Month of May


Sunday Monday Tuesday Wednesday Thursday Friday Saturday

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1st


2nd


3rd


4th
attack on Greenspan
leave after orcs

5th



6th


7th
Ambush Orcs

8th


9th


10th


11th


12th



13th


14th


15th
Return to Windsheim

16th


17th


18th


19th



20th


21st


22nd


23rd
Encounter with Mage
Meet Dreadweaver

24th


25th


26th



27th


28th
Find D-bee
home raised

29th
Hit LeyLine
Goop

30th
Meet Orwin
Camp & Trade

31st
Come to
Sludgetown

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May 4: Greenspan attacked by Orc raiding party: The Sentinels quickly gather gear and head for Greenspan to see the extent of the damage. Once upon Greenspan there are no apparent survivors, and the Orc raiding party has left with the Livestock and prisoners, mostly women and children.
May 5:Travel, tracking Orc Raiding Party
May 6:Travel, tracking Orc Raiding Party
May 7: Travel, tracking Orc Raiding Party: Catch up to Orcs, set for an ambush once they have set camp. We launch the Ambush at dusk takinghte Orcs completely by surprise. With Lowkey and Damon firing from the trees, Mikola setting distractions with the livestock and himself, Simon firing lightning bolts while invisible and flying above the victims and Grizdam and Traxx wading into to hand to hand combat, we make quick work of the Orcs and scatter the survivors to the woods. They did not stand a chance against our technology. We took out the 3 Ogres and the leader of the band as well as some of the gaurds within seconds. Grizdam, although surrounded by a horde of the creatures seemed to be able to avoid anything that came his way and deal huge amounts of damage with his Flail. There were no casualties among the hostages.
May 8: Start the journey back to Windsheim.
May 9: Travel back to Windsheim
May 10: Travel back to Windsheim
May 11: Travel back to Windsheim
May 12: Travel back to Windsheim
May 13: Travel back to Windsheim
May 14: Travel back to Windsheim
May 15: Travel back to Windsheim; Upon returning to Windsheim we find there were other survivors to the Orc raid on Greenspan. All survivors have been untited and the Livestock is brought within the walls and protection of Windsheim. We later hear The Knights have returned and there is strife among there ranks. Although we do not get the full story, we do discover there has been a rift in the ranks of the CyberKnight Order and majority of the Windsheim contingency is leaving. There will only be 8 Knights left to protect the area and the Cathedral. We are approached and commissioned to travel to Newton, far to the South to find out more about a rumor that the Coalation is recriuting Juicers witha proise that they have found a way to extend the lifespan that is attatched to being of their kind. We agree to leave within a few days.
May 16: The party prepares to leave for Newton. We are able to get horses for all in the group to ease the journey.
May 17: Head out on the journey for Newton. Travelling Westward by horse. The party decided to travel first to the West for about a week to try to skirt around Coalition territory.
May 18: Travel West by horse, no occurences of note.
May 19: Travel West by horse, no occurences of note.
May 20: Travel West by horse, no occurences of note.
May 21: Travel West by horse, no occurences of note.
May 22: Travel West by horse, no occurences of note.
May 23: Still journeying to the West early in the day both Simon and Mikola have an odd feeling that we are being watched from the NE somewhere behind us. Although there is no apparent stalker they are quite certian there is something watching or scrying upon us. We continue on for a short while and the feeling comes again to Mikola. Thorpe scampers to a high point and sees a kite with something hanging from it looking almost like bamboo wind chimes. The majority party rule is to investigate the situation. Mikola leads out on the investiagtion re-appearing after a short while saying that we all must follow him quickly and that we are needed to help. He then disappears again. We all persue him to the source of the kite. There sits an old man with an incredible sword. He seems old for his years weary and haggered. The ensuing discussion lets us know he needs our help holding off a band off Barbarians led by an evil Mage who wnat shim and his sword. He tells us if the sword were to fall into the wrong hands it would reap havoc upon the world. Unsure about the situation we agree to help. Shortly we are able to see the Barbarians in the woods. A long and tese stand-off occurs. Finally broken by a shot form the rifle of Lowkey. Then all hell breaks loose.
