Name : Sunder Striker

Species : Reploid

Age : <1

Class : Bomber

Type : Demolitionist

Concept : Caregiver , Defender , Fighter

Rank : Soldier

Advantages :
Determination - Sunder has an iron will and incredible endurance. This means that he does not tire easily, can hold up under torture, and is almost unstoppable when pursuing a goal. He is physically and mentally resilient.
Daredevil - Sunder's balance, agility, and courage allow him to perform risky acrobatic feats more easily than other reploids his size.
Lightning Reflexes - He is able to react with uncanny quickness.
Ambidexterity - Sunder has no off hand; he is equally adept at fighting and shooting with both his right and his left hand.
Kung Fu - Sunder is a master of the martial arts. Even when unarmed he is dangerous at close combat because he knows how to use his body as a deadly weapon.

Disadvantages :
Absent-Minded - When free of pressing matters, Sunder's mind often wanders off task. He also tends to forget many things easily because of not paying attention.
Code of Honor - Sunder lives by a strict moral code and will not deviat from his ethical principles for anything.
Short Fuse - Sunder easily flies off the handle, and will lose his temper even with his comrades, and especially with his brother.

Weapons :
*Twin "S-Buster" Plasma Cannons - "S" for both "Sunder" and "Super". High-grade plasma cannons built into each of Sunder's arms. They are much more powerful than regular Mega Busters, but they work just the same: capable of rapid, uncharged volleys or charging up for bigger, nastier shots.
Twin Energized Lode Claws - A pair of triple metal claws built into his fists, one blade between each knuckle. The same morphing technology found in Mega Busters is used to completely retract the claws when they are not needed. When fully activated, the blades are charged with energy to allow them to part matter like butter.

Accessories :
Earth Chaser - A combination of anti-gravity units and jet thrusters allow Sunder to hover above the ground while jet-skiing along at speeds comparable to conventional Land Chaser gravcycles. His jets also allow for rocket-propelled leaps and similar acrobatics, even in mid-air, but he cannot fly.
Sunder's hover units are built into his body, not his armor, and they allow him to clear the ground (by seven or eight inches, maximum) on their repulsion field. In or out of his armor, Sunder can "hover-skate" in a similar fashion to rollerskating by pushing his feet against the repulsion fields.
Helmet Sensory Gear - Packing heavy firepower, it is important that the Striker Brothers can accurately pick out their targets. However, things like plasma firestorms, large explosions, blinding flash grenades, obscuring smoke grenades, and flying debris tend to impare visibility and make that difficult. Therefore, the Brothers' helmets are designed to aid them in keeping track of their targets.
The visors incorporate thermal vision, nightvision, mild telescopic "zoom" magnification, and flash protection. A Sonar sensor device is set into the forehead crest of each helmet. Sensor "ear-wings" collect the sonar reverberations as well as radio transmissions. These auditory sensors, at the same time, protect against sudden loud noises --like explosions-- that might otherwise deafen.

Special Abilities :
Shotgun Busters - An alternate mode for the S-Buster plasma cannons; the barrel multiplies into seven instead of one, firing a short-range, wide-dispersal cluster of shots. This can cause lots of damage to groups of close targets, and can be used with either Buster or both at once. In one of his favorite applications of this mode, Sunder first punches a target to impale it with his Lode Claws, then converts his fist into the Shotgun Buster to unload right into the open wounds.
Plasma Crisis - A technique previously seen used only by Megaman X with his Third Armor. By overloading his S-Busters and overlapping the discharges, Sunder can unleash a huge fireball of plasma. This fireball is trailed by a few smaller fireballs that scatter around the target area. A powerful area-blasting/group-killing attack.

Appearance -
When suited in his gold, black, and white armor, Sunder stands about seven feet tall, and weighs almost 400 lbs. He looks strong without being bulky, and moves with more grace than one expects. His face-concealing helmet, with its blue, cyclopean view-slit visor, lends him an inhuman, elemental appearance. Thrusters are openly visible on the back of Sunder's armor and in the calves and soles of his boots, but there is no sign of any of his weapons until he activates them.
Outside of his armor, Sunder looks like a football player crossed with a basketball player, measuring about seven feet tall, weighing a bit over 300 lbs. He looks to be his twenties, if human, with strong facial features. His coloration is bright and contrasting -- crystal blue eyes, bright red hair, and a pale complexion. His hair is short and unstyled, and he prefers to wear white or black tee-shirts and blue jeans.
Sunder doesn't often doff his armor. Even when he does, he always wears his gauntlets and boots. His gauntlets contain all of his weaponry and he is loathe to be unarmed, and he sees no point in wasting money on other forms of footwear.

