Con. Crews reduce building time by roughly a third. They can be hired through the Tech Shop.
Outposts are technically small bases. They can only have four structures (pressure treatment and ATRUs each cost as one building), and can be built anywhere. They typically take a week to set up.
Bases can only be built within the owner's territory, or on an outpost that has lasted a month.
•Infantry bases contain the following: Communications Center, 4 turrets, 1 heavy turret, 3 Barracks, 1 garage, 1 general stores, 1 brig.
•Airbases contain the following: Comm Center, 4 Hangars, 1 Barracks, 1 Control Tower, 2 Runways, 4 turrets, 1 general stores, 1 AA site, 1 brig.
•Some structures are not available to buy, such as ICBM silos and such. If you are interested in these, contact a GM (or myself), and we will give you more information.
•Ambush: Attack available if target is on patrol. Basically, the attacker(s) lie in wait for the target to stumble into their sights. Attacker has the advantage, but has a risk of being spotted. If spotted, the target may be able to take the attackers by surprise, giving the target the advantage. Death and Capture are both options in this battle type for both sides. Please Specify if this is specifically for a Kidnapping or Assasination, because it will be judged and written differently than a normal ambush.
•Multiple(3+) Player Battles: Since I don't care for
five people sending me a request for the same battle, I ask that one person
on each side represents their team, stating the specifics of the battle. List
the battle type each member's target in an easy to read format. All other participants,
just insert a simple "I agree to [player]'s plans".
I am allowing Players to create their own attack types. However, these can only
be submitted when the Player's character is at a friendly base with a command
center. Freelancers will be required to get permission from a base to use theirs.
Once the attack type is used, however, it will be available to all.
More to be added.