Name : Zeo Grey
Species : Reploid
Age : 21
Class : Assassin
Type : Ninja
Concept : Cynic , Fighter , Loner
Rank : Soldier
Advantages :
Ambidextrous - Able to fight with either hand.
Elemental Absorbtion - Darkness.
Intuition - Zeo can sometimes sense when others are around, almost like a sixth sense.
Kung Fu - He excels at unarmed combat.
Street Smarts - He's good at handling himself in unfamiliar territory
and situations.
Reputation - Zeo is somewhat infamous.
Determination - Zeo has an iron will and great endurance.
Lightning Reflexes - Zeo is able to react with uncanny quickness.
Disadvantages :
Hatred - Paragon and anyone associated with him.
Short Fuse - Zeo has a hard time controlling his temper.
Malfunction - Zeo's combat matrix constantly strives for dominance
of his body.
Obstinate - Once Zeo forms an opinion he sticks to it.
Compulsion - Alcoholic.
Overconfident - After rediscovering his abilities, Zeo is now very confident in himself. Most of the time too confident.
Elemental Vunrability - Light.
Weapons :
*Beam Saber - Simple affair with a green blade. Looks like the flat variety from RMZ. (His original is somewhere in the rubble of the Ramshel research lab.)
Deacon XII Plasma Pistols - These somewhat dated pistols were
favored by the Red Eagle exploration team and were adopted by the Maverick Hunters at Sigma's insistence. Zeo's come from a murdered Maverick Hunter.
Accessories :
Energy Shield - An updated version of the "fragment of the skull"
shield hardwired into Zeo's left arm. It's now an oval shape and as tall
as Zeo is. It glows a faint blue color.
Special Abilities :
Berserker - When under extreme combat pressure, Zeo goes berserk. The Dark Energy that powers him, along with his Combat Matrix, force Zeo's body to not register wounds. The body goes kill crazy until damages force it to shut down or until something forces him out of the rage. When in this state Zeo can not distinguish friend from foe.
Two Weapon Fighting - Zeo is adept at fighting (or doing anything else) with both hands at once.
Shadow Meld - The Dark Energy that powers Zeo is so potent that if he is standing in shade it will bend the darkness around him, making him harder to see.
Appearance -
Height: 6'0". Weight: 180lb. Hair: Brown with red highlights. Eyes: Light purple. Build: Slight but well muscled as a swordsman should be. Instead of the red his comrades are used to Zeo being in, his armor is now a dull gray. He doesn't wear a helmet, and his gloves now have an armor plate across the knuckles.
Personality -
Zeo is fueled by the fires of vengance. He's always looking for Paragon to avenge his family and himself. He's careless in a fight and seems like a drunken jackass to most who know him. But his friends know he'd go through any amount of punishment to save them.
History -
Zeo always assumed that Paragon killed his creator and 'brother'. After his capture and rebuilding by the secret society Ramshel, Zeo found out a great many things about himself and his past that he'd hidden from himself. In truth he was created by this society to do their dirty work. He obeyed all orders and completed all his missions to their bloody ends. Then when he refused an assignment the Society programmed in a memory of his family being destroyed by the society's rogue assassin Paragon then released Zeo to find and kill the rogue assassin.
Now Zeo has escaped from Ramshel. He's confused because his memories span to the beginning of 21XX. Confused by these conflicting memories Zeo has returned to the FR until he can sort his memories and past out. Meanwhile he's still hunting for Paragon and his 'Brother' Joel.
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