A World Assunder has many unique features, and we're always looking to improve.� Some of these features are being implemented as you read this, others will be put in soon, and many are already in place.�
Features in Blue
are already in place.�
Features in Purple are being implemented currently.
Features in Orange not inplace yet, but will
be soon.
General:
Danley Coding and Code Base.
No classes.
Clans and the Teaching System take the place of classes.
Skills, Stats, and Abilities:�
Stats are:� Intellect, Force of Will, Constitution,
Strength, Agility, Endurance, and Charmisa.
INTELLECT � INT � measures how quickly you learn (through use,
practice, and being taught/teaching)
FORCE OF WILL � FOW � measures ones ability to keep using a stat
at low amounts.
CONSTITUTION � CON � measures how readily one gains health, heals,
and resists damage.
STRENGTH � STR � measures how much a person can lift and how
much brute force they can deliver.
AGILITY � AGL � how many items you can carry at once, co-ordination,
speed, ability at fine motor skills (picking locks, parrying), how much can
be done at once.
ENDURANCE � END � (stamina) the higher the endurance, the longer
it takes stats to drop.
CHARISMA � CHR � How much mobiles are inclined to like you, and
or do as you want.
Stats
A World Assunder is a MUD written in Javabasedonan idea contrived by Atlanta Apostol and Jeffrey Bester (co-codersandImplementors).� This is their code base.� It is opensource.�Blah blah blah.
[Main/Background Story] [What Makes AWA so Special] [Stats and Skills] [PK, PS, and the Path of Peace] [Races] [Classes] [Clans]
[The Angels and Staff of AWA] [Positions Open] [What is a MUD?] [Forum]