| Gundam Prodigy & Gundam Prodigy: The Neo Wars is a 2004 Prodigy production, you copy this and i will hunt you down, if you ask, put my link on your site. |
| Gundam Armory |
| - Installations - - Ships & Support - - Mobile Suits - - Custom Suits - - Gundam Armory - - Pilot Works - |
| Here is every weapon you could possible add on to your suit/armor plus everything else you could need along with upgrade parts. Prices go along with 1 item, that is unless stated else where. You will find that famous suits or not mass-produced weapons are on this store... it lets the ones who have it a edge in combat. The Weapons Hand-To-Hand Weapons Heat Sword x 1 2,000 Beam Saber x 1 3,000 Beam Sword x 1 4,000 Twin Beam Sword x 1 7,000 Heat Rod x 1 12,000 Beam Spear x 1 10,000 Gundam Hammer x 1 14,000 Hyper Hammer x 1 18,000 Beam Javelin x 1 16,000 Close-Range Weapons 30mm Vulcan Guns x 2 10,000 0.5 Tons (mounted + 500 for upgrade, I.E 60mm, 80mm, Etc) 60mm Machine Gun x 2 15,000 1.0 Tons(mounted + 2,500 for upgrade, I.E 100mm) Beam Gun x 1 15,000 Beam Pistol x 1 24,000 Shotgun x 1 18,000 1.9 Beam Shotgun x 1 24,000 Chain-Mine x 10 20,000 Mid-Range Weapons 90mm Machine Gun x 1 18,000 100mm Machine Gun x 1 20,000 190mm Machine cannon x1 30,000 240mm Bazooka x 1 20,000 360mm Bazooka x 1 25,000 860mm Rackten Bazooka x1 45,000 240mm Giant Bazooka x 1 45,000 360mm Giant Bazooka x 1 50,000 Hyper Bazooka x 1 60,000 Missle Pod x 1 62,000 - 1 tude add-on 5,000 Large Missle Pod x 1 70,000 - 1 tude add-on 5,000 Beam ShotRifle x 1 24,000 Beam Rifle x 1 20,000 2-barrel Beam Rifle 40,000 180mm Cannon x 1 35,000 280mm Cannon x 1 40,000 680mm Cannon x 1 80,000 Assult Beam Rifle x 1 25,000 100mm Assault Rifle x1 30,000 Beam Cannon x 1 40,000 - mounted add 12,000 Twin Beam Cannon x 1 60,000 - mounted add 22,000 Mega Particle Gun x 1 45,000 - mounted add 24,000 Twin Mega Particle Gun x 1 62,000 - mounted add 40,000 Mega Paricle Cannon x 1 180,000 - mounted add 50,000 Twin Mega Paricle Cannon x 1 190,000 - mounted add 60,00 High Mega Particle Cannon x 1 240,000 - mounted add 73,000 Twin High Mega Particle Cannon x 1 320,000 Mega Beam Rifle x 1 90,000 - upgrade (i.e. 2-tubed, 3-tubed) add 10,000 Long-Range Weapons Sniper Rifle x 1 22,000 Beam Sniper Rifle x 1 24,000 Beam Launcher x 1 30,000 VSBR x 1 195,000 G-BRD x 1 220,000 Twin Mega Beam Rifle x 1 250,000 9.9 Tons Beam-Smart Gun x 1 300,000 (mounts to arm, most get rid of curret carried weapon) Satellite Cannon x 1 500,000 New-Type Weapons Bit x 4 50,000 Funnel x 4 55,000 Mother Funnel x 2(+ Bit x 4) 75,000 Long Funnel x 4 80,000 Fin Funnel x 4 85,000 Incom x 1 52,000 Refector Incom x 1 82,000 Wire-Guided Beam Gun x 1 45,000 Wire-Guided Beam Cannon x 1 60,000 Wire-Guided Mega Particle Gun x 1 65,000 Wire-Guided Mega Particle Cannon x 1 80,000 Wire-Guided Twin Mega Paricle Cannon x 1 120,000 Defence Small Shield x 1 10,000 Shield x 1 12,000 Shield Buster Rifle x 1 30,000 turns into normal beam rifle) Large Shield x1 20,000 Folding Shield x 1 35,000 Beam Shield x 1 40,000 Large Beam Shield x 1 50,000 Planet Defenser x 4 80,000 Planet Defenser x 8 100,000 Planet Defenser x 10 120,000 Equipment Grappling Hook x 1 15,000 Extending Manipulator Arm x 1 30,000 Magnetic Coated Joints 35,000 Moveable Frame 45,000 Anti-Beam Reflective Coating 55,000 Heat Radiation Fins 25,000 I-Field Generator 90,000 I-Field Beam Generator 130,000 Optional Ejectable External Chobham Armor 80,000 Systems Learning Computer System 70,000 Half-Control System 65,000 Psycommu System 85,000 Quasi-Psycommu 90,000 Neo-Psycommu System 105,000 Bio-Computer System 92,000 EXAM System 120.000 Epyon System 175,000 Zero System 200,000 Cockpit Types Panoramic monitor/Linear seat 12,000 Quasi Psyco Chair 34,000 Psycommu Cockpit 70,000 Zero Cockpit 100,000 Suit Alterations Armor Changes Upgrade To - Neo Titianium 80,000 - Luna Titanium 100,000 - Gundarium 150,000 - Gundarium Gama 250,000 - Neo Gundarium Gamma 300,000 Apogee Motors Upgrade 50,000 Apogee + Motors Upgrade 110,000 Hexa Apogee Upgrade 160,000 Frame Alterations Psycommu Frame 300,000 Moveable Frame 200,000 |
| Rules & Regulations Information World of Prodigy The Shop Battle Log Prodigy Staff The Links About Gundam Prodigy: The Neo Wars |
| What Does Each System Do? Learning Computer: helps you learn more tactical moves; whenever you fight an enemy more thatn twice, the computer will start picking up his/her moves and start using them Half-Control System:the main essential to remote control funnels and bits and wire guided arms and so forth; the computer controlds the remote weapons while you control the MS/MA Psycommu System: somewhat like a half-control, except the pilot preformes alot better in combat than with the half-control, alot of newtypes use this, needs Psycommu Frame Quasi-Psycommu system: pretty much the same thing as above except this system helps the pilot locate targets easier; needs Quasi-Psyco Chair and a Psycommu Frame Neo-Psycommu System: the best psycommu system you can get, the sweet thing about it is that you can be firing one weapon, and a MS comes up behind you, well the other arm(free or not) grabs a different weapon and attacks the MS/MA; needs a Psycommu Cockpit ans Psycommu Frame Bio-Computer system: allows your MA/MS to fight better in any enviroment, also gives your MA/MS an Atmospheric Entry transformable mode; needs a moveable frame EXAM System: a simple yet powerful system, all you gotsta do is flip the switch, hop out then the MS/MA will take care of the rest Epyon System: a system that helps eliminate all enimies around, the Epyon System also mentally injures the pilot, meaning that you have to be in an infirmary for a couple of days Zero System: a system that takes over the pilots mind makes everything seem as an enemy, can drive the pilot insane, causing suicidle actions, needs a Zero Cockpit |