Guild of Eternal Night
 
Paladin: Human, Dwarf

       Upholders of the Holy Light and defenders of the Alliance, the Paladins can be found from the northern forests of the Tirisfal Glades, fighting back the advance of the Forsaken, to the southern reaches of the Blasted Lands, ceaselessly upholding their vigil against demonic forces from beyond the Dark Portal. Wielding their mighty hammers and the strength of the Light, these holy warriors command forces in battle, all the while throwing themselves to where the fighting is the thickest.

Play Type: Caster, Melee.
Strengths: Healing, High Defense, Auras.
Weaknesses: Ranged Combat.

Spells

Divine Shield - Makes the paladin immune to all forms of attack for a short ammount of time.
Spell Type: Self Only, Buff, Divine
 
Holy Light - Manifesting the power of the Light, Paladins are able to heal their comrades in battle using their holy magic. This ability also damages undead.
Spell Type: Single Target, Heal (Damage to Undead), Divine

Skills

 
Devotion Aura - All players within the paladin's party are givin a defense bonus, as well as the paladin himself.
Spell Type: Passive, Aura, Defense, Divine
 
Hosted by www.Geocities.ws

1