It's funny how in a matter of seconds so much can happen. Here is the end result of the battle. The mage was walking forward with Mikola trailing closely as the standoff continued, when the first shot had been fired, the Mage ripped some massive flaming energy into the woods where the Barbarians lay in wait. Then the firefight really took off. Bullets seemed to bounce helplessly from the Mage as if they were pellets bouncing off an armored tank. Simon had disappeared somewhere using his magical ways, and the rest of us were sitting back waiting for opportunity to fire upon our new enemy. Then something odd happened. The Mage seemed to go kinda crazy, pulling the sword from it's sheath with its ominous presence and chrarging forward. I'm not really sure what Damon was thinking, but he blasted into the back of the Mage with a burst from his Laser Rifle, literally cooking the Old Mage in his tracks. There was a moment of stunned schock, and then a cheer from the woods where the Barbarians and their Evil Mage waited. Mikola had blinked away by this time.
Then things got even more strange. The Ominous Blade began to float as of it's own free will. Damon thinking there was something carrying it blasted into the space occupied by the sword, but the laser fire ripped into to the trees casuing several to burst into flame. The firefight continued for several more moments, then the blade blinked from existence and was followed by a howl of anger from somewhere within the woods. The next thing I knew, the Barbarians were retreating. They left no sign of their dead and wounded. Simon had apparently been disabled by the Barbarian Mage and then Mikola appeared holding the Ominous Blade which we now found out was a thing of immense Rune Magic and power with a mind and hunger of it's own. The Blade had a name, "DreadWeaver", and Mikola was now forever attatched to its psyche and hunger. We decided this was not the time or place to figure out what to do with he situation. We examined the body of the dead Mage and built a Cairn for his body. Then headed out, turning now Southward toward Newton.
May 24: Travel South by horse, no occurences of note.
May 25: Travel South by horse, no occurences of note.
May 26: Travel South by horse, no occurences of note.
May 27: Travel South by horse, no occurences of note.
May 28: Travel South by horse, come across signs of a firefight on the edge of a copse of trees. Damon and Lowkey tracked the firefight and other signs to a homestead that had been decimated by a firefight. Both small round fire and laser fire was apparent. The inhabitants were of an unrecognizable D-Bee race and all were quite dead.
May 29: Travel South by horse. Today we came across a LeyLine, much to the pleasure of C'Syn. He seemed to almost melt into the energy. He sent out a number of glowing balls each direction of the Ley Line apparently as a probe to see if any danger lay in wait. His magic sparkled around and through him as if he were a part of the energy. We continued South and East following the line, C'Syn focusing on the ball out ahead of him. Within a few miles we came across an area of the Ley Line that had a huge amount of an Amber Honey-like Gooey substance that had been dumped from somewhere above. Anything that came in contact with the substance was caught and unable to move. Simon grabbed a sample. There was no apparent source of the anomolie as is with many things at Ley Lines. We skirted around the substance and shortly came across a deer trail. Following the trail we came across a fresh water steam and decided this would be a good place to set camp for the night. After hunting a deer for some fresh meat to supplement our rations, we set camp. This evening was peaceful, we ate, washed up in the stream, smoked whatever meat we had not eaten and camped for the night.
May 30: Travel South by horse. Staying close to the Ley Line so that C'Syn could continue to use his magical ways we continued South with him in the Magical Stream of Energy and us slightly outside of. The day went without incident until mid-afternoon. C'Syn became aware of someone out on the road that we were almost paralleling. We investigated and met an Old Merchant Gentleman by the name Orwin. He invited us to camp for the night after we had offered pleasantries and the sharing of food and drink. The night was quite pleasant with The remainder of the deer meat being eaten, Orwin's Ale being dragged out which was thoroughly consumed by some. Then he offered some of his wares in trade. The Old Man had a way with getting us to buy, but I think we came out with some pretty fantastic stuff. Lowkey acquired a black belt that adjusts to fit no matter the size of the wearer and what lays underneath, and a pair of boots to match. No matter the size of the foot or whether they are on the foot or over a boot, they always fit. If being worn just as the boots they are extraordinarily comfortable and they are guarantedd to never wear out. Thorpe traded for a cooler box, Grizdam got a cup that is never empty. We also traded for 10 pounds of Lavendar Soap, that he told us would be quite the valuable commodity in Sludgetown. The next morning as we were readying to head out, Orwin informed us that Sludgetown lay just a few hours to our south and that we should see Rocco at the Mercantile.
May 31: Travel South by horse headed for Sludgetown. We come across a Sludgetown scout buggy, but they let us continue on after we tell them where we are headed and that we had met Orwin the evening prior. By early afternoon we arrive in Sludgetown.
