Name : Rift Striker
Species : Reploid
Age : <1
Class : Bomber
Type : Terrorist
Concept : Bon Vivant , Gambler , Jester
Rank : Soldier
Advantages :
Flight - Rift is not only equipped with a suitable gyroscope for flying, but he sports a dragonfly's set of four, blade-like wings from his back.
Daredevil - Rift's balance, agility, and courage allow him to perform risky acrobatic feats more easily than other reploids his size.
Lightning Reflexes - He is able to react with uncanny quickness.
Ambidexterity - Rift has no off hand; he is equally adept at fighting and shooting with both his right and his left hand.
Mechanical Aptitude - Rift is extremely good with machines. He can repair or sabotage them easily, or build them from stratch if he has the appropriate blueprints.
Disadvantages :
Obstinate - Rift is extremely stubborn. Once he's made his mind up about something, right or wrong, nothing can change it.
Abnormally Small Size - Rift's much smaller than everyone else. While this has benefits like making him an agile flier and a devil at fire-fights, he is at a severe disadvantage in close-range combat or when confined to the ground.
Overconfident - Rift thinks far too much of himself and is actually confident to a fault.
Weapons :
*Twin "R-Buster" Plasma Cannons - "R" for both "Rift" and "Repeating". Twin specially-modified plasma cannons built into each of
Rift's arms. Capable only of firing rapid, uncharged volleys, but at greater power and a much faster firing-rate.
Missile Busters - Rift's forearms can transform into missile launchers as easily as Mega Busters. Rift's missiles are small but very powerful, with fairly
long range and some limited homing ability. The missiles are contained in a dedicated MECAS (Matter/Energy Conversion and Storage) unit.
Grenade Busters - Rift's forearms can transform into grenade launchers as easily as Mega Busters. Each arm carries fifteen regular grenades, five
flash-bang grenades, and five smoke grenades, all of which can be either armed to detonate on impact or by remote signal. The grenades are contained
in their own MECAS unit.
Accessories :
Spider Mines - Extremely nasty explosive devices as wide around as a frizbee. They are equipped with simple computers that remain in contact with Rift
through a short range radio, so that he can remotely detonate them, or order them to explode at a certain time if he anticipates he'll be outside command
range. Each is built with little, spider-like legs with which they cling to where they are placed, or quickly scurry towards a target. Radars built into each
one allow Rift to guide them to a victim via the radio link, and also allows him to use a number of them as a detection-net.
As with his other munitions, Rift has a MECAS dedicated solely to these little nightmares, allowing him to carry them anywhere at all times. He
can materialize them directly into his gauntleted hands for manual delivery, or pop them out of panels on the outer side of his boots' greaves. He can
also re-absorb them.
Helmet Sensory Gear - Packing heavy firepower, it is important that the Striker Brothers can accurately pick out their targets. However, things like plasma firestorms, large explosions, blinding flash grenades, obscuring smoke grenades, and flying debris tend to impare visibility and make that difficult. Therefore, the Brothers' helmets are designed to aid them in keeping track of their targets.
The visors incorporate thermal vision, nightvision, mild telescopic "zoom" magnification, and flash protection. A Sonar sensor device is set into the forehead crest of each helmet. Sensor "ear-wings" collect the sonar reverberations as well as radio transmissions. These auditory sensors, at the same time, protect against sudden loud noises --like explosions-- that might otherwise deafen.
Jet Thrusters - Thrusters built into the back of Rift's armor, and the calves and soles of his boots. Since Rift is already capable of flight, these operate as
afterburners for him. Rift's wings are a part of him, not his armor, and he frequently uses them even outside of armor or combat.
Special Abilities :
None
Appearance -
Even when armored, Rift stands only five feet tall, and weighs almost 250 lbs. However, he looks like a sinister cross between a man and an armored
dragonfly of death. His short stature and slim build only lend him the lean and lethal look of a razor-sharp blade. This image is strengthened by the
insectile set of four, blade-like wings on his back, and his silver, black and white armor. His helmet has the same color scheme, with his features hidden
behind green goggles and a black facemask. A jetpack is located on the back of his armor, between his wings, and there are corresponding jets built
into the calves and soles of his boots. There is no sign of any of his weapons until he activates them.
He is constantly hovering or flitting about, his wings buzzing busily to move him through the air. He often hovers at eye-level with the company he's
in, or perches on desks, walls, or anything level with or above people's heads. Not only does this remind others to take him seriously, it seriously
unnerves many.
