desert units are the best.

Arctic: +$12,000
A base thats located far up nothing on some planets, hard to attack and defend due to the extra cold that the base is in. Arctic type units are the best here.

Asteroid: +$`5,000
A base thats in side or on top of a asteriod, hard to attack if inside. Easy is out side for space units. Space units are the best and only.

Space Station: +$30,000
A large version of a base thats located in space and is easy for space units, to attack aswell is to defend it.

City: +/- nothing
A base thats located in a city, hard to attack seeing there people at risk. We call this Urban Comabt.

Colony: +$10,000

Combination
: Add both extra prices together and you get the combined base, note some bases cant go together like a City Space Station. There are others, i hope you know which ones.

Defences
Remember use common sense when adding one of these to your installation.

Bunker x 1: $10,000

A place where your defending MS's can protect them selves from fire while they attack the enemy.

Gun Inplacement x2(2-barrel 180mm cannon): $12,000

A simple defence that protects a installation from ground targets or low flying targets.

Missile Inplacement x2(1-barrel 240mm missle launcher): $22,000

A better defence that protects a installation from both ground and air targets, its better for air targets though.

Twin Missile Turret x2(2-barrel 390mm missile launcher): 30,000
A better version of the Implacement and S.A.M. site, first of all it works the best in space, air and ground targets and really has no downfall.

Beam Turret x2(1-barrel beam turret): $25,000
A good beam weapon that is much like a beam rifle, only thing different is that it doesnt run out of power.

Twin Beam Turret x2(2-barrel beam turret): $30,000
A better version of the normal beam turret, stronger, better, faster.

S.A.M Site x2(6-barrel missile launcher): $18,000
A version of missile inplacement that is made to take out air targets, is stronger too.

Torpedo Launcher x2: $12,000
A base defence for a underwater base.

Mines x20: $5,000
A simple base defence that damages the attacking suits feet making them hard to move around and making them easy targets.

Cruise Missile Facility x 1: 250,000

A faclilty that is added on to a base, that is on a planet, that means space stations asteriod types cannot have this. Basicly this is a large group of long range missles able to destroy targets on the planet, do remember you will get no reward for this attack besides the target being wiped off the map. These facilitys can also be used to defend a plaent if need be.

Planetary Beam Cannon x 1: 300,000

A big beam cannon that is able to shoot down incoming targets in one it. Need i say more?

Add-ons

Radio Jamming Tower x1: $14,000

Uses over amounts Minovsky Particles to block radio waves.

Hanger Bay x1: $25,000
A place to keep your mobile suits/mobile armors and a place to repair them. Each bay holds 6 mobile suits or one armor.

Large Hanger Bay x 1: $50,000

A larger version of the normal Hanger Bay, this one holds 14 suits and 3 mobile armors.

Factory x 1: $90,000
This is the plaace that you can make your own suits(well the ones on this page). When making a suit it will take 2 days for it to make 1 of that suit no matter what it is. For mobile armor's it is 4 days. To build

Weapons Factory x 1: $80,000
This type of factory makes weapons for gundam's and mobile armors. To build something you need the information about it. Thier are two ways of getting that, buy that weapon or get it from some one. The other is steal it from what ever. Once have you can mass-produce this weapon. This factory also helps engineers, scientist and, mechanics build there creations with out wasting there own time.

Runway/Landing Zone: $20,000
A spot where your base can launch fighters and other things. Also if on a planet a ship can land at your base.

Space Dock: $20,000

A Place where your ships can be held.

Port: $20,000

A place where a base can have water units located it also can have ships.

Repair Facility x 1: $80,000
Go here when needing a repair and get half the time off. Can only happen once during one repair time.

Infirmary x 1: $40,000
If you dead you will come back to life if you go here. Taking 2 days off your return time.

Defence Wall x 1: $3,500

A wall that is able to take fire from gundam size weapons.

Beam Wall x 1: $8,500
A type of wall that uses beam technology to defend a base. Can take most weapons fire for some time.

360 Degree Beam Wall x 1: 10,000
A beam sphere or half a beam sphere that protects a base, can withstand MPC fire for a while. Can buy as many as needed.

Other

Satellite x 1: $3,000
Satellites range from many different kinds, weapons platforms to defence platforms, you name it, it should be here. One Satellite may only have 2 different types of Satellites.

- Lazer Satellite: +/- $0

Useing high powered lazer technology, this basic attack sat is quite simple, fires a stream of energy instead of shots.

- Beam Turret +/- $0
Like Lazer Sats but, instead of streaming energy it is shot style, and is consider a beam weapon.

- 6-Tube Missle Turret + $2,000
Descent size missles, is able to damage a mobile weapon quite easly. Problem is the ablity to dodge this weapon is greater than normal.

-Nuclear Missles + $70,000
Basicly what it says Nuclear Missiles, need i say more.

- Beam Shield + $5,000
Protects the Satellite with a beam shield.

-Planetary Shielding + $60,000
Like a Beam Shield, a PS does it by projecting the shield around it and 10 other sats to protect a planet.
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