What a place. An Oil Refinery and in the middle of no-where, well defensed by Brogan's Brigade, a mercenary force based out of the neighboring town of Cattlehoop.
So we find a place for the horses, find somewhere to get a drink, a local bar that serves poison for alcohol and the local merchant Rocco. Lowkey takes a fancy to an absolutely beautifual Redhead at the local cat house. We start a the bar trying to find out what this place is about and what's going on. There really isn't much here other than te bar is the place for people to go after work and drink to stupidity. We find out Rocco's is across the street and head over. A Warehouse the size of the Cathedral itself it seems, and packed to the gills with "stuff". Rocco, a D-Bee the size of a tank is a friendly enough fellow, gives us directions to what we are looking for and offers some good information an advice, which we later come to regret we had not taken more heed of. Some of us pick up some stuff, we lose Traxx to the liquor somewhere in the piles of stuff. Upon locating him and carrying him out, C'Syn gets the eerie feeling he is being scryed upon. We set a camp in the killing field, not much, but it's within the walls of this "Pit" and safer than being in the woods. Several of us head out for an evening foray. Traxx and Thorpe head for the bar for another taste of that foul concoction and Grizdam and Lowkey head to the "House of Ill Repute" for a little fun. Well Grizdam is able to get what he has had a hard time finding virtually anywhere else. Lowkey having taken a shine to the Redhead is disappointed that she is now a proprietary partner and no longer working in the business. They spend a good time talking and Lowkey must leave 'unsatisfied'. Traxx and Thorpe get trashed, and Thorpe on leaving the establishment picks up a shadow and escort on the way back to camp.
We never got the name of the dark dressed man, but he represented one of the two ruling factions here in town, the womans name was Alyssa Morgan. Well, Alyssa Morgan had a proposition for us and she wanted to speak with someone who represented the group. C'Syn agreed to be the head on this issue and went for a walk. Alyssa's proposal was simple. There was a convy to be leaving for Cattlehoop in a week carrying a biannual shipment of oil to that community. This was the part of the lifeblood of this town and who ever controlled the shipments, controlled the money in town and thus, the town itself.Her proposal was this. Every year when the convoy moves, it is attacked by a band of Barbarians, which always fails. Well, she was wanting us to do a secondary strike on the convoy, and when we had taken it over, call in her forces to come get the delivery adn take it to Cattlehoop. With this she would regain control of the money from the delivery and thus control of the town. This struck as as nothing but an underhanded way of using us to gain control for her. Well, C'Syn informed we would consider the proposal and get back to her.
Well this just started a chain of events, none of which were too pleasant. First we were pretty much threatened by Miss Morgan, that if we did not take the job, that our lives would be in danger, we were being bullied. We pondered leaving town quickly and getting our noses out of the business we wanted nothing to do with. But we had to contend with trying to get out before daybreak with two passed out companions and a very imposing front gate. By dawn it was too late. Then came the next pahse of our pending doom. The leader of Brogans Brigade, the towns Mercenary Militia sent an escort for one of our party to go and hear a proposal they had for us. Well, this time Lowkey went and got the information. Their proposal was to have us work as a scouting party for the convoy that was to be leaving soon. There were rumors that there might be additional threats other than just the usual Barbarian attack. We would be an initial scouting force and would act as a backup for the convoy if they were to get into trouble. Lowkey said we would consider the offer and get back to the Captian Greg who had made the proposal.
We knew we were being used as pawns, nd decided it was time to leave. But it was too late! The front gate by this time was being watched and the only way out was going to be either with, or after the convoy. We looked to Rocco for advice. He said we should have heeded his previous advice about keeping our noses out, unfortunatley we had not been given much of a choice and had acted too slowly in just removing ourselves from the situation.
After some discussion and argument form those who could not be dishonest about dealing with the situation, we decided to go with the contract from the Mercenary group, Brogan's Brigade. Lowkey signed the contract and we were tied to the agreement.
We were taken to the military post for the Brigade, given quarters and told we would be safe as long as we were within their area.
Well the next six days passed without too much incident.

