Guild of Eternal Night
 

Black Morass
  -Dark Portal Ruins
  -Stonard
  
  
  
Duskwood
  
  
  
  
  
Elwynn Forest
  -Goldshire
  -Moonbrooke
  -Northshire
  -Stormwind**
  
Redridge Mountains
  -Medivh's Tower
  -Rockard
  
  
  
Stranglethorn Vale
  -Blackwater Cove
  
  
  
  
Westfall
  -Dead Mines
  
  
  
  
Dun Morogh
  -Blackrock Spire
  -Crestfall
  -Ironforge**
  -Kul Tiras
  
Loch Modan
  -Dun Algaz
  -Dun Modr
  -Grim Batol
  -Tol Barad
  
 

Description

       The Black Morass is a giant marshland east of the Redridge Mountains. This was the first area conquered by the Horde prior to the First War, and the defenders of Azeroth spent many years clearing the land of orcs after the Second War. The ruins of Medivh's Dark Portal are located here.


Geography

       The infamous Black Morass is located due east of the Redridge Mountains, running down to the east coast of Azeroth.


Inhabitants

       The Black Morass is mostly uninhabited, save for a few isolated human settlements and a small group of draenei who have escaped from Outland.


      Areas:
         -Dark Portal Ruins
         -Stonard

 
 

Description

       Once the lush southern belt of Elwynn Forest, the land of Duskwood has transformed into a dark and mysterious land. Many speculate that its proximity to the mysterious Deadwind Pass brings monstrous horrors out at night. Others wonder if an ancient curse has been cast upon the land. No matter the reason, Duskwood has become a land of terror and superstition. The Human farmers who once toiled over the rich land have become dark and brooding - unwilling to leave their ancestral home but unable to lift the terrible cloud that has settled over their lives. Bordered by the fallow fields of Westfall to the west and the dark, treacherous Deadwind Pass to the east, Duskwood has become a tainted realm where shadows and evil permeate the atmosphere even during the brightest hours of day.


Geography

       Duskwood lies just south of Stormwind, to the east of Westfall.


Inhabitants

       A few human settlers remain, but Duskwood is basically uninhabited by any of the major races.


      Areas:
         Comming Soon!

 
 

Description

       Elwynn is a rich forest nestled at the base of the Redridge Mountains. The city of Stormwind, capital of Azeroth, is located here.


Geography

       Elwynn is located in central Azeroth, southeast of the Redridge mountains.


Inhabitants

       Elwynn is full of living things, from forest creatures to Human settlers and Ogres.


      Areas:
         -Goldshire
         -Moonbrooke
         -Northshire
         -Stormwind**

 
 

Description

       The Redridge Mountains form the backbone of the Azerothien continent. Running from Duskwood in the south to Loch Modan in the north, the Redridges divide the continent in two.


Geography

       The Redridge Mountains run from Loch Modan to Duskwood.


Inhabitants

       The Redridges are sparsely inhabited by humans.


      Areas:
         -Medivh's Tower
         -Rockard

 
 

Description

       Stranglethorn Vale is a vast jungle south of Duskwood. Once the extended homeland of the mysterious jungle trolls, Stranglethorn is now dotted with ancient ruins and crumbling troll cities. In recent years, the humans of Stormwind attempted to forge trade routes through this savage jungle. Though they did manage to establish the small port town of Blackwater Cove, they were quickly overwhelmed by a crazed pack of trolls and driven back to their homeland. In the wake of the humans' departure, the crafty goblin trade princes arrived on the jungle's shores and quickly set up their mining and deforesting operations. The goblins have maintained a tenuous hold over these remote facilities, but they remain threatened by the jungle trolls' growing obsession with purging their ancient lands of any and all foreign invaders.


Geography

       Stranglethorn Vale is located at the extreme southern end of Azeroth.


Inhabitants

       Stranglethorn is primarily inhabited by native jungle beasts, though the jungle trolls and small groups of goblins also live here.


      Areas:
         -Blackwater Cove

 
 

Description

       Southwest of Stormwind lies Westfall. Once the bread basket of the kingdom of Stormwind, the land of Westfall has now grown fallow from years of conflict and neglect. Crops are no longer cultivated in the fields, and the once abundant mines have been deserted. Even the former defenders, the Stormwind Garrisons, pulled stake and abandoned the lonely realm when the cost of upkeep became too great. Due to this lack of military protection, Westfall has been all but destroyed by the rebel Defias Brotherhood and its demi-human minions. The Brotherhood, composed of thieves and bandits, have made Westfall their refuge. Employing everything from local superstitions to mechanical Harvest Golems, the Brotherhood will stop at nothing to scare away trespassers and protect their malicious schemes from being unraveled.


Geography

       Westfall lies southwest of Stormwind.


Inhabitants

       Westfall is primarily inhabited by humans.


      Areas:
         -Dead Mines

 
 

Description

       Dun Morogh is a region of tall mountains and deep canyons. Rich with mineral resources, Dun Morogh holds the bulk of dwarf mining operations. The capital city of Ironforge is in this region.


Geography

       Dun Morogh is located in central Khaz Modan.


Inhabitants

       Dun Morogh is primarily inhabited by dwarves.


