Gundam Prodigy & Gundam Prodigy: The Neo Wars is a 2004 Prodigy production, you copy this and i will hunt you down, if you ask, put my link on your site.
Gundam Armory
- Installations -   - Ships & Support -   - Mobile Suits -   - Custom Suits
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Gundam Armory -   - Pilot Works -
Here is every weapon you could possible add on to your suit/armor plus everything else you could need along with upgrade parts. Prices go along with 1 item, that is unless stated else where. You will find that famous suits or not mass-produced weapons are on this store... it lets the ones who have it a edge in combat.

The Weapons


Hand-To-Hand Weapons

Heat Sword x 1 2,000
Beam Saber x 1 3,000
Beam Sword x 1 4,000
Twin Beam Sword x 1 7,000
Heat Rod x 1 12,000
Beam Spear x 1 10,000
Gundam Hammer x 1 14,000
Hyper Hammer x 1 18,000
Beam Javelin x 1 16,000

Close-Range Weapons


30mm Vulcan Guns x 2 10,000 0.5 Tons (mounted + 500 for upgrade, I.E 60mm, 80mm, Etc)
60mm Machine Gun x 2 15,000 1.0 Tons(mounted + 2,500  for upgrade, I.E 100mm)
Beam Gun x 1 15,000
Beam Pistol x 1 24,000
Shotgun x 1 18,000 1.9
Beam Shotgun x 1 24,000
Chain-Mine x 10 20,000

Mid-Range Weapons


90mm Machine Gun x 1 18,000
100mm Machine Gun x 1 20,000
190mm Machine cannon x1 30,000
240mm Bazooka x 1 20,000
360mm Bazooka x 1 25,000
860mm Rackten Bazooka x1 45,000
240mm Giant Bazooka x 1 45,000
360mm Giant Bazooka x 1 50,000
Hyper Bazooka x 1 60,000
Missle Pod x 1 62,000
- 1 tude add-on 5,000
Large Missle Pod x 1 70,000
- 1 tude add-on 5,000
Beam ShotRifle x 1 24,000
Beam Rifle x 1 20,000
2-barrel Beam Rifle 40,000
180mm Cannon x 1 35,000
280mm Cannon x 1 40,000
680mm Cannon x 1 80,000
Assult Beam Rifle x 1 25,000
100mm Assault Rifle x1 30,000
Beam Cannon x 1 40,000
- mounted add 12,000
Twin Beam Cannon x 1 60,000
- mounted add 22,000
Mega Particle Gun x 1 45,000
- mounted add 24,000
Twin Mega Particle Gun x 1 62,000
- mounted add 40,000
Mega Paricle Cannon x 1 180,000
- mounted add 50,000
Twin Mega Paricle Cannon x 1 190,000
- mounted add 60,00
High Mega Particle Cannon x 1 240,000
- mounted add 73,000
Twin High Mega Particle Cannon x 1 320,000
Mega Beam Rifle x 1 90,000
- upgrade (i.e. 2-tubed, 3-tubed) add 10,000

Long-Range Weapons

Sniper Rifle x 1 22,000
Beam Sniper Rifle x 1 24,000
Beam Launcher x 1 30,000
VSBR x 1 195,000
G-BRD x 1 220,000
Twin Mega Beam Rifle x 1 250,000 9.9 Tons
Beam-Smart Gun x 1 300,000 (mounts to arm, most get rid of curret carried weapon)
Satellite Cannon x 1 500,000

New-Type Weapons

Bit x 4 50,000
Funnel x 4 55,000
Mother Funnel x 2(+ Bit x 4) 75,000
Long Funnel x 4 80,000
Fin Funnel x 4 85,000
Incom x 1 52,000
Refector Incom x 1 82,000
Wire-Guided Beam Gun x 1 45,000
Wire-Guided Beam Cannon x 1 60,000
Wire-Guided Mega Particle Gun x 1 65,000
Wire-Guided Mega Particle Cannon x 1 80,000
Wire-Guided Twin Mega Paricle Cannon x 1 120,000

Defence

Small Shield x 1 10,000
Shield x 1 12,000
Shield Buster Rifle x 1 30,000 turns into normal beam rifle)
Large Shield x1 20,000
Folding Shield x 1 35,000
Beam Shield x 1 40,000
Large Beam Shield x 1 50,000
Planet Defenser x 4 80,000
Planet Defenser x 8 100,000
Planet Defenser x 10 120,000

Equipment

Grappling Hook x 1 15,000
Extending Manipulator Arm x 1 30,000
Magnetic Coated Joints 35,000
Moveable Frame 45,000
Anti-Beam Reflective Coating 55,000
Heat Radiation Fins 25,000
I-Field Generator 90,000
I-Field Beam Generator 130,000
Optional Ejectable External Chobham Armor 80,000


Systems

Learning Computer System 70,000
Half-Control System 65,000
Psycommu System 85,000
Quasi-Psycommu 90,000
Neo-Psycommu System 105,000
Bio-Computer System 92,000
EXAM System 120.000
Epyon System 175,000
Zero System 200,000

Cockpit Types

Panoramic monitor/Linear seat 12,000
Quasi Psyco Chair 34,000
Psycommu Cockpit 70,000
Zero Cockpit 100,000

Suit Alterations

Armor Changes
Upgrade To
- Neo Titianium 80,000
- Luna Titanium 100,000
- Gundarium 150,000
- Gundarium Gama 250,000
- Neo Gundarium Gamma 300,000

Apogee Motors Upgrade 50,000
Apogee + Motors Upgrade 110,000
Hexa Apogee Upgrade 160,000

Frame Alterations
Psycommu Frame  300,000
Moveable Frame 200,000
Rules & Regulations   Information   World of Prodigy   The Shop   Battle Log   Prodigy Staff   The Links   About Gundam Prodigy: The Neo Wars
What Does Each System Do?
Learning Computer: helps you learn more tactical moves; whenever you fight an enemy more thatn twice, the computer will start picking up his/her moves and start using them

Half-Control System:the main essential to remote control funnels and bits and wire guided arms and so forth; the computer controlds the remote weapons while you control the MS/MA

Psycommu System: somewhat like a half-control, except the pilot preformes alot better in combat than with the half-control, alot of newtypes use this, needs Psycommu Frame

Quasi-Psycommu system: pretty much the same thing as above except this system helps the pilot locate targets easier; needs Quasi-Psyco Chair and a Psycommu Frame

Neo-Psycommu System: the best psycommu system you can get, the sweet thing about it is that you can be firing one weapon, and a MS comes up behind you, well the other arm(free or not) grabs a different weapon and attacks the MS/MA; needs a Psycommu Cockpit ans Psycommu Frame

Bio-Computer system: allows your MA/MS to fight better in any enviroment, also gives your MA/MS an Atmospheric Entry transformable mode; needs a moveable frame

EXAM System: a simple yet powerful system, all you gotsta do is flip the switch, hop out then the MS/MA will take care of the rest

Epyon System
: a system that helps eliminate all enimies around, the Epyon System also mentally injures the pilot, meaning that you have to be in an infirmary for a couple of days

Zero System: a system that takes over the pilots mind makes everything seem as an enemy, can drive the pilot insane, causing suicidle actions, needs a Zero Cockpit
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