Month of June


Sunday Monday Tuesday Wednesday Thursday Friday Saturday

31st


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1st


2nd



3rd


4th


5th


6th
Sniper
Attack
7th
Poison
Attack
8th
All poison
cleared
9th
Escort Convoy
Big Battle

10th
Get equipped
Disaster Strikes
11th


12th


13th


14th


15th


16th



17th


18th


19th


20th


21st


22nd


23rd



24th
Crash at
"TOWN"
25th
Arrive in Newton
Enter Arcology
26th
Reach NACO
Cell Kalvin
27th
Flee Cell Kalvin
Find AR-300's
28th
Reach UTI
held area
29th


30th



June 1:Stay at barracks, no events to speak of.
June 2:Stay at barracks, no events to speak of.
June 3:Stay at barracks, no events to speak of.
June 4:Stay at barracks, no events to speak of.
June 5:Stay at barracks, no events to speak of. Stay at barracks, Sniper attack on Grizdam, Traxx and Thorpa after they wandered into town. They were hit, but all survived. An investigation was started by the militia, but there was no information found out.
June 6:Stay at barracks, Sniper attack on Grizdam, Traxx and Thorpa after they wandered into town. They were hit, but all survived. An investigation was started by the militia, but there was no information found out.
June 7: Stay at barracks, after afternoon mess on this day. Most of the group started feeling rather ill. We had been poisoned. Some of us were able to shake off the ill affects. Others were ill for a number of hours, but Simon was extremely ill. Lowkey was able to identify the poison with his knowledge of such things and his skills with herbs. Although Damon did not agree, Lowkey was having some success and was in about a days time, clean the poison out of everyones bodies who were haing a difficult time healing themselves. It was not until the next day that all were on their feet and ready to go agian.
although we had eaten in the mess, there was someone there who had slipped us the bad food. We were no longer even safe where we thought we had been under the watchful eye of the Brigade. Fortunately we would soon be out of this town with the Convoy to Cattlehoop. We were all looking forward to that day. Although we had reported the incident to the leaders of Brogan's, they said they would investigate, we knew it would come to naught.
On the night of this incident, Lowkey snuck out and to the CatHouse to see his newly acquired friend. He wanted to know more about what was happening. She informed him the that the town seemed to be coming apart at the seams. The two ruling factions were outwardly fighting at this point. Though shots had not been fired, there was pushing, hitting and vocal fights. This was unheard of at most times. The stress and pressure of the convoy usaully made tensions high, but not like this. Additionally, Rocco had up and left. He had a sign on his door saying closed, and he was "NEVER" closed. Finally, she informed him that there was a rumor that Alyssa Morgan had made connections with some Coalition Forces to hlpe her in her taking of the Convoy. This proved to be extremely valuable information for the party. Lowkey asked her to thing about going to Windsheim, and said if she were ever to find herself needing someplace to go, that he would surely be back there and would look forward to seeing her in either place sometime in the future.
June 8:Stay at barracks, everyone has the poisons cleared of their system. We are ready to get out of this town and do our duty. We are prepared for the worst.
June 9:We finally leave Sludgetown to escort and do reconaissance work on the way to Cattlehoop. We are a little worried but know we must follow through with our contract so that we may move on our Journey south.
A ways along the road we find a mine field seemingly of coalition work, designed to take out large vehicles. We call the convoy and with the help of some of theri skilled peole we are able to clear the mine field and continue on. We are now ready for an attack at any time. Mikola has had a vision of Coalition men setting the mine field and is certian they are secreted somewhere in the vicinity. We decide to do some scouting to see if the forces are close to the mine field just waiting for the explosions to attack.
Lowkey and Damon scout out ahead. First they head straight down the road to soon discover a tree some distance down is a well camoflouged UAR Enforcer and that there are several Coalition Deadbys also waiting for the attack. We report back to the group and then onto the Convoy. We also decide to check the other side of the road for additional forces.
Circling the road they next come across two coalition Sky Cycles parked a distance from the road in the woods. We continue to scout crossing the road carefully a ways from UAR and Coalition Troops. Shortly into the woods, they now come across a rag-tag band of Ms. Morgans men lead by the mysterious man in black who seems to be her right hand. He carries and Sniper Rifle. There is a score or so of these men. Giving a wide berth to the UAR Robot, Lowkey and Damon return with a full report.
Having nothing to challenge the UAR, we are worried, until the Convoy informs us that they have several LAU Rockets. To our good fortune, Damon is trained in these weapons. We plan our attack and move in. The next few minutes are intense. It starts with the attack on the UAR. Lokwey and Damon sneak in together with the LAU and their Sniper Rifles ready. The rest wait for the fireworks to begin. The first Rocket is a direct hit, but does not seem to immediately disable the monstrosity, but the second rocket seems to bring forth a cloud of smoke and the thing is not moving, iot has begun.
Mikola blips to the location of Alyssa Morgans men and drops several grenades into the group, this does the trick. But it's now the Coalition Deadboy forces that are wreaking havoc with our assault. We are fully embroiled in the firefight. One soldier is blasting grenades after Thorpe who is running full out trying to avoid a direct hit. He had got off a few shots and took a heck of a hit himself, but is now on the run. Griz has also taken a few shots and is fully embroiled in the battle, he does not look, but seems to be holding his own. Mikola is foiling the effectiveness of several of the troops by never being in the same place for longer than a few seconds...he is then on the hunt after one who is fleeing to the Sky Cycles. Simon is doing his own damage working his magics on the inhabitant of the UAR, then also going after the Coalition men who are fleeing to the Sky Cycle. Lowkey and Damon are sitting back taking shots where they can get them in, Damon deftly takes out the UAR pilot the moment his feet are on Terra Firma.
We have them on the run, we are all chasing them down, except Griz, who seems to be shredding the man he is on top of, we realize in passing Griz is missing half his chest. HE SHOULD NOT BE ALIVE! After a few minutes, he seems to realize the same and is reduced to a pile on the ground. The battle is over. two of the Coalition Soldiers have escaped, but we have suffered no fatalities, at least yet.
We call in the convoy. They rig up the UAR to drag it to Cattlehoop and we loot the bodies of all use equipment. Oddly enough, the dark clad figure who the the Morgan Troops seemd to have been disturbed even before we got to that part of the fight.
We continue the journey to Cattlehoop without incident.