      Areas:
         -Blackrock Spire
         -Crestfall
         -Ironforge**
         -Kul Tiras

 
 

Description

       Loch Modan is a region of steep hills and low-lying plains. Many mineral deposits are found here, and the cities of the region deal with traders from southern Lordaeron and Azeroth to procure funds.


Geography

       Loch Modan's terrain is not as harsh as that of Dun Morogh, but traveling is far from easy in this area.


Inhabitants

       Humans and dwarves are the primary inhabitants of this region.


      Areas:
         -Dun Algaz
         -Dun Modr
         -Grim Batol
         -Tol Barad

 
 

Description

       This was once the Dark Portal that first brought the Horde to Azeroth from Draenor. After the Horde was pushed back and defeated in the Second War, the portal was destroyed by Alliance forces. However, Ner'zhul managed to reopen the portal from Draenor and send troops to Azeroth to recover artifacts he required for his plan to escape Draenor. After Khadgar's forces sacrificed themselves to seal the portal, the citadel of Netherguarde was constructed to watch over the ruins. Despite the taint that remains in the Black Morass, there has been no further activity from the ruins since Khadgar's expedition.


      Hostiles:
        

 
 

Description

       Stonard is a small human settlement in the Black Morass. The town's primary reason for being is the small Azerothien garrison that watches for threats to Stormwind from the Dark Portal ruins and the surrounding area.


      Hostiles:
        

 
 

Description

       Another human village, Goldshire lies south of Stormwind, in the heart of Elwynn Forest. Goldshire saw heavy action during the First War, when the rampaging Horde invaded and occupied the town for many months.


      Hostiles:
        

 
 

Description

       Moonbrooke is a human town at the southern border of Elwynn Forest. Like Stonard, a garrison from Stormwind is based here, protecting the capital's southern flank from threats in Westfall and Duskwood.


      Hostiles:
        

 
 

Description

       Northshire is home to an abbey that Medivh was tended to at during his long years of coma. Once he recovered and left the monastery, the monks continued to practice their studies, unaware that their charge was plotting their destruction. Once the Dark Portal was opened, the Horde was quick to conquer and destroy Northshire. Though the town was rebuilt after the Second War, it has yet to return to the status of spiritual center that it enjoyed before the First War.


      Hostiles:
        

 
 

Description

       Also known as Karazhan, Medivh's Tower was a source of untold mystical energies. The Last Guardian performed much of his work here, and the Magus' demonic alter ego (Sargeras) built an identical tower underneath Karazhan for his dark rituals. After Medivh was killed, Khadgar sealed up the tower and returned to Dalaran to prepare for the coming war with the Orcs. Later, the reborn Medivh traveled back in time to Karazhan to drain the tower's energies for his battle with the Legion. Now, the tower sits abandoned in the Redridge Mountains, its magics long gone.


      Hostiles:
        

 
 

Description

       Rockard is a mining town on the eastern slopes of the Redridge Mountains. The inhabitants use their tools to dig precious metals from the rock to sell back to Stormwind.


      Hostiles:
        

 
 

Description

       This was once a small trading outpost established by humans from Stormwind. However, the jungle trolls drove the traders away, and the town is now abandoned.


      Hostiles:
        

 
 

Description

       The Dead Mines were once an important source of mineral ores for Stormwind, but by the time of the First War, they had been abandoned. Several human priests were trapped in these mines at the start of the war, and Uther the Lightbringer was sent to rescue them.


      Hostiles:
        

 
 

Description

       Blackrock Spire was the capital of Horde operations during the First and Second Wars. During the Alliance push to defeat the Horde, Blackrock was besieged by human forces. Despite the death of Anduin Lothar, the Alliance rallied to retake the Spire and push the orcs back into the Black Morass.


      Hostiles:
        

 
 

Description

       Crestfall served as an Alliance listening post during the Second War, keeping track of Horde activity during the Orcs' occupation of Khaz Modan.


      Hostiles:
        

 
 

Description

       Kul Tiras is the capital city of the nation with the same name. Kul Tiras provided the naval forces for the Alliance during the Second and Third Wars, and after Lordaeron fell to the Burning Legion, the nation sent its forces to Kalimdor. Led by Grand Admiral Proudmoore, Kul Tiras has remained as one of the few Human nations in the eastern lands.


      Hostiles:
        

 
 

Description

       This is a Dwarf city that was occupied by the Horde during the Second War. The subsequent defeat of the Orcs allowed the dwarves to reclaim the city.


      Hostiles:
        

 
 

Description

       Dun Modr is a Dwarf city that was among those conquered by the Horde. Though the city is far from what it once was, the dwarves work hard to restore its former glory.


      Hostiles:
        

 
 

Description

       The mighty fortress of Grim Batol was a Dwarven stronghold before the Horde claimed it during the Second War. Long after the Horde was driven from Lordaeron, Grim Batol remained in Orc hands; Nekros Skullcrusher and the Dragonmaw Clan launched many raids into Lordaeron from here. When the Alliance sent a team into Grim Batol to free Alexstrazsa, the Horde was defeated and Grim Batol was reclaimed by the Dwarves.


      Hostiles:
        

 
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Description

       Located on a small island off the coast of Khaz Modan, Tol Barad occupied a critical position during the Second War. The Alliance maintained an outpost in Tol Barad to keep track of Horde activity on the mainland, and many Alliance stealth missions were launched from here.


      Hostiles:
        

 
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