Personality -
Sunder was built to relish fighting, and he's seldom more alive than when he's battling against worthy odds. His passion for fighting does not cover wanton destruction or killing, however. If he doesn't need to kill anyone, he doesn't, and he prefers to crush opposition rather than exterminate it. But he'll do whatever he thinks has to in the heat of battle.
Being bigger and tougher than most, Sunder feels a responsibility to watch out for his less-hardy allies, and will go to the aid of anyone who needs help. He is uncertain on his stance towards humans, but feels no desire to kill them. Indeed, he feels pity and a little fascination with their fragility.
Sunder suffers from a short temper, a pessemistic streak, and a thin sense of humor. Rift, his flightier brother, delights in getting a rise out of him, and constantly does so. Though he has little patience for Rift's antics, Sunder would walk naked through Hell to protect his smaller brother. Sunder displays a similar loyalty to his comrades, whom he chooses slowly.

History -

Sunder and Rift were created a Maverick scientist, named Reaver, who wanted to create a mirror image of Megaman X and Zero. It is no suprise that he was screw-lose in the head, but to his credit, he was able to decipher enough of the design schematics gathered on those two Hunters to reproduce potent powers and abilities.

To ensure that his warrior sons would be equal to the task he destined for them, he completed their brains before starting on their bodies, and plugged their conscious minds into a virtual reality training program that would endlessly pit them against various enemies and situations, reminiscent of the trials faced by the legendary Hunter duo.

It was a unending nightmare of pain, in which they fought, died, and came back to life to fight and die again. Locked in a dream-like state of mind, even after countless virtual deaths, they couldn't comprehend that they weren't really dying. Thus, their first memories are of a never-ending Hell.

In the end, Reaver's insane training program never finished. Before Reaver had fully completed Sunder and Rift's bodies, a Hunter attack destroyed and collapsed the Maverick cell, killing him and all Mavericks inside. Sunder and Rift, in a protected lab-bunker, survived. An emergency-proceedure deactivated the training program, and allowed them to awaken at last.

Awoken in the middle of virtual battle, the Brothers were horribly confused and could only stumble around in disorientation and paranoia. Where had the enemy gone? What had happened to their damage? Where were they?

They didn't understand the situation beyond the facts that they were trapped with no escape, and the dreadful conviction that the next enemy would inevitably appear and begin the cycle of pain and death all over again.

But with their pre-programmed knowledge databanks activated, and new, vitally enlightening information locked out by the training program finally became available. Once it all finally filtered through their hysteria, they began to realize the reality of the situation.

That still didn't explain why they were buried alive.

They began searching Reaver's computers for more information, and learned of the reasons behind their creation, their Hell, and the accident of their birth. But the final straw was the recording left by their creator. As if he believed himself God, as if he had every right to order them to their deaths, as if their suffering and their wills meant nothing, he ordered them to take up his cause of genocide against the human race. And he expected them to do so gladly.

Embittered and enraged, they spat on the memory of their delusional sire, vowing to have nothing to do with his cause or his war. They ransacked his lab and computers for anything useful, destroyed the rest, and dug their way out.

Among the information they gleaned over, they learned of the Freelance Reploids, who answered neither to Hunters or Mavericks. The Striker Brothers figured the mercenary's life was the path for them, and here they are.

Through a series of hectic battles and recreational beer runs, the Striker Brothers have become friends and comrades-in-arms with the group of Freelancers Arin dubbed "the Rabid N00bs," as well as Grim and Kryce ("Death and Destruction") and Hilton. Somehow, the ex-Maverick named Io managed to make a significant impression on them as well.

Sunder and Rift, early on, surpressed the memories of their virtual nightmare, but critical injuries and brushes with death in the field have begun to reawaken their nightmares in waking flashes of terror.




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