Several hours later and a little worse for the wear we arrive in Cattlehoop, our contract is complete and we are thanked graciously by the Brigade. We are invited to stay at their barracks and have free run of the town.
As we arrive in Cattlehoop there is a stream that runs down beside the town. Simon says that he has the ability to do some healing on Grizdam who is in SORRY shape. But he must put himself and Griz into the stream. As they are floating there, Griz becomes like the water, Simon has a look of consternation, then turns into water himself and they disappear, much to the astonishment of everyone there. The rest of us are lead to the barracks.
That night we head out for a little drinking and carousing at a local Dance Club. We have a great time.
Damon is named MVP for the session.
June 10:The next day, the commander of the Brigade in Cattlehoop thanks us again for our work the previous day poionting out that had we not been with them, it would have been a blood bath and the Convoy would have been captured if not entirely destroyed. They double our pay in thanks and state it has been well deserved. We are free to use any of the cities shops even ones restricted to the militia of the area.
We go SHOPPING! Finally having acces to some better and more high tech equipment, it's a field day for us. We stock up on weapons, communication devices, survival gear, armor and repairs. We have a great time spending out well earned loot. We have also been paid a large sum of money from the salvage of the UAR and other equipment from the defeated Coalition Force.
Lowkey is approached by a questionable character who says he also has a some Armor we might be interested in. Lowkey sets up a meeting and then follows this gentleman to the address for the later scheduled meeting. It's an auto body shop. He gets the groups and after finishing our purchases we head out to meet this fellow. Once to the shop, he leads us to a back yard where he has a truck pulled in. The truck is full of crates of high quality armor. Lowkey haggles for several suits of the merchandise, getting about 20% knocked off the original asking price.
Just as we have finished the deal, a city alarm goes up. The man hurriedly dumps our crates and drives off in a rush, not saying anything about what might be happening. We gather the Armor in pieces and head out to the street. It's Mayhem! We are unable to get answers from anyone, but told to return to the barracks where we are staying. There is something major happening and we are being kept in the dark. Afer a while of being shot down when requesting information about what the fuss was all about, the leader of Brogans Brigade here in Cattlehoop appeared at our barracks. He thanked us for our service and said it had been nice working with us and Good Luck! He informed us that Sludgetown had been attacked by Coaltition Forces and seemingly raized. He then left and placed a radio on our table turned to a channel picking up a conversation abou the attack.
Well we were being blamed by the Cattlehoopian Representative. It was now feared that the Coaltition was headed towards Cattlehoop from Sludgetown and that the best course of action was to take us into custody and turn us over. There were others, sounding further away who objected this line of action. They claimed we were not to blame, but the Cattlhoop dignitary seemd to have control of the conversation even above the objections of the other individual. We did not need to hear anything esle. As we readied our equipment and grabbed the horses who had already been saddled and readied for us the conversation went dead. It was clear that the bugging device had either been discovered, or the transmission was cut off once we had heard what we needed to hear.
Brogan's Brigade was also packing up and moving out. There contract was clearly over with Cattlehoop and they had comrades in Sludgetown they seemed concerned for. As we left it became clear the the Cattlehoop Militia was closing in on the Brigade's Complex and a firefight was starting. We headed South. We fortunatley had been given a map to get us the the Mine Fields safely. Once we had cleared these, we headed South as fast as our horses would carry us.
A short time later we became aware that there was a Helicpter following us and closing quickly. We had no where to take up defenses, it looked pretty hopeless. We came to a copse of trees just as we were being fired on. The chopper dropped quickly to the surface and let out a small force of men, then returned to the attack. We had nowhere to hide, so we turned to fight.
We took a few close rockets, narrowly avoiding being blown to bits. Thorpe and several others riased their rifles to the helocopter and ttok aim. A few moments later shots flew forth striking the target squarely, then another barrage of fire and the flying machine was going down in flames. We jumped back on board our horses and rode on quickly praying there would be no more persuers.
To our GOOD FORTUNE, no more followed. We were on with our original journey, leaving behing us a trail of destruction.
