Click here to view advanced rules.
1)
To remain as an active participant in this RPG, you must actively
roleplay on the boards. This gives people a better understanding of your character, and will help to move the story along. |
2)
There will be no "instant über" characters. All
strength is equal at the start and then earned from then on. Most battles
will be written as a judge of your character and his/her stats. |
3)
If you are to use profanity, censor it so the boards wont have to. Fu**ing
rules... |
4)
No, I cannot give you more credits because you are so incredibly awesomez0rzsz!1~. |
5)
These rules can, and will, be amended as I see things happen in the game. |
All non-status changing actions may be played out on the boards.
All others are to be sent, via Email, to this address: (insert address)
Email actions will use the following layout for ease.
Subject line: Date - type of action- Character - Faction
Body : Misc. specific Info
EXAMPLE 1
Subj: 4/5/05 - Multiple Actions - Jasanni Evanno - OZ
Action 1 - Board shuttle
flight to moon base X.
Action 2 - Authorize Three laviathan convoy to set up mining
colony in antarctica with following items: Adv Mining Equipment
x 2, Defence guns x3, Mobile Suit Bay x3,
OZ-112 Auroraborialalis MS x3.
Jasanni Evanno
EXAMPLE 2
Subj: 6/6/65 - use Combat Sim for 6 days - Quantalimo Bay - Psionics Foundation
No Text Required
Q.B.
Mecha design will be broken down into many parts.
| Mecha Construct | Mecha List |
| Space Contrsuct | Space List |
At the start of the game there will only be one race. As technology progresses, there will be other types. People born in the colonies will have the chance to become a Newtype. At the start of the game, however, all characters more than five years old will have migrated from Earth.
When a player chooses their character's profession, they are saying what they can and cannot do. For a list of the available starting professions, click here.
For a brief look at professions in relation to EXP, I will give you all a nice little chart.
| Start | 20 xp | 50 xp | 80 xp | 130 xp | 200 xp | 300 xp | 420 xp | 560 xp | |
| Pilot | Can pilot small mecha | Can pilot average MS | Can pilot large MS and medium ships. |
Can command large ships and small MAs | Can pilot large MAs | Can repair any mecha | |||
| Mechanic | Can repair and build small mecha | Can repair and build average MS | Can repair and build large MS and medium ships | Can repair and build large ships and small MAs | Can repair and build large MAs | ||||
| Scientist | lv 1 research | lv 2 research | lv 3 research | lv 4 research | lv 5 research | lv 6 research | lv 7 research | lv 8 research | lv 9 research |
| Engineer | Can set up and oversee mines | Can set up and oversee factories; can design small mecha | Can design MS | Can design medium ships and small MAs; can oversee colonies | can design large ships and colonies | can design large MAs | |||
| Doctor | Takes 1 day off healing | Takes 2 days off healing | Takes 3 days off healing | Takes 4 days off healing | 5 days off | 6 days off | 7 days | 8 days | 9 days |
Resource Gather Rate (Units per day) per 1 Mining Equipment |
| N/A | 0 Units Gathered | |
| Trace | .5 Units Gathered | |
| V Low | 2 Units Gathered | |
| Low | 4 Units Gathered | |
| Med | 8 Units Gathered | |
| High | 15 Units Gathered | |
| V High | 25 Units Gathered |
| Lv 1 Mining Equipment production is 100% |
| Lv 2 Mining Equipment production is 200% |
| Lv 3 Mining Equipment production is 300% |
| Lv "X" Mining Equipment production is X00% |
Production stops every seventh day to load and ship mined resources onto convoys.
Earth (Surface) |
Earth (Deep Sea) |
Melchior (Asteriod, LaGrange Point 1) |
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Balthasar (Asteriod, LaGrange Point 2) |
Gaspar (Asteriod, LaGrange Point 3) |
Luna (Natural Sattilite, Earth Orbit) |
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- Unrefined Metal is almost useless, andd may be processed into Steel at any
factory. 2 U.R. Metal converts into 1 Steel at the cost of 50 credits.
- Normal Titanium may be purified at anyy Factory, when the corresponding research
is complete. 10 Normal Titanium converts into 1 Purified Titanium at the cost
of 500 credits. Purified Titanium is Sronger, and withstands a much higher heat.
It is rather expensive to use as Armor, however it is required for fusion reactors.
- Lunar Titanium may be purified at any factory when the corresponding research
is complete. 10 Lunar Titanium converts into 1 Gundarium at the cost of 1,000
credits. Gundarium is extremely hard to come by, but is among the strongest
materials known to man.