Scientist
Able to research new technologies and aide an engineer in mecha design
Starts with 5 sci XP
Mechanic
Able to repair at start, and eventually build new mecha
Starts with 5 Mech XP
Engineer
Able to set up and run mines, factories, and eventually design new mecha
Starts with 2 Sci XP and 3 Mech XP
Pilot
Able to get paid for piloting. Also earns pilot XP faster.
Starts with 5 Pilot XP
After a certain point, you will be able to have 2 professions.
Usually this is EXP based, but it also depends on the RP you do. (example: Mr.
Smith
is a pilot that always studies mecha like Amuro did. He will become a Mechanic
sooner
than if he had not RPed it.)
At any point you may change your profession, but you will lose some EXP in
the transfer.