June 11:Travel South by horseback. No incidents to speak of.
June 12:Travel South by horseback. No incidents to speak of.
June 13:Travel South by horseback. No incidents to speak of.
June 14:Travel South by horseback. No incidents to speak of.
June 15:Travel South by horseback. No incidents to speak of.
June 16:Travel South by horseback. No incidents to speak of.
June 17:Travel South by horseback. No incidents to speak of.
June 18:Travel South by horseback. No incidents to speak of.
June 19:Travel South by horseback. No incidents to speak of.
June 20:Travel South by horseback. No incidents to speak of.
June 21:Travel South by horseback. No incidents to speak of.
June 22:Travel South by horseback. No incidents to speak of.
June 23:Travel South by horseback. No incidents to speak of.
June 24:We come to a small town and take shelter in a barn. We are welcomed by the community. During the night we areawoken by a fiery glow burning somewhere in the night. We take up arms and armor and head out in various directions. The town is in the proces of being attacked by a small platoon of Coalition Skelbots. The battle is quick and ferocious. Mikola, Traxx and Griz take on one coming down a street. Thorpe, Simon, Damon and Lowkey head toward a house that is being brought down by several more as yet unseen. We successfully destroy them all, but not before there are casualties in the town and Griz has been wounded beyond comprehension, but is still alive. Simon is able to heal Griz with his Magical Ways, but none of the injured villagers were savable.
That night and the next day we are thanked and asked to join in the burial ceremony for the dead. We accept and are told by the leaders of the Village that they are ready to move Westward to a more forgiving area. Considering they have DB's among their community and are so close to coalition territory, they have decided it best to leave after the crops have come in and they are ready. We also meet Zillah who has asked to join our party and our further ventures Southward. We accept this strange and beautiful as we have anyone else wanting to join us.
As a reward for our saving the village as well, they lead us to a Mountaineer left by a now deceased individual who had come to their town long ago. We are able to get the vehicle up and running and gladly trade our weary steeds for the immense vehicle.
The townspeople ask us to stay and guard the town and then pretect them on their journey West. Although we would under normal circumstances be there for their need, there are more pressing problems that face us and the world. We softly turn down their request. The next day we are off again to Newton.
June 25:Travel South by Mountaineer. Althought he ride is not the most comfortable, we travel much more quickly and are able to rest while travelling except the dirvers. The journey passes mostly without incident. We do see a group of juicers far in the distance heading the same direction we are and slow down so that our path's do not intervene. We find that evening a place to park seemingly off the beaten path where we feel safe to rest for the night.
June 26:We split our forces with those staying behind who we think will stand out in Coalition held territory and possibly threaten the success of our information gathering.(ie...Simon, Griz, Zillah and Damon) Bart, Lowkey, Mikola, Thorpe and Traxx head for Newton. We pass through a Coalition checkpoint after a few hours by foot, but are able to pass unmolested. As we approach Newton, it's a sight to behold...It's immense with skyscrapers and a giant wall that surrounds the whole city. Even more amazing is that as far as the eye can see in all directions around the city is a vast camp of Juicers, their groups and families. Seeminly they are all here to tkae part int he Prometheus Treatment and to become a part of the Coaltition Army.
The group on foot approaches the gate which is heavily gaurded by Coalition Forces. Bart says to hang tight and he will deal with them and get us into the town. As he begins speaking with them a feeling of dread comes over the rest of the party as one of the soldiers looks at us, makes a gesture and a group on hover cycle and other vehicles comes towards us. We have been sold out by a CS Spy. Bart gives us up and we are captured, stripped of all of our belongings and taken to a prison.
Once inside we befriend a man named Jonathan. After some conversing and sharing our story with him, he tells us about a group of resistance within the city called NACO (Newtonians Against Coalition Occupation). Then suddenly things go crazy. There are some loud explosions and the emergency lighting comes on in the Cells. Moments later, a group of guerilla forces blasts through the door to the holding area and they free Jonathan. With some quick urging we convince him to free our party members and lead us out. He states he will help us only on the condition that we help him. We are in no position to bargain and quickly agree.