Outside of his armor, Rift is hardly intimidating. Standing less than five feet tall and weighing a little less than 150 lbs, he looks like he's
twenty-years-old going on fifteen. His bright green eyes glitter out of shaggy locks of black, red-tinted hair, which emphasizes his pale complexion. He
prefers to wear green or gray tee-shirts and black kahkis.
Rift doesn't often doff his armor. Even when he does, he always wears his gauntlets and boots. His gauntlets contain all of his weaponry, and he
sees no point in wasting money on other forms of footwear.
Personality -
In combat, Rift is a nuissance you don't want to ignore. He'll dance around your attacks and defenses, laughing, taunting and firing away. He's always
where you don't want him -- either so far out of reach that you can't shoot him... or with his guns pressed to your throat. He'll get you so mad you can't
see straight, then goad you into following him right where he wants you -- a field littered with traps and his bombs. One of the last things his victims
hear is Rift's laughter sounding above even the explosions.
He's little better off the battlefield. He takes almost nothing seriously, always joking and horsing around. And you'd better watch out -- practical jokes
are his idea of a blast. He's very impulsive, launching into ill-advised ventures with almost no common sense.
Rift loves challenges, but hates losing. He is not, however, above running away -- he knows that's the key to his survival.
Rift doesn't share Sunder's developing appreciation for organic things, but he's taking a shine to making friendly acquaintances, especially those who
enjoy a little anarchy as much as he does. He's already developed a rapport with Visa, Cylecks' cyber-sprite, and Kryce, of "Death and Destruction."
History -
Sunder and Rift were created a Maverick scientist, named Reaver, who wanted to create a mirror image of Megaman X and Zero. It is no suprise
that he was screw-lose in the head, but to his credit, he was able to decipher enough of the design schematics gathered on those two Hunters to
reproduce potent powers and abilities.
To ensure that his warrior sons would be equal to the task he destined for them, he completed their brains before starting on their bodies, and plugged
their conscious minds into a virtual reality training program that would endlessly pit them against various enemies and situations, reminiscent of the
trials faced by the legendary Hunter duo.
It was a unending nightmare of pain, in which they fought, died, and came back to life to fight and die again. Locked in a dream-like state of mind, even
after countless virtual deaths, they couldn't comprehend that they weren't really dying. Thus, their first memories are of a never-ending Hell.
In the end, Reaver's insane training program never finished. Before Reaver had fully completed Sunder and Rift's bodies, a Hunter attack destroyed and
collapsed the Maverick cell, killing him and all Mavericks inside. Sunder and Rift, in a protected lab-bunker, survived. An emergency-proceedure
deactivated the training program, and allowed them to awaken at last.
Awoken in the middle of virtual battle, the Brothers were horribly confused and could only stumble around in disorientation and paranoia.
Where had the enemy gone? What had happened to their damage? Where were they?
They didn't understand the situation beyond the facts that they were trapped with no escape, and the dreadful conviction that the next enemy
would inevitably appear and begin the cycle of pain and death all over again.
But with their pre-programmed knowledge databanks activated, and new, vitally enlightening information locked out by the training program
finally became available. Once it all finally filtered through their hysteria, they began to realize the reality of the situation.
That still didn't explain why they were buried alive.
They began searching Reaver's computers for more information, and learned of the reasons behind their creation, their Hell, and the accident of
their birth. But the final straw was the recording left by their creator. As if he believed himself God, as if he had every right to order them to their deaths,
as if their suffering and their wills meant nothing, he ordered them to take up his cause of genocide against the human race. And he expected them to do
so gladly.
Embittered and enraged, they spat on the memory of their delusional sire, vowing to have nothing to do with his cause or his war. They
ransacked his lab and computers for anything useful, destroyed the rest, and dug their way out.
Among the information they gleaned over, they learned of the Freelance Reploids, who answered neither to Hunters or Mavericks. The Striker
Brothers figured the mercenary's life was the path for them, and here they are.
Through a series of hectic battles and recreational beer runs, the Striker Brothers have become friends and comrades-in-arms with the group of
Freelancers Arin dubbed "the Rabid N00bs," as well as Grim and Kryce ("Death and Destruction") and Hilton. Somehow, the ex-Maverick named Io
managed to make a significant impression on them as well.
Sunder and Rift, early on, surpressed the memories of their virtual nightmare, but critical injuries and brushes with death in the field have begun to
reawaken their nightmares in waking flashes of terror.
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