Meanwhile, somehow the rest of the group has come to the town and become the witnesses to something rather amazing and scary. During a meeting outside the city walls between some Coaltion Force and a Group of the Juicers, there is an incident that leads to death and the Juicer group going crazy. Somehow it has gotten out that the Prometheus Treatment is a Sham and that there is no cure for the impending doom of Juicers...this starts a revolt and soon an all out skirmish that spreads though the juicer encampment. They are storming the CS Forces and the city. They are going to bring Newton to the ground.

During this time, Jonathan and his followers have lead us safely away from captivity and to a safe area. He explains to us that the Arcology just shut down a little over two weeks ago. Everything went online on the perimeter defenses and even one of the tram that leads into the Arcology closed with a train in the doorway. Many were killed and all communications from within the Arcology ceased. Jonathan having forces within is concerned that the only way to end the war that is brewiand and save Newton form the 'Juicer Uprising' is to gain access to the Arcology and New Comers who are the leaders of UTI,...and we are going to do that. Even thought there have been no successful attempts to get into the Arcology in over two weeks...in fact, all who have tried have met e miserable demise. We are given 3 options, the most attractive of which is to Blast a hole in some unused Water Supplies to the immense building and attempt to sneak in by way of the Pumping Stations which are turned off.
While we are doing this, simultaneously another one of his groups will attempt to get in via the semi blocked dorr where the Tram was crushed while entering the Arcology.
We are outfitted as best his people can and lead to where we will find the way in.
We hike about half a mile and find the hole into where the giant pipes are. After some debate, Damon sets the Plastic Explosives and we take cover. Holy Hell...it was one big explosion, but punched a hole in the pipe big enough for us to fit through. We enter. Details to be continued later.Reach Cell Laura...get filled in on wht has occured since the Arcology has shut down...decide to try and reach Cell Kalvin...stay with them approxiamtely 3 hours before heading to Cell Kalvin up 20 some floors. Jessie joins us a a guide...We make it though several ares...Jessie loses fingers on left hand...get though the parking garages barely with our lives, at the cost of Grizdom...make it to the Amusement Park and Zoo area...have battle with the Drone Bee Swarm...make it past many traps...see 'Undead Juicer' fight and die...find Thomas...run from Root Eater Monster...Continuing Upward...find hospital area within residential district, all the people are hooked into the wires and walls, they seem like comatose captives...come to an immense room that is being cleraed out/created by the dones, with some HUGE Stalagmite formation in the center...Lowkey scouts and finds a way to get through...We lose Damon the a fire barrage in the room somewhere, somehow he was spotted nad eliminated...We lose Traxx to a loss of control while flying after hitting the wall and falling to his death...Come to another residential area...while searching for Flash Lights ina store and creating a ruccus, we discover a little girl and take her with us...Come across seemingly unpassable mined area, Simon and Lowkey both trigger the tiny deadly traps...We attract Globes...Thorpe is killed and we run...Somehow we find a way to bypass the mono-wire traps and make it beyond this area...We make it to Cell Kalvin.

June 27:
June 28:
June 29:Cell Kalvin
We are re-united with Griz, who is suspiciously okay...when we decide to check him out, Simon brialliantly turns him into a body of water revealing two very potent Plasma Bombs. He reveals a plot by his captors for him to once he has Kalvin, Mikola and Simon in the same space to detonate the bombs and kill all three...after the discovery Griz is oddly disturbed for a while, then he seems back to his old self.
Lowkey after being put under guard for attempting to filch some batteries is allowed to have some Cybernetic Work done on him and with Somin's healing is back up and around the next morning. We share with Kalvin all the goings on to this point, what we have seen and what we think is the next step to surviving this nightmare. He allows us to sre-equip form his arms and armor stockpile and before going on. It's actually a wonderfully quiet and unevenful break which we have not seen in over a day...we rest!
June 30:The next morning we make a foray tot he Mini-Fac. With TomTom, Matthew, Jessie, Vance, Wingnut and Deadbolt we make our way to the Mini-Fac.
There isa massive battle with 6 Golden Orbs and 2 of teh Battle Spiders. We successfully defeat them all with some bad damage taken...Griz's armor is created...Simon's armor is repaired...TomTom while jacked in is 'zapped' by DEUS...Griz is badly hurt, but alive after taken the Orbs on in hand to hand combat while wearing no armor, earning him MVP for the sesison...Make it out just in time with an unconscious Griz and TomTom and Griz's Armor in tow...back at Cell Kalvin, security is heightened...Griz is healed at Cell Kalvin a childs inflatable tub/pool with water taken fromt he Hydroponics area below...There is no sign of hope with the still unconscious TomTom...Simon is hacking TomTom's deck to glean as much information as possible...
We find out that there are two Coaltition AR-300's on level 41 in a transport warehouse, we think they are power armor and are quite excited by the prospect if we can gain access...we find out that the UTI/New Comers are actually Androids, when Simon comes across and autopsy/medical report and is able to partially disseminate the information...WE find out the Huge Stalagmite we passed at level 5 was being built to hold a "Super Brain" for DEUS...
After some discussion amonst ourselves and with Kalvin we decide to split our forces. With us going upward to try to make contact with the New Comers at level 72 with a quick stop for the AR-300 at level 41. Meanwhile Cell Kalvin will make their way toward Cell Laura while stopping to attempt to plant a bomb at the Super Brain. We decide to rest that night and leave early the next morning.
While taking a watch, Lowkey stops at the Hospital to check in on the Doctor, Little Girla dn TomTOm. Things seem quiet until Lowkey notices a small spider like thing on the hip of the Doctor...it has a very nasty looking needle sticking out of the front...he knows immediately that one touch form that needle and he is more than likely dead. He is able to raise Griz ont he radio to come and back him up. Frozen in place with only a Gyroc Missile Launcher, Lowkey waits for his backup...Once Griz enters, he calmly informs his companion there is one coming up behind him...A moment later the little things attack, Lowkey Tumbles away screaming at the doctor to get up, Griz takes a stab...One ends up embedded in Griz's hair which he moments later sticks a Vibro Blade through, then Lowkey Blasts the other with a mini-apex missile...the Three inhabitants oft he Hospitla area are dead. We realize it's time to get moving. We quickly ready to move. As we leave we stop to speak with Kalvin who is readying his group as well. Vance, Deadbolt and Wingnut have decided to join our party and move upward to the New Comers...although displeased with this, Kalvin knows he cannot change their minds and we part at odds with or moments ago friends.
As we flee, we come to a mini-fac just beyond where the Call was hidden...Lowkey entering the room first realizes he is seeing shadows on the other side of the factory...at closer look it is a large force bearing down on the now exposed Cell K. We choose to continue to flee past as the firefight begins between Cell Kalvin the Drone force. The battle sounds as if it is not going well as we make way to the elevators where we believe we can move upward most quickly. Then there is a command to, "set it off...set it off now..." then nothing but static. They had to discharge the EMP Bomb meant for the Brain...it must have been a bad situation for the to be necessary. But we are moving upward furhter into the unknown levels above.
June 31:We move up quickly and with little incident. Before we know it we are at level 41...the home of the Ar-300's. Simon is able to bypass the security measures and we are in a huge warehouse level. After some searching by the magicla eye Vance has created we find our destination, Warehouse 13, Simon is not pleased. We make our way there to find the rather massive AR-300 Glitter Boy Killer Power Armors. We spend the next 12 hours opening crates and equipping the massive things. While this is happening we are pulling out the manuals for Simon to read out in the street...they are REALLY COOL! After 12 hours they are fully equipped and the small Nucleur Power devices that run them are starting their 3 day warm up. Hopefully we will be back this way. We choose to spend the night since we have gone the day without incident here. We sleep well.
July 1:We begin our ascent again. Once more we are able to make it up without much incident. A few scares while climing in the elevator shafts, but we have become accustomed to moving like mice here in this house of danger.
We make it to level 69, where we are forced to break onto the floor through the elevator doors. While sneaking ahead Lowkey spots the stage of an incredible battle. Many burning husks of Golden Orbs are scattered about witht he bodies of several "Undead Juicers". More eerily, there is a squad of UTI/New Comers and "Undead Juicers" there as well. And, although virtually invisible, one of the UTI Creatures seems to look straight at Lowkey and a moment later they are all gone. We choose to follow the group...a while later while ahead of the group Lowkey is ambushed by